ghwc the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) the +4 battleaxe of Teyshrezo {chop, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. (20, 1, D) a +2 chain mail of fire resistance (22, 1, D) a plain deck of war (23, 1, D) the +2 robe "Pluad" {MR++} It affects your resistance to hostile enchantments. (24, 1, D) the +5 great mace of the Eleven Places {freeze, +Inv rElec rF++ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It insulates you from electricity. It enhances your eyesight. It lets you turn invisible. (27, 1, D) a +0 ring mail of positive energy (28, 1, D) an ornate deck of defence (29, 1, D) a +3 falchion of flaming (35, 1, D) a plain deck of changes (36, 1, D) the cursed +0 ring mail of the Pink Corner {Slay-2} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It has a curse placed upon it. (37, 1, D) a +3 longbow of freezing (38, 1, D) the Almanac of Earthen Displacement Spells Type Level Sandblast Earth 1 Blink Translocation 2 Portal Projectile Translocation 3 Iron Shot Conjuration/Earth 6 Disjunction Translocation 8 (40, 1, D) the Papyrus of Necromancy and the Rocks Spells Type Level Animate Skeleton Necromancy 1 Corpse Rot Necromancy 2 Stoneskin Transmutation/Earth 2 Leda's Liquefaction Hexes/Earth 4 Dispel Undead Necromancy 5 Simulacrum Ice/Necromancy 6 (41, 1, D) a stone of tremors (42, 1, D) an uncursed staff of fire (49, 1, D) a +0 hunting sling of velocity (51, 1, D) a sack of spiders (52, 1, D) a +5 long sword of holy wrath (53, 1, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (55, 1, D) a book of Flames (62, 1, D) a +3 ring of intelligence (63, 1, D) a +0 hand crossbow of freezing (67, 1, D) a cursed -4 ring of intelligence (68, 1, D) a book of Alchemy (69, 1, D) a book of Alchemy (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a lantern of shadows (21, 2, D) a book of Power (22, 2, D) a +2 great sword of protection (23, 2, D) a +1 shortbow of flaming (24, 2, D) an uncursed staff of conjuration (25, 2, D) the cursed +3 hunting sling "Leussok" {freeze, +Fly rElec rF-} It turns projectiles fired from it into bolts of frost. It makes you vulnerable to fire. It insulates you from electricity. It lets you fly. It has a curse placed upon it. (26, 2, D) a +3 leather armour of fire resistance (27, 2, D) a plain deck of destruction (29, 2, D) the Papyrus of the Tortoise Spells Type Level Recall Summoning/Translocation 3 Summon Demon Summoning 5 Spellforged Servitor Conjuration/Summoning 7 (36, 2, D) an uncursed staff of air (37, 2, D) a +0 short sword of holy wrath (38, 2, D) an uncursed staff of power (39, 2, D) a plain deck of summonings (40, 2, D) an uncursed ring of magical power (41, 2, D) an uncursed ring of flight (49, 2, D) an uncursed ring of magical power (51, 2, D) a book of Wizardry (52, 2, D) an uncursed ring of protection from cold (54, 2, D) the -6 pair of gloves of Disaster {Dex+2 Int+3 Curse} It affects your intelligence (+3). It affects your dexterity (+2). It may recurse itself when equipped. (55, 2, D) the +1 blowgun of the Known World {evade, rN+} It affects your evasion (+5 to EV). It protects you from negative energy. (62, 2, D) a +2 ring mail of cold resistance (73, 2, D) a +2 trident of protection (75, 2, D) a plain deck of defence (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (29, 3, D) a book of Wizardry (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (20, 4, D) a +0 dagger a +0 robe a potion of curing (23, 4, D) a +1 halberd of freezing (50, 4, D) a +1 halberd of venom a +0 robe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (19, 5, D) a +1 scimitar of flaming (23, 5, D) a +3 battleaxe of chopping a +3 chain mail of fire resistance a throwing net a +1 dagger of draining a +0 robe (24, 5, D) a +0 hand axe (unseen) (41, 5, D) a +5 glaive of protection (51, 5, D) a +0 robe an uncursed ring of invisibility (52, 5, D) a +0 battleaxe (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (23, 6, D) a +3 quarterstaff of chaos a +0 cloak a wand of invisibility (5) a +0 war axe a +1 leather armour of cold resistance a potion of haste (24, 6, D) a curare-tipped needle a throwing net (25, 6, D) a +2 war axe of chopping (unseen) (53, 6, D) a +1 lajatang of pain (unseen) (4, 7, D) a +0 shield (still there?) a +0 shield (still there?) a +3 large shield (still there?) a +3 buckler (still there?) (23, 7, D) a +2 scimitar of flaming a +0 robe a +1 cutlass of electrocution a +0 cloak a +0 pair of gloves the ring "Bufohul" {rF+ EV+3 Str-2 Stlth+} [ring of evasion] It affects your evasion (+3). It affects your strength (-2). It protects you from fire. It makes you more stealthy. the human corpse of Nikola (rotten by now) (24, 7, D) 2 curare-tipped needles (25, 7, D) a +3 great mace of holy wrath (still there?) a potion of curing (still there?) (53, 7, D) a cursed -2 war axe (unseen) (4, 8, D) a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (24, 8, D) a +0 dagger of distortion (unseen) (24, 9, D) 3 curare-tipped needles (61, 9, D) a +4 ring mail of fire resistance (62, 9, D) a plain deck of defence (63, 9, D) the +5 glaive of Doom {flame, rElec MR+ Str-2 Dex-2 Int-2} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. (70, 9, D) the ring "Qiasegh" {Dex+3 Int+3} [ring of intelligence] It affects your intelligence (+3). It affects your dexterity (+3). (71, 9, D) the cursed -1 plate armour of the Prince {Str+3 Int+3} It affects your strength (+3). It affects your intelligence (+3). It has a curse placed upon it. (72, 9, D) a plain deck of defence (62, 10, D) a +3 hand crossbow of flaming (72, 10, D) a book of Transfigurations (70, 12, D) a +0 giant spiked club (unseen) (71, 12, D) a +0 giant club a +0 giant spiked club a +0 giant spiked club a +0 giant club (3, 13, D) a plain deck of defence (4, 13, D) a +4 blowgun (5, 13, D) a +1 short sword of draining (6, 13, D) a +0 robe of positive energy (9, 13, D) the ring "Mnutanle" {-Cast rElec rF+ rN+ Stlth+} [ring of protection from fire] It protects you from fire. It insulates you from electricity. It protects you from negative energy. It prevents spellcasting. It makes you more stealthy. (11, 13, D) the Compendium of Ensnaring Attacks Spells Type Level Sting Conjuration/Poison 1 Searing Ray Conjuration 2 Sure Blade Hexes/Charms 2 Tukima's Dance Hexes 3 Iskenderun's Mystic Blast Conjuration 4 Discord Hexes 8 (49, 13, D) a +0 halberd of venom (50, 13, D) a +0 mace of protection (51, 13, D) a book of Transfigurations (52, 13, D) the +6 halberd of Blind Justice {flame, +Blink} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you blink. (53, 13, D) the +10 hand axe of Impermanence {chop, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (54, 13, D) a +3 hand axe of freezing (55, 13, D) a sack of spiders (2, 14, D) an uncursed staff of air (3, 14, D) a lamp of fire (4, 14, D) a +1 scale mail of positive energy (5, 14, D) the Compendium of Curses and Moulding Spells Type Level Sticks to Snakes Transmutation 2 Cause Fear Hexes 4 Enslavement Hexes 4 Ice Form Ice/Transmutation 4 Summon Mana Viper Hexes/Summoning 5 (6, 14, D) a +0 vampiric broad axe (10, 14, D) an uncursed staff of summoning (11, 14, D) the cursed +3 great sword "Caely" {flame, rN+ Int+1} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+1). It protects you from negative energy. It has a curse placed upon it. (12, 14, D) a +2 robe of the Archmagi (50, 14, D) the +9 great mace "ghwc's Death" {pain, +Blink +Rage SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It enhances your eyesight. It lets you blink. It lets you go berserk. (52, 14, D) a book of Fire (53, 14, D) an uncursed staff of death (55, 14, D) an uncursed staff of energy (3, 15, D) the Tome of Beguiling Spells Type Level Sure Blade Hexes/Charms 2 Slow Hexes 2 Dazzling Spray Conjuration/Hexes 3 Inner Flame Hexes/Fire 3 (4, 15, D) a potion of agility (8, 15, D) the Almanac of Ashen Enchantment Spells Type Level Confusing Touch Hexes 2 Slow Hexes 2 Leda's Liquefaction Hexes/Earth 4 Invisibility Hexes 6 *Statue Form Transmutation/Earth 6 (10, 15, D) an uncursed staff of death (11, 15, D) the ring "Xunoe" {MP+9 Str-4 Int+3} [ring of magical power] It affects your strength (-4). It affects your intelligence (+3). It affects your magic capacity (+9). (35, 15, D) an uncursed staff of fire (38, 15, D) a lamp of fire (39, 15, D) a +2 scale mail of positive energy (40, 15, D) an uncursed staff of poison (42, 15, D) a +0 dagger (43, 15, D) a book of Power (35, 16, D) a +0 hand axe (36, 16, D) a +2 flail of protection (38, 16, D) a +3 leather armour of magic resistance (39, 16, D) the +4 morningstar of Change {crush, +Blink rC- MR+} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you blink. (40, 16, D) a +2 vampiric bardiche (41, 16, D) a +1 dagger of draining (42, 16, D) a +5 crystal plate armour a +0 scale mail a plain deck of wonders (43, 16, D) a +2 war axe of freezing (50, 16, D) a +1 scythe of freezing (52, 16, D) a +0 scythe of flaming (19, 17, D) an uncursed staff of wizardry (20, 17, D) an uncursed staff of wizardry (21, 17, D) a +4 falchion of holy wrath (22, 17, D) the Almanac of Floating Attacks Spells Type Level Mephitic Cloud Conjuration/Poison/Air 3 Stone Arrow Conjuration/Earth 3 Fulminant Prism Conjuration/Hexes 4 Lightning Bolt Conjuration/Air 5 Iskenderun's Battlesphere Conjuration/Charms 5 (24, 17, D) a +0 fire dragon armour (25, 17, D) a +1 pair of gloves of dexterity (26, 17, D) an uncursed amulet of stasis (27, 17, D) a +0 arbalest of velocity (28, 17, D) an uncursed ring of poison resistance (29, 17, D) a +2 battleaxe of freezing (50, 17, D) a +0 glaive (51, 17, D) a +4 cutlass of protection (52, 17, D) a +0 great sword (53, 17, D) a +5 scythe of freezing (61, 17, D) a book of Power (63, 17, D) a crystal ball of energy (64, 17, D) a +2 robe of magic resistance (71, 17, D) a +5 great sword of holy wrath (72, 17, D) the Tome of Darkness and Ignition Spells Type Level Corpse Rot Necromancy 2 Conjure Flame Conjuration/Fire 3 Inner Flame Hexes/Fire 3 Control Undead Necromancy 4 Twisted Resurrection Necromancy 5 (73, 17, D) a stone of tremors (19, 18, D) an uncursed staff of earth (20, 18, D) a +1 broad axe of venom (21, 18, D) a +1 scale mail of magic resistance (22, 18, D) the cursed +1 lajatang of Fortitude {slice, +Fly} It inflicts extra damage upon your enemies. It lets you fly. It has a curse placed upon it. (23, 18, D) a +2 leather armour of poison resistance (24, 18, D) a book of Ice (25, 18, D) a book of Wizardry (26, 18, D) a +2 scale mail of fire resistance (27, 18, D) a +1 scimitar of protection (28, 18, D) a +0 leather armour of magic resistance (29, 18, D) a +3 antimagic hand axe (62, 18, D) a tome of Destruction (63, 18, D) a +1 battleaxe of holy wrath (71, 18, D) a disc of storms (72, 18, D) the ring of Oczu {Wiz +Inv Stlth-} [ring of wizardry] It improves your spell success rate. It lets you turn invisible. It makes you less stealthy. (73, 18, D) Vugeunon's Disquisition on Burning Damage Dealing Spells Type Level Fireball Conjuration/Fire 5 Bolt of Magma Conjuration/Fire/Earth 5 Bolt of Fire Conjuration/Fire 6 (23, 19, D) Cigotuvi's Collected Works on Darkness Spells Type Level Sublimation of Blood Necromancy 2 Vampiric Draining Necromancy 3 Animate Dead Necromancy 4 Bolt of Draining Conjuration/Necromancy 5 (24, 19, D) a +1 falchion of freezing (25, 19, D) a +4 scale mail of cold resistance (37, 20, D) a +0 glaive (unseen) (38, 20, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. a +0 leather armour a +1 antimagic halberd a +0 plate armour an orc corpse (skeletalised by now) (39, 20, D) a +0 hand axe (unseen) (40, 20, D) a cursed -3 war axe (unseen) (71, 20, D) 4 large rocks (unseen) (72, 20, D) a +0 arbalest 21 bolts (73, 20, D) a +0 arbalest (unseen) (38, 21, D) a +0 flail (unseen) (39, 21, D) a +0 long sword a +0 mace 5 tomahawks a +0 plate armour a +0 mace a +0 scale mail a cursed -2 war axe a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (40, 21, D) a +0 hand axe (unseen) (72, 21, D) a large rock (73, 21, D) a +0 arbalest (unseen) (38, 22, D) a +0 flail (39, 22, D) 6 tomahawks (40, 22, D) a +3 hand axe of flaming (unseen) (64, 22, D) (unseen) (72, 22, D) a bolt an arrow a large rock (23, 23, D) a demonic crawler corpse a wolf spider corpse (24, 23, D) a wolf spider corpse (25, 23, D) a demonic crawler corpse (39, 23, D) a tomahawk (23, 24, D) a ghost moth corpse (still there?) a yellow wasp corpse (still there?) (25, 24, D) a spider corpse (still there?) a tarantella corpse (still there?) (72, 24, D) a bolt an arrow (25, 25, D) a trapdoor spider corpse (49, 25, D) the Tome of Poisonous Companions Spells Type Level Summon Small Mammal Summoning 1 Cure Poison Poison 2 Abjuration Summoning 3 Olgreb's Toxic Radiance Poison 4 Summon Lightning Spire Summoning/Air 4 Monstrous Menagerie Summoning 6 (50, 25, D) the +8 hand axe of Mastery {drain, +Blink rF++ rC+ rN+ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It greatly protects you from fire. It protects you from cold. It protects you from negative energy. It lets you blink. (51, 25, D) a +1 rod of ignition (11/11) (52, 25, D) a book of the Tempests (53, 25, D) a +0 halberd of venom (54, 25, D) the +5 chain mail "Khobeuqe" {rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. (55, 25, D) the cursed +0 quarterstaff "Shraxehe" {crush, rPois Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from poison. It has a curse placed upon it. (50, 26, D) the +1 scimitar "Bidas" {antimagic, *Rage +Rage +Fly rElec rN+ Str+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+3). It insulates you from electricity. It protects you from negative energy. It lets you fly. It lets you go berserk. It may make you go berserk in combat. (51, 26, D) a +3 quarterstaff (52, 26, D) the +3 cutlass of Indomitability {holy, Str-2 Int+1} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-2). It affects your intelligence (+1). (54, 26, D) an uncursed staff of earth (61, 27, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (62, 27, D) a +3 leather armour of poison resistance (64, 27, D) a +1 ring mail of cold resistance (65, 27, D) an ornate deck of escape (71, 27, D) the cursed +3 shortbow "Shrosch" {freeze, +Fly Str+3 Int-2} It turns projectiles fired from it into bolts of frost. It affects your strength (+3). It affects your intelligence (-2). It lets you fly. It has a curse placed upon it. (72, 27, D) the cursed -4 scale mail of Resourcefulness {rN+} It protects you from negative energy. It has a curse placed upon it. (73, 27, D) an uncursed staff of cold (64, 28, D) an uncursed staff of death (71, 28, D) a +2 hand crossbow of velocity (72, 28, D) a +2 chain mail of poison resistance (73, 28, D) a +2 scale mail of poison resistance (34, 29, D) a book of the Sky (35, 29, D) a +0 chain mail (37, 29, D) an ornate deck of defence (38, 29, D) a +1 great mace of holy wrath (39, 29, D) the +6 halberd of Centaeleykk {flame, rElec Int+2} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It insulates you from electricity. (40, 29, D) a stone of tremors (43, 29, D) a legendary deck of destruction (35, 30, D) a +0 battleaxe (36, 30, D) a lamp of fire (38, 30, D) the +0 scale mail of the Leaf {+Fly Stlth-} It lets you fly. It makes you less stealthy. (39, 30, D) a book of Necromancy (40, 30, D) a crystal ball of energy (42, 30, D) an ornate deck of changes (43, 30, D) a +0 hand axe (63, 30, D) a +0 battleaxe (52, 31, D) (unseen) (64, 31, D) a +0 war axe (unseen) (72, 31, D) a +0 scimitar a +0 long sword (73, 31, D) a +0 short sword (unseen) (51, 32, D) (unseen) (71, 32, D) a +1 long sword of electrocution (19, 33, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (20, 33, D) a +2 leather armour of cold resistance (21, 33, D) a book of Summonings (22, 33, D) a book of Callings (23, 33, D) an uncursed staff of power (24, 33, D) a +2 ice dragon armour (25, 33, D) the +9 glaive "Tho Lihubbe" {antimagic, SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It enhances your eyesight. (26, 33, D) a +3 ring of intelligence the amulet "Plog" {Gourm +Rage rElec rC+ MR+ Stlth--} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you go berserk. It makes you much less stealthy. (28, 33, D) a book of Hinderance (29, 33, D) a book of Power (37, 33, D) a +0 flail (73, 33, D) a +0 long sword (unseen) (19, 34, D) a stone of tremors (20, 34, D) an uncursed staff of energy (21, 34, D) the +2 lajatang "Smuppes" {antimagic, rElec} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It insulates you from electricity. (22, 34, D) a +2 scale mail of fire resistance (24, 34, D) an uncursed staff of air (25, 34, D) a +0 short sword (27, 34, D) an uncursed staff of cold (28, 34, D) a +0 trident (29, 34, D) a +0 dire flail (37, 34, D) a +0 club (38, 34, D) a +0 falchion (unseen) (40, 34, D) a +0 dagger (22, 35, D) the amulet of the Jackalope {Stasis Dex+2} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your dexterity (+2). (23, 35, D) a +0 hat (24, 35, D) a lantern of shadows (25, 35, D) a tome of Destruction (26, 35, D) the Handbook of Attacks and Poisoning Spells Type Level Flame Tongue Conjuration/Fire 1 Stone Arrow Conjuration/Earth 3 Mephitic Cloud Conjuration/Poison/Air 3 Venom Bolt Conjuration/Poison 5 (27, 35, D) a +0 leather armour of fire resistance (38, 35, D) a +0 great mace (unseen) (39, 35, D) a +0 dire flail a +0 chain mail a +0 giant club (40, 35, D) a +0 glaive (unseen) (41, 35, D) a cursed -3 club (unseen) (38, 36, D) a +0 hand axe (unseen) (41, 36, D) a +2 morningstar of protection (unseen) (38, 37, D) a +0 long sword (unseen) (41, 37, D) a +0 whip (unseen) (49, 37, D) the +7 chain mail of Vlad {Str+3 Int+4} It affects your strength (+3). It affects your intelligence (+4). (51, 37, D) an uncursed ring of stealth (52, 37, D) a +3 chain mail of cold resistance (53, 37, D) the +7 great sword of Untimely Demise {freeze, Dex+3 Int+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+3). It enhances your eyesight. (54, 37, D) a +3 leather armour of poison resistance (60, 37, D) an uncursed staff of earth (61, 37, D) a +3 shield a +0 war axe (62, 37, D) Phoemp's Guide on Ignition Spells Type Level Flame Tongue Conjuration/Fire 1 Throw Flame Conjuration/Fire 2 Fireball Conjuration/Fire 5 Ignite Poison Fire/Transmutation 5 (63, 37, D) a +1 plate armour of fire resistance (69, 37, D) a +3 leather armour of fire resistance (70, 37, D) a book of Spatial Translocations (73, 37, D) Sif Muna's Handbook of Ensnaring Combat Magic Spells Type Level Sure Blade Hexes/Charms 2 Sticky Flame Conjuration/Fire 4 Fulminant Prism Conjuration/Hexes 4 Enslavement Hexes 4 Bolt of Fire Conjuration/Fire 6 (49, 38, D) the Reference Book on Necromancy Spells Type Level Corpse Rot Necromancy 2 Control Undead Necromancy 4 Excruciating Wounds Charms/Necromancy 5 (50, 38, D) a plain deck of defence (51, 38, D) the ring "Ciosuo" {SustAb Int+3} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your intelligence (+3). (52, 38, D) a +7 dagger of draining (53, 38, D) an uncursed staff of earth (61, 38, D) a +2 shortbow of flaming (62, 38, D) the -1 long sword "Raisin" {holy, rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. (63, 38, D) a +0 mace of draining (70, 38, D) an uncursed staff of earth (71, 38, D) the +9 plate armour of the Kettle-Drum {+Rage Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It lets you go berserk. (72, 38, D) a +4 morningstar of protection (73, 38, D) a +2 ring mail of cold resistance (21, 39, D) a cursed -2 scimitar (22, 39, D) a +0 dire flail (still there?) a +0 glaive (still there?) (23, 39, D) a +2 glaive of chopping a +0 cloak a +1 demon trident of electrocution a +2 cloak a pale draconian corpse a black draconian skeleton a golden dragon skeleton (25, 39, D) a +0 flail (unseen) (21, 40, D) a +0 flail (23, 40, D) a +0 trident a +3 hunting sling of evasion a +0 mace a yellow draconian skeleton (73, 40, D) a +0 trident (unseen) (22, 41, D) a cursed -1 dagger a cursed +0 cloak (23, 41, D) a +9 rod of striking (10/10) a storm dragon skeleton (61, 41, D) a +0 cutlass (unseen) (62, 41, D) a +0 long sword a +0 leather armour a +0 longbow 44 arrows a +0 leather armour (63, 41, D) a +0 long sword a +0 scale mail (60, 42, D) a +0 longbow (unseen) (61, 42, D) 5 arrows (62, 42, D) a +0 scimitar (unseen) (65, 42, D) an arrow (61, 43, D) a +0 long sword (still there?) 6 arrows (still there?) (62, 43, D) a +0 short sword (unseen) (61, 44, D) 2 arrows (61, 45, D) 3 arrows