ghwc the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a +0 short sword (62, 1, D) an uncursed staff of conjuration (63, 1, D) 3 scrolls of recharging (68, 1, D) a +3 plate armour of poison resistance (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +2 plate armour of poison resistance (73, 2, D) the Grimoire of Battle Magic and Intoxication Spells Type Level Magic Dart Conjuration 1 Venom Bolt Conjuration/Poison 5 Poisonous Cloud Conjuration/Poison/Air 6 Spellforged Servitor Conjuration/Summoning 7 (75, 2, D) a +2 chain mail of magic resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (73, 3, D) a necrophage corpse (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5 battleaxe a +5 broad axe (7, 5, D) 42 fruits 4 bread rations 4 meat rations (10, 5, D) an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 buckler (7, 7, D) 2 potions of brilliance 2 potions of invisibility 2 potions of restore abilities 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (4, 8, D) a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour