ghwc the Dungeon (21, 0, D) a +2 falchion of protection (37, 0, D) a +1 shortbow of flaming (10, 1, D) a +3 shield a +3 large shield the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) a +0 shield a +0 scale mail the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a cursed ring of loudness (21, 1, D) the amulet "Qen Dir" {rCorr rElec MP+9 Int+3 Dex+2 Slay-4} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your intelligence (+3). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. It affects your magic capacity (+9). (22, 1, D) an uncursed staff of wizardry (26, 1, D) a cursed +5 iron rod (12/12) (27, 1, D) a +5 blowgun (28, 1, D) a +3 leather armour of poison resistance (29, 1, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (38, 1, D) a +0 long sword (39, 1, D) a cursed staff of fire (41, 1, D) a plain deck of changes (42, 1, D) a sack of spiders (still there?) a book of Enchantments (still there?) (48, 1, D) a +3 ring of protection (50, 1, D) a +1 broad axe of chopping (51, 1, D) the +6 hunting sling of Circular Logic {venom, rPois rF+ Int+3 Stlth+} It poisons the ammo it fires. It affects your intelligence (+3). It protects you from fire. It protects you from poison. It makes you more stealthy. (53, 1, D) the ring "Wocue" {Fire MR- Str+5 SInv} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+5). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It enhances your eyesight. (54, 1, D) an ornate deck of summoning (55, 1, D) a plain deck of wonders (61, 1, D) a +0 ring mail of fire resistance (62, 1, D) a +3 chain mail of cold resistance (63, 1, D) a +2 trident of piercing (69, 1, D) a book of Minor Magic a +0 trident (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (21, 2, D) an uncursed staff of summoning (24, 2, D) a phantom mirror (25, 2, D) an uncursed staff of energy the +1 leather armour of the Lute {rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. (26, 2, D) a +0 flail (27, 2, D) a sack of spiders (30, 2, D) an uncursed ring of protection from cold (35, 2, D) an uncursed staff of wizardry (unseen) (38, 2, D) an uncursed staff of conjuration (39, 2, D) the Guide on Aerial Talismans Spells Type Level a - Song of Slaying Charms 2 b - Shroud of Golubria Charms/Translocation 2 c - Repel Missiles Charms/Air 2 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Deflect Missiles Charms/Air 6 (41, 2, D) a +3 hunting sling of flaming (50, 2, D) an uncursed staff of conjuration (52, 2, D) a plain deck of changes (53, 2, D) an uncursed staff of cold a +0 animal skin a cursed ring of loudness (55, 2, D) a plain deck of changes (61, 2, D) a +0 rapier a +0 chain mail (62, 2, D) a book of Burglary (73, 2, D) a +1 broad axe of chopping (75, 2, D) a sack of spiders (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (20, 3, D) a fan of gales (24, 3, D) a +1 trident of piercing (35, 3, D) a +0 longbow of flaming (38, 3, D) a plain deck of wonders a +0 leather armour a +0 rapier a +0 longbow 45 arrows a +0 leather armour (39, 3, D) a +4 long sword of holy wrath a +0 ring mail (40, 3, D) the Collected Works on Boosts Spells Type Level a - Sure Blade Hexes/Charms 2 b - Warp Weapon Charms/Translocation 5 c - Deflect Missiles Charms/Air 6 d - Haste Charms 6 the amulet of Jiodeg {Ward rN+ Dex+2} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your dexterity (+2). It protects you from negative energy. (41, 3, D) a +0 rapier (53, 3, D) a cursed -3 rapier (54, 3, D) a cursed +0 robe (unseen) (61, 3, D) a +0 long sword a +0 ring mail (67, 3, D) a cursed -1 trident a +3 blowgun (68, 3, D) a +0 trident (69, 3, D) a cursed -2 trident (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (27, 4, D) the cursed -2 broad axe "Siutt" {chop, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It has a curse placed upon it. (unseen) (29, 4, D) a +0 war axe of chopping (36, 4, D) a +0 leather armour (unseen) (52, 4, D) a +0 robe (73, 4, D) a +0 whip (74, 4, D) a +0 scale mail (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (39, 5, D) a +0 long sword (unseen) (41, 5, D) a +0 rapier (unseen) (61, 5, D) a +0 rapier (68, 5, D) 5 tomahawks (10, 6, D) an uncursed staff of energy a crystal ball of energy (38, 6, D) a +0 long sword (still there?) a +0 rapier (still there?) (68, 6, D) a throwing net a tomahawk (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a book of Death (62, 9, D) a +0 flail (63, 9, D) a plain deck of summoning (70, 9, D) a +1 long sword of protection (71, 9, D) an uncursed staff of summoning (72, 9, D) a +4 spear of venom (53, 10, D) a +4 broad axe a +0 animal skin a +1 war axe of chopping a +0 robe (55, 10, D) an uncursed staff of conjuration (unseen) (62, 10, D) a lantern of shadows (70, 10, D) a +2 ring of dexterity (72, 10, D) a +1 dagger of speed (9, 12, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (3, 13, D) a +0 cloak of poison resistance (still there?) a plain deck of wonders (still there?) (4, 13, D) a +2 short sword of freezing (still there?) an uncursed staff of poison (still there?) (6, 13, D) a stone of tremors a +0 long sword (7, 13, D) a +1 rapier of freezing a disc of storms a +0 war axe a +1 cloak a +1 great mace of crushing a book of the Sky (11, 13, D) a sack of spiders (still there?) a scroll of brand weapon (still there?) (50, 13, D) a +0 long sword (53, 13, D) a +0 long sword (54, 13, D) a +0 rapier (61, 13, D) a +3 mace of holy wrath a +0 short sword (62, 13, D) a +0 whip (63, 13, D) a +0 dagger (4, 14, D) a +3 leather armour of cold resistance (still there?) an uncursed staff of wizardry (still there?) (5, 14, D) a +0 dagger a +0 halberd a +0 scimitar a +0 mace (9, 14, D) a book of Unlife (still there?) a +0 glaive (still there?) (37, 14, D) the +2 robe of the Marlin {Dex+4} It affects your dexterity (+4). (41, 14, D) 2 large rocks (unseen) (50, 14, D) a phial of floods (51, 14, D) an uncursed staff of conjuration (52, 14, D) a +0 antimagic morningstar a +0 shortbow 19 arrows a +0 scale mail a plain deck of defence (53, 14, D) a +4 dagger of freezing (54, 14, D) the cursed +0 leather armour "Deofojotz" {Contam rPois MR- Regen+ Int+4} It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It increases your rate of regeneration. It has a curse placed upon it. (55, 14, D) a book of Alchemy (5, 15, D) a +0 short sword a +0 cloak a +4 mace of protection a +4 chain mail of cold resistance a +1 hand crossbow of velocity (11, 15, D) a +2 mace of crushing (still there?) a book of the Earth (still there?) (12, 15, D) a +0 mace (37, 15, D) a +4 ring mail of cold resistance (42, 15, D) the ring of the Tuna {rPois Str+5} [ring of poison resistance] It affects your strength (+5). It protects you from poison. (44, 15, D) an uncursed ring of magical power (52, 15, D) a cursed +0 long sword (unseen) (53, 15, D) a +0 dagger (unseen) (5, 16, D) a +0 cloak (still there?) a +0 battleaxe (still there?) (27, 16, D) a +2 great sword of holy wrath (35, 16, D) a +0 shortbow (still there?) a book of Cantrips (still there?) (36, 16, D) a +1 rapier of venom (unseen) (37, 16, D) a +0 arbalest (unseen) (39, 16, D) a +0 arbalest 14 bolts of frost a +0 arbalest 36 bolts the cursed -1 blowgun of Doom {evade, -Cast rPois Int-4 Dex+7} It affects your evasion (+5 to EV). It affects your intelligence (-4). It affects your dexterity (+7). It protects you from poison. It prevents spellcasting. It has a curse placed upon it. (42, 16, D) the Disquisition on Lightness Spells Type Level a - Static Discharge Conjuration/Air 3 b - Airstrike Air 4 c - Poisonous Cloud Conjuration/Poison/Air 6 (9, 17, D) a +2 battleaxe of electrocution (unseen) (22, 17, D) a +1 pair of gloves of dexterity the cursed ring "Pialob" {rF+ Slay+2} [ring of protection from fire] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It has a curse placed upon it. (25, 17, D) an uncursed staff of conjuration (27, 17, D) an uncursed staff of energy (29, 17, D) a phantom mirror a plain deck of wonders (36, 17, D) a +0 shortbow (unseen) (38, 17, D) 12 javelins of returning a +0 shortbow 12 arrows (40, 17, D) a +1 spear of piercing (unseen) (41, 17, D) a +0 falchion of holy wrath (unseen) (42, 17, D) a +0 longbow (unseen) (52, 17, D) an arrow (61, 17, D) a +4 blowgun (62, 17, D) a +0 robe (63, 17, D) an uncursed staff of wizardry (72, 17, D) a +0 halberd (0, 18, D) a +0 cloak (2, 18, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (unseen) (6, 18, D) a +0 glaive a +1 cloak an uncursed staff of energy a +1 cloak a +0 hand axe (10, 18, D) a cursed -6 ring of protection (unseen) (21, 18, D) an uncursed ring of see invisible (22, 18, D) the +3 broad axe of Roudgh {chop, MR+++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (24, 18, D) the amulet of Stuj {Clar -Cast +Fly Str+4 Stlth+} [amulet of clarity] It provides mental clarity. It affects your strength (+4). It lets you fly. It prevents spellcasting. It makes you more stealthy. (25, 18, D) a +0 spear of piercing (26, 18, D) the ring "Strifos" {rC+ rN+ Str+3 Dex-3} [ring of positive energy] It affects your strength (+3). It affects your dexterity (-3). It protects you from cold. It protects you from negative energy. (28, 18, D) the ring "Setzoum" {MR+ Dex+4} [ring of protection from magic] It affects your dexterity (+4). It affects your resistance to hostile enchantments. (37, 18, D) a +4 iron rod (11/11) (51, 18, D) a +0 longbow 24 arrows a +0 leather armour (52, 18, D) a +0 scimitar a +0 leather armour a cursed +0 buckler (62, 18, D) a book of Battle (64, 18, D) a crystal ball of energy (72, 18, D) an uncursed staff of wizardry (7, 19, D) a +0 scimitar (8, 19, D) a +0 cloak a +1 trident of freezing (23, 19, D) the Compendium of Igneous Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Bolt of Fire Conjuration/Fire 6 (24, 19, D) a +3 hand axe of draining (30, 19, D) a +0 crystal plate armour (36, 19, D) a +0 longbow 39 arrows a +0 leather armour (38, 19, D) 18 arrows (39, 19, D) 8 bolts of frost (50, 19, D) a +0 long sword a +0 chain mail (51, 19, D) an arrow (72, 19, D) a +2 dagger of electrocution a +0 robe a +0 dagger a +0 robe (73, 19, D) a +0 demon whip of venom (18, 20, D) a book of Conjurations (37, 20, D) 5 arrows (51, 20, D) an arrow the +7 dagger "Amoe" {drain, rC++ MP-9} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. It affects your magic capacity (-9). a +0 chain mail (52, 20, D) a +0 short sword (unseen) (64, 20, D) a +0 dagger (unseen) (71, 20, D) a +0 dagger a +0 robe (72, 20, D) a +0 dagger a +0 robe the +7 war axe "Goumous" {chop, rPois rF- SInv} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from poison. It enhances your eyesight. a +0 plate armour (38, 21, D) an arrow (51, 21, D) a +0 short sword (unseen) (52, 21, D) an arrow (53, 21, D) a +1 quarterstaff of protection (unseen) (62, 21, D) a +0 short sword a +0 plate armour (63, 21, D) an uncursed staff of summoning a +0 ring mail a +0 battleaxe a +0 chain mail (64, 21, D) a +0 dagger a +0 robe (39, 22, D) 2 large rocks 3 arrows (52, 22, D) an arrow (53, 22, D) a cursed -2 short sword (62, 22, D) a +0 dagger a +0 robe (38, 23, D) a large rock a bolt a poisoned arrow an arrow (39, 24, D) 2 arrows (49, 25, D) the cursed -4 ring mail of the Stars {Int+5} It affects your intelligence (+5). It has a curse placed upon it. (50, 25, D) a +1 leather armour of cold resistance (51, 25, D) a +3 plate armour of magic resistance (52, 25, D) a cursed staff of earth (53, 25, D) a Young Poisoner's Handbook (54, 25, D) an uncursed ring of positive energy (55, 25, D) a box of beasts (50, 26, D) a +3 leather armour of magic resistance (51, 26, D) an uncursed staff of earth (52, 26, D) the +8 morningstar of Stairphe {speed, rPois rF+ rC+ rN+ Dex-2} Attacks with this weapon are significantly faster. It affects your dexterity (-2). It protects you from fire. It protects you from cold. It protects you from poison. It protects you from negative energy. (53, 26, D) a +1 helmet of see invisible (54, 26, D) an uncursed staff of power (61, 27, D) the +8 triple sword "Cookie Cutter" {drain, -Cast rElec Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It insulates you from electricity. It prevents spellcasting. (62, 27, D) a lamp of fire (63, 27, D) a +0 mace of protection (64, 27, D) a plain deck of defence (65, 27, D) the ring "Umeiloem" {+Fly Str+3} [ring of flight] It affects your strength (+3). It lets you fly. (71, 27, D) the +1 great sword of Hyzaizud {elec, Contam +Inv rF- Int+3 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It makes you vulnerable to fire. It lets you turn invisible. It causes magical contamination when unequipped. It makes you more stealthy. (72, 27, D) the +8 spear "Zioced" {pierce, Noisy +Blink rN+ MP+9 Int-4} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It protects you from negative energy. It affects your magic capacity (+9). It lets you blink. It may make noises in combat. (73, 27, D) a crystal ball of energy (62, 28, D) a book of Clouds (63, 28, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (64, 28, D) the +9 Staff of Wucad Mu {channel} (71, 28, D) a book of Unlife (72, 28, D) a +2 great mace of protection (34, 29, D) a book of Enchantments (35, 29, D) a +0 quarterstaff (36, 29, D) a book of Death (38, 29, D) a plain deck of wonders (39, 29, D) an uncursed staff of death (40, 29, D) an uncursed ring of poison resistance (41, 29, D) a +2 glaive of pain (43, 29, D) a +3 rapier of flaming (35, 30, D) a +6 morningstar of protection (37, 30, D) a +0 spear (still there?) a cursed staff of summoning (still there?) (38, 30, D) an uncursed staff of power (39, 30, D) a cursed ring of sustain abilities (40, 30, D) the amulet of the King {Ward rN+ Stlth+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It protects you from negative energy. It makes you more stealthy. (41, 30, D) an uncursed staff of energy (42, 30, D) an uncursed staff of air (43, 30, D) a book of Transfigurations (3, 31, D) a +1 war axe of venom (9, 31, D) the +2 broad axe "Psegesin" {flame, rC- MR- Str+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+9). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a cursed -2 ring of protection (13, 31, D) a +1 chain mail of cold resistance (35, 31, D) a +0 scimitar of holy wrath (unseen) (38, 31, D) a +0 quarterstaff (unseen) (41, 31, D) a +0 robe (1, 32, D) a +4 rapier of draining (2, 32, D) an uncursed staff of earth (3, 32, D) a book of Clouds (5, 32, D) an uncursed staff of power (10, 32, D) a cursed staff of summoning the +6 short sword "Trog's Brutal Revenge" {drain, rPois rC+ Int+2 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your dexterity (+3). It protects you from cold. It protects you from poison. (11, 32, D) a sack of spiders (13, 32, D) an uncursed ring of see invisible (26, 32, D) a book of Spatial Translocations (35, 32, D) a +0 animal skin (38, 32, D) a +0 quarterstaff (unseen) (39, 32, D) a +0 quarterstaff a cursed -2 animal skin (2, 33, D) an uncursed ring of sustain abilities (3, 33, D) a phial of floods (4, 33, D) a +2 plate armour of cold resistance (5, 33, D) a +0 arbalest of flaming (7, 33, D) a book of Dreams (still there?) an uncursed staff of wizardry (still there?) (11, 33, D) the Compendium of Scorching Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Throw Flame Conjuration/Fire 2 d - Iskenderun's Mystic Blast Conjuration 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Spellforged Servitor Conjuration/Summoning 7 (13, 33, D) Mnoufus' Collected Works on Conjuration and Ignition Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Inner Flame Hexes/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Venom Bolt Conjuration/Poison 5 (unseen) (19, 33, D) a book of Air (20, 33, D) a +1 shield of protection (22, 33, D) an uncursed ring of flight (23, 33, D) an uncursed staff of summoning (24, 33, D) Pucissyn's Catalogue of Ashen Transformation Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ice Form Ice/Transmutation 4 c - Lee's Rapid Deconstruction Earth 5 d - Shatter Earth 9 (26, 33, D) a +0 morningstar of holy wrath a book of Geomancy the cursed +3 hunting sling of Heot {venom, -Tele +Fly rF+ rN+ Stlth-} It poisons the ammo it fires. It protects you from fire. It protects you from negative energy. It lets you fly. It prevents most forms of teleportation. It makes you less stealthy. It has a curse placed upon it. (27, 33, D) a book of Party Tricks (28, 33, D) the +5 scale mail "Wicar" {rElec rCorr} It insulates you from electricity. It protects you from acid and corrosion. (39, 33, D) a +2 rapier of protection a +5 blowgun a +0 robe a cursed +0 buckler (53, 33, D) a +2 battleaxe of freezing (55, 33, D) a +1 battleaxe of freezing (1, 34, D) an uncursed amulet of the gourmand (2, 34, D) a Grand Grimoire (5, 34, D) a phial of floods (6, 34, D) the ring "Mymokke" {rElec MR++ MP+9} [ring of magical power] It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a fan of gales (19, 34, D) an uncursed amulet of regeneration (20, 34, D) a +3 blowgun (21, 34, D) the ring of Xom's Passing Interest {SustAb +Blink rN+ Int+3 SInv Stlth-} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your intelligence (+3). It protects you from negative energy. It enhances your eyesight. It lets you blink. It makes you less stealthy. (22, 34, D) the +8 glaive of Patience {drain, Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). (23, 34, D) the +2 plate armour of Daisies {-Tele rC++ Str+2 Dex+3} It affects your strength (+2). It affects your dexterity (+3). It greatly protects you from cold. It prevents most forms of teleportation. (24, 34, D) a +0 spear of freezing (40, 34, D) a +0 robe an uncursed amulet of regeneration (41, 34, D) a +0 longbow (unseen) (4, 35, D) a +2 battleaxe of freezing (still there?) a +1 battleaxe of freezing (still there?) (5, 35, D) a +2 battleaxe of freezing (10, 35, D) the amulet "Gheaph" {Gourm rElec MR+ Str+2 Stlth-} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you less stealthy. the Almanac of Malediction Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Tukima's Dance Hexes 3 c - Enslavement Hexes 4 d - Summon Mana Viper Hexes/Summoning 5 the +4 hunting sling of Choet {flame, rPois rN+ Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from poison. It protects you from negative energy. an uncursed staff of wizardry (12, 35, D) a +2 glaive of chopping (unseen) (22, 35, D) an uncursed ring of protection from cold (23, 35, D) a +2 robe (25, 35, D) a +2 dagger of venom (27, 35, D) Denkecod's Reference Book on Black Rites Spells Type Level a - Animate Skeleton Necromancy 1 b - Excruciating Wounds Charms/Necromancy 5 c - Agony Necromancy 5 (38, 35, D) a +0 antimagic quarterstaff (39, 35, D) a +3 broad axe of freezing a +0 robe an arrow (40, 35, D) an arrow (11, 36, D) a +2 battleaxe of freezing (26, 36, D) an uncursed amulet of resist corrosion (unseen) (7, 37, D) a +0 vampiric halberd (39, 37, D) an arrow (50, 37, D) an uncursed staff of earth (51, 37, D) a +1 short sword of venom (52, 37, D) a +0 ring mail of cold resistance (53, 37, D) a +0 dagger (54, 37, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (59, 37, D) the ring of the Bull {+cTele rN+ Int+3 Dex-5 Stlth+} [ring of teleport control] It can be evoked for teleport control. It affects your intelligence (+3). It affects your dexterity (-5). It protects you from negative energy. It makes you more stealthy. (60, 37, D) a +1 scimitar of holy wrath (61, 37, D) a Young Poisoner's Handbook (62, 37, D) an uncursed ring of sustain abilities (69, 37, D) a +3 long sword of holy wrath (70, 37, D) a book of Beasts (71, 37, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It enhances your eyesight. (72, 37, D) a +1 hunting sling of flaming (73, 37, D) a +4 whip of electrocution (49, 38, D) a +1 greatsling of flaming (50, 38, D) a +1 hand axe of chopping (51, 38, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (53, 38, D) a +0 trident (59, 38, D) a +1 ring mail of poison resistance (61, 38, D) the ring of Birdsong {SustAb rC- Str+3 Dex+2 Stlth+} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your strength (+3). It affects your dexterity (+2). It makes you vulnerable to cold. It makes you more stealthy. (62, 38, D) a +4 blowgun (63, 38, D) a book of Alchemy (70, 38, D) a +4 scale mail of cold resistance (71, 38, D) a book of Fire (61, 40, D) an uncursed staff of wizardry a +0 robe (72, 42, D) a +0 scimitar of flaming (unseen) (54, 43, D) a +5 spear of venom (55, 44, D) a +2 battleaxe of chopping a +0 robe of cold resistance a +3 dagger a +0 robe a +1 long sword of slicing (65, 44, D) a +0 robe an uncursed amulet of stasis a +0 robe (53, 45, D) a +0 robe (54, 45, D) a +2 hand axe of flaming a +0 long sword a +0 robe (64, 45, D) a storm dragon hide a +0 robe (28, 48, D) an uncursed ring of wizardry an uncursed staff of power the Grimoire of Cloudy Augmentations Spells Type Level a - Swiftness Charms/Air 2 b - Song of Slaying Charms 2 c - Flight Charms/Air 3 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Ring of Flames Charms/Fire 7 an uncursed staff of conjuration a +7 shortbow of velocity (29, 48, D) an uncursed staff of air (unseen) (32, 48, D) a +3 dagger of draining (58, 48, D) a +0 hunting sling of flaming (59, 48, D) a Fen Folio (60, 48, D) an ornate deck of defence (61, 48, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (62, 48, D) a lantern of shadows (63, 48, D) a plain deck of changes (64, 48, D) the +1 hat "Twem" {rF+ rC- MP+9 Str+6} It affects your strength (+6). It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). (65, 48, D) an uncursed staff of earth (67, 48, D) an uncursed staff of cold (68, 48, D) a +1 scimitar of electrocution (69, 48, D) the cursed -3 ring mail "Pneidesy" {+Fly Int+3 Dex-4} It affects your intelligence (+3). It affects your dexterity (-4). It lets you fly. It has a curse placed upon it. (70, 48, D) a +0 triple sword of protection (71, 48, D) a sack of spiders (72, 48, D) the Compendium of Floating Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Fireball Conjuration/Fire 5 c - Silence Hexes/Air 5 d - Tornado Air 9 (73, 48, D) a +0 robe (74, 48, D) Aput's Volume of Displacement Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Warp Weapon Charms/Translocation 5 (75, 48, D) the ring of Mepsotit {rC+ SInv} [ring of see invisible] It protects you from cold. It enhances your eyesight. (18, 49, D) an uncursed staff of conjuration (19, 49, D) the ring "Jeyjau" {+Inv rF+ MR- Dex+4} [ring of invisibility] It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. (20, 49, D) an uncursed staff of power (21, 49, D) a +2 vampiric spear (22, 49, D) a +2 falchion of slicing (23, 49, D) a +3 ring of dexterity (24, 49, D) a disc of storms a +4 battleaxe of electrocution (29, 49, D) the +7 Sceptre of Torment a +1 longbow of evasion (32, 49, D) the +6 chain mail of Broi {rF+ rC+ Str-2 Dex+3 Stlth-} It affects your strength (-2). It affects your dexterity (+3). It protects you from fire. It protects you from cold. It makes you less stealthy. (33, 49, D) a book of Party Tricks (unseen) (34, 49, D) an uncursed amulet of stasis (38, 49, D) an uncursed staff of fire (39, 49, D) an uncursed ring of protection from magic (40, 49, D) an uncursed staff of conjuration (41, 49, D) a book of the Dragon (42, 49, D) the +3 leather armour of Mental Paralysis {rPois Regen+} It protects you from poison. It increases your rate of regeneration. (43, 49, D) a +0 halberd (44, 49, D) a book of Cantrips (45, 49, D) a +3 chain mail of fire resistance (46, 49, D) a +3 ring of intelligence (48, 49, D) a cursed staff of earth (49, 49, D) an uncursed ring of protection from magic (50, 49, D) a +5 great sword of slicing (51, 49, D) a +5 hunting sling (52, 49, D) an uncursed staff of power (53, 49, D) a +4 quarterstaff of protection (54, 49, D) a book of Summonings (58, 49, D) the +2 pair of fencer's gloves {EV+3 Dex+6 Slay+2} It affects your evasion (+3). It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (59, 49, D) an uncursed amulet of resist mutation (60, 49, D) the amulet of Smoararu {Inacc -Tele MP+9 Int+6 Dex-5} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+6). It affects your dexterity (-5). It affects your magic capacity (+9). It prevents most forms of teleportation. (61, 49, D) an uncursed staff of summoning (62, 49, D) the Guide on Doomed Transmigration Spells Type Level a - Animate Skeleton Necromancy 1 b - Ice Form Ice/Transmutation 4 c - Excruciating Wounds Charms/Necromancy 5 d - Ignite Poison Fire/Transmutation 5 e - Blade Hands Transmutation 5 (63, 49, D) a sack of spiders (64, 49, D) a book of Burglary (65, 49, D) a book of Enchantments (66, 49, D) an ornate deck of war (67, 49, D) the cursed -2 flail of Dissolution {crush, Dex+3} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+3). It has a curse placed upon it. a book of Conjurations (still there?) (68, 49, D) a lantern of shadows (69, 49, D) a +3 giant spiked club (unseen) (71, 49, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (72, 49, D) a +2 demon whip of pain (unseen) (73, 49, D) an uncursed staff of power (74, 49, D) a +2 ring mail of fire resistance (75, 49, D) a +1 hand crossbow of flaming (18, 50, D) a book of Control (19, 50, D) a +6 blowgun (20, 50, D) an uncursed staff of poison (21, 50, D) an uncursed staff of cold (unseen) (22, 50, D) a +1 pair of boots of stealth (23, 50, D) a Necronomicon (still there?) 2 potions of haste (still there?) (25, 50, D) an uncursed staff of fire an uncursed staff of conjuration an uncursed staff of wizardry the +4 ring mail "Pithrit" {rN+ MR- Dex+3} It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. the Catalogue of Glacial Transmutation Spells Type Level a - Freeze Ice 1 b - Beastly Appendage Transmutation 1 c - Sticks to Snakes Transmutation 2 d - Ice Form Ice/Transmutation 4 e - Freezing Cloud Conjuration/Ice/Air 6 f - Hydra Form Transmutation 6 (33, 50, D) an uncursed staff of wizardry (34, 50, D) a book of Flames (38, 50, D) a book of Minor Magic (39, 50, D) a lantern of shadows (40, 50, D) a +5 hand crossbow (42, 50, D) a +5 ring of dexterity (43, 50, D) a book of the Earth (44, 50, D) a book of Enchantments (45, 50, D) the +1 war axe of Awar {drain, rN+ MR+} (still there?) A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. a scroll of brand weapon (still there?) (46, 50, D) a +0 war axe (47, 50, D) a +0 war axe (still there?) a book of Clouds (still there?) (48, 50, D) a cursed staff of earth (unseen) (49, 50, D) a lantern of shadows (50, 50, D) a book of Debilitation (52, 50, D) a sack of spiders (unseen) (53, 50, D) the cursed -4 plate armour of Imohires {+Fly rElec Dex-4} It affects your dexterity (-4). It insulates you from electricity. It lets you fly. It has a curse placed upon it. (54, 50, D) a +1 ring of evasion (58, 50, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (59, 50, D) a +6 hand axe of draining (61, 50, D) a +0 short sword (62, 50, D) a +1 long sword of electrocution (63, 50, D) a +4 halberd of flaming (still there?) a +2 scythe of flaming (still there?) (64, 50, D) a +2 rod of destruction (12/12) a +5 long sword of holy wrath (66, 50, D) a book of Hinderance (still there?) an uncursed ring of fire (still there?) (67, 50, D) the ring "Kuaqil" {Fire Str-2 Dex+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (-2). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. (73, 50, D) a Necronomicon (74, 50, D) an uncursed amulet of rage (75, 50, D) an uncursed staff of fire (1, 51, D) a +2 mace of venom (2, 51, D) a +1 chain mail of magic resistance (3, 51, D) a sack of spiders a phantom mirror (4, 51, D) an ornate deck of changes a +2 great sword of slicing a +2 scimitar of flaming an uncursed staff of cold (7, 51, D) a fan of gales (9, 51, D) a +2 robe of magic resistance (still there?) the +10 war axe of No Interval {freeze, Str+5} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). (10, 51, D) a plain deck of wonders (still there?) a +2 morningstar of protection (still there?) (11, 51, D) a phantom mirror (still there?) the +6 scimitar of Flaming Death {flame, rPois rF++ rC- MR+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (12, 51, D) a +0 buckler of fire resistance (13, 51, D) a book of Battle (14, 51, D) an uncursed staff of energy (19, 51, D) a +2 hunting sling of flaming (20, 51, D) a phantom mirror (21, 51, D) the +6 battleaxe "Skuk" {freeze, rPois rC+ rN+ MR+ Int-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It protects you from cold. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (23, 51, D) a plain deck of destruction the Tome of Boosts and Snow Spells Type Level a - Swiftness Charms/Air 2 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Spectral Weapon Hexes/Charms 3 e - Condensation Shield Ice 4 f - Warp Weapon Charms/Translocation 5 (32, 51, D) a cursed staff of poison (33, 51, D) the +5 captain's cutlass {speed} Attacks with this weapon are significantly faster. (unseen) (34, 51, D) a +2 rapier of speed (38, 51, D) a +2 ring mail of magic resistance (39, 51, D) a +0 halberd (40, 51, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (41, 51, D) a +0 long sword (42, 51, D) a +0 spear (43, 51, D) a +0 club (44, 51, D) a cursed staff of death (45, 51, D) a cursed ring of loudness (47, 51, D) the +3 rapier "Beetle's Demise" {holy, +Blink rC+ MR+ Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It protects you from cold. It affects your resistance to hostile enchantments. It lets you blink. a +0 club (52, 51, D) a +0 vampiric scythe (unseen) (53, 51, D) a stone of tremors (54, 51, D) a +0 morningstar of holy wrath (62, 51, D) a book of Death (65, 51, D) a +0 cloak a +0 scale mail of poison resistance a +0 falchion of flaming (67, 51, D) an uncursed amulet of clarity (still there?) a book of Necromancy (still there?) (68, 51, D) a +3 chain mail of fire resistance (70, 51, D) a cursed -2 rapier (71, 51, D) a +1 helmet of see invisible (unseen) (-1, 52, D) a cursed +6 ring of intelligence a cursed +6 ring of intelligence (1, 52, D) a +1 glaive of freezing (2, 52, D) a +0 buckler of positive energy (still there?) a +2 dagger of venom (still there?) (5, 52, D) a +3 ring of strength the ring of Truth {+Fly rElec rF- MR+ Str-3 Dex+5} [ring of protection from magic] It affects your strength (-3). It affects your dexterity (+5). It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. a cursed +6 ring of strength a +6 ring of strength a cursed +6 ring of dexterity the cursed ring of a Thousand Cities {Fire rElec MR- Str+4 Int-4 SInv} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+4). It affects your intelligence (-4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It enhances your eyesight. It has a curse placed upon it. (6, 52, D) a manual of Invocations (7, 52, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. a +1 quarterstaff of crushing a fan of gales a +4 scythe of slicing a book of Power (10, 52, D) a +0 scythe of freezing (still there?) a phial of floods (still there?) (12, 52, D) a +3 triple crossbow of flaming (13, 52, D) the +8 whip "Snakebite" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (14, 52, D) a +1 mace of protection (17, 52, D) a disc of storms (33, 52, D) (unseen) (42, 52, D) the +5 flail of Nabac {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. (unseen) (44, 52, D) the +8 autumn katana {slice, Clar} (still there?) It inflicts extra damage upon your enemies. It protects you against confusion. a +0 antimagic trident (still there?) (45, 52, D) an uncursed ring of positive energy an uncursed ring of magical power (46, 52, D) the amulet of Buteh {rMut -Cast MP+9 Int+5} [amulet of resist mutation] It protects you from mutation. It affects your intelligence (+5). It affects your magic capacity (+9). It prevents spellcasting. (51, 52, D) a +0 spear (unseen) (73, 52, D) the +1 pearl dragon armour of Parlour Games {rPois rC+ rN+ MP+9 Str-2 Dex-2} It affects your strength (-2). It affects your dexterity (-2). It protects you from cold. It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). (0, 53, D) a cursed staff of cold (1, 53, D) a +3 spear of freezing (12, 53, D) an uncursed staff of conjuration (still there?) an uncursed ring of flight (still there?) (13, 53, D) a phial of floods (14, 53, D) a phantom mirror (27, 53, D) an uncursed ring of see invisible (unseen) (32, 53, D) a lantern of shadows (unseen) (43, 53, D) a cursed +0 halberd (unseen) (47, 53, D) a +4 war axe (unseen) (67, 53, D) a +0 cloak (72, 53, D) the +9 dagger of Chilly Death {freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (2, 54, D) the ring "Peonehou" {Ice Contam Int+7 Dex+3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+7). It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It causes magical contamination when unequipped. (3, 54, D) the ring of Kodag {rF+ rN+ MR+ Slay+2 Stlth-} [ring of positive energy] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. a +3 battleaxe of electrocution (13, 54, D) a +3 scythe of venom (22, 54, D) (unseen) (43, 54, D) a +3 quarterstaff of protection (unseen) (47, 54, D) a +2 war axe of flaming (unseen) (49, 54, D) (unseen) (73, 54, D) a +0 long sword (3, 55, D) the +7 battleaxe of Dithmenos' Whim {chop, Str-4 Int+5} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your intelligence (+5). a +2 scythe of venom (8, 55, D) a +2 scythe of venom (32, 55, D) a lantern of shadows (44, 55, D) (unseen) (45, 55, D) a +0 spear (unseen) (47, 56, D) a cursed +0 flail (8, 57, D) a +0 scythe of protection (45, 57, D) a +0 whip (unseen) (46, 57, D) the +5 flail of Gozag's Whim {flame, +Blink} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you blink. a +0 robe (45, 58, D) a +0 dire flail (unseen) (48, 58, D) a cursed -2 spear (unseen) (45, 59, D) a +1 scimitar of venom (unseen) (47, 59, D) a +2 whip of electrocution