ghwc the Dungeon (9, 1, D) a +0 shield a +0 scale mail a +0 trident (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a manual of Crossbows (62, 1, D) the cursed -2 great sword of the Mind {vamp, Int+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). It has a curse placed upon it. (63, 1, D) an uncursed staff of air (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (67, 2, D) a +2 mace of protection a +0 shortbow 18 arrows a centaur corpse (skeletalised by now) (68, 2, D) the +5 captain's cutlass {speed} Attacks with this weapon are significantly faster. a +0 shortbow 8 arrows a centaur corpse (skeletalised by now) (69, 2, D) an uncursed staff of wizardry a +0 shortbow 22 arrows a centaur corpse (skeletalised by now) (73, 2, D) a +1 falchion of pain (75, 2, D) a disc of storms (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (62, 4, D) an iguana corpse (skeletalised by now) (68, 4, D) 3 arrows (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 42 fruits 4 bread rations 4 meat rations (10, 5, D) an uncursed ring of flight (62, 5, D) a jackal corpse (skeletalised by now) (63, 5, D) an iguana corpse (skeletalised by now) (68, 5, D) 4 arrows (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (61, 6, D) a wolf corpse (skeletalised by now) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (7, 7, D) 2 potions of brilliance 2 potions of invisibility 2 potions of restore abilities 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +6 blowgun (62, 9, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAb} It affects your intelligence (+3). It sustains your strength, intelligence and dexterity. It protects you against confusion. (63, 9, D) the ring "Bisaef" {Fire Int+3 SInv} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. It enhances your eyesight. (70, 9, D) an uncursed staff of poison (71, 9, D) a plain deck of summoning (72, 9, D) a +2 great sword of holy wrath (70, 10, D) a +2 short sword of speed (72, 10, D) an uncursed amulet of resist corrosion (61, 17, D) an uncursed ring of protection from cold (62, 17, D) a book of Clouds (63, 17, D) a +3 leather armour of poison resistance (71, 17, D) an uncursed staff of conjuration (72, 17, D) a +3 leather armour of magic resistance (73, 17, D) a crystal ball of energy (62, 18, D) the +0 mace "Haosen" {flame, Noisy Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It may make noises in combat. (64, 18, D) the +1 arbalest "Plujenon" {elec, rC- Str+4 Int+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It affects your intelligence (+2). It makes you vulnerable to cold. (73, 18, D) a +1 scale mail of cold resistance (67, 23, D) a cursed -3 scimitar (unseen) (75, 23, D) a basilisk corpse (skeletalised by now) (66, 24, D) a +0 morningstar a +0 robe a necrophage corpse (74, 24, D) a sheep corpse (skeletalised by now) (61, 27, D) a +0 pair of gloves of archery (62, 27, D) the Volume of Arcane Weapons and Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Searing Ray Conjuration 2 c - Cure Poison Poison 2 d - Alistair's Intoxication Transmutation/Poison 4 e - Bolt of Magma Conjuration/Fire/Earth 5 (63, 27, D) a +2 halberd of distortion (64, 27, D) a crystal ball of energy (65, 27, D) a +3 dagger of venom (72, 27, D) a plain deck of defence (73, 27, D) a +0 buckler (62, 28, D) an uncursed ring of sustain abilities (63, 28, D) an uncursed staff of cold (64, 28, D) 2 potions of might (71, 28, D) a +4 plate armour of fire resistance (72, 28, D) an uncursed staff of summoning (73, 28, D) a lamp of fire (66, 32, D) a +1 spear of piercing (unseen) (67, 32, D) a +1 vampiric spear (unseen) (65, 33, D) a +0 spear a +2 buckler a wasp corpse (73, 33, D) a +0 dagger a +0 robe (75, 33, D) a +0 dagger (unseen) (63, 34, D) a curare-tipped needle (65, 34, D) a +0 spear (still there?) a wasp corpse (still there?) (66, 34, D) a +0 spear a +0 blowgun a +0 buckler a spriggan corpse a wasp corpse (67, 34, D) 2 curare-tipped needles (74, 34, D) a +2 short sword of speed a +2 robe of magic resistance a spriggan corpse (60, 37, D) an uncursed ring of ice (61, 37, D) a plain deck of defence (62, 37, D) a +2 scale mail of poison resistance (63, 37, D) the Reference Book on Torrid Confrontation Spells Type Level a - Venom Bolt Conjuration/Poison 5 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Ring of Flames Charms/Fire 7 (69, 37, D) a +2 battleaxe of flaming (70, 37, D) an uncursed staff of fire (71, 37, D) an uncursed staff of earth (72, 37, D) a +2 spear of venom (73, 37, D) a +1 hunting sling of flaming (59, 38, D) the +2 flail of Trurit {drain, rElec Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It insulates you from electricity. (60, 38, D) an uncursed staff of fire (61, 38, D) a +2 long sword of holy wrath (62, 38, D) the cursed +0 hand axe of Intuition {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 38, D) an uncursed staff of poison (70, 38, D) a +0 whip of freezing (71, 38, D) a book of Air (72, 38, D) a +1 dagger of protection (73, 38, D) a +2 hand axe of electrocution (74, 42, D) a scorpion corpse (64, 43, D) 3 large rocks (unseen) (65, 43, D) a +0 morningstar a +0 flail (75, 43, D) a scorpion corpse (74, 44, D) a giant mite corpse a giant mite corpse (63, 45, D) a large rock (64, 45, D) a quicksilver dragon corpse