ghwc the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a book of Necromancy (62, 1, D) the +4 dagger "Fiabaumim" {pain, Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+6). (69, 1, D) a phial of floods (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) an uncursed staff of conjuration (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (73, 3, D) a +0 trident (74, 3, D) a +0 trident (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (67, 4, D) a fire drake corpse (skeletalised by now) (69, 4, D) a steam dragon corpse (skeletalised by now) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +3 scale mail of fire resistance (62, 9, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (63, 9, D) a +8 rod of inaccuracy (14/14) (70, 9, D) a book of Enchantments (71, 9, D) an uncursed staff of wizardry (62, 10, D) a +0 whip (70, 10, D) a +2 spear of venom (72, 10, D) an uncursed staff of air (60, 12, D) a +0 dagger (unseen) (61, 12, D) the +5 dagger "Vyg Del" {holy, rN+ MR+ Dex+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+5). It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 leather armour (62, 12, D) an orc corpse (skeletalised by now) (63, 13, D) a +0 dagger (unseen) (71, 17, D) a +8 plate armour of ponderousness (72, 17, D) a plain deck of wonders (73, 17, D) an uncursed staff of air (71, 18, D) an uncursed staff of power (72, 18, D) a plain deck of changes (73, 18, D) an uncursed staff of power (74, 22, D) a cursed +0 spear (still there?) a wasp corpse (still there?) (75, 23, D) a +0 rapier (unseen) (74, 24, D) a black bear corpse (71, 27, D) a +2 pair of gloves of archery (72, 27, D) a +0 demon blade of draining (73, 27, D) an uncursed staff of summoning (71, 28, D) a manual of Staves (72, 28, D) a +0 rapier (73, 28, D) a +1 glaive of freezing (75, 31, D) an arrow a cursed -3 longbow a +0 scimitar 10 arrows of dispersal a +0 ring mail an elf corpse (75, 33, D) the +8 morningstar of Autumn {flame, rF- Str+4 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+2). It makes you vulnerable to fire. a +2 chain mail of cold resistance an elf corpse (73, 34, D) an arrow (74, 34, D) a +0 scimitar (75, 34, D) 4 arrows