ghwc the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the Compendium of Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Throw Flame Conjuration/Fire 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Freezing Cloud Conjuration/Ice/Air 6 f - Spellforged Servitor Conjuration/Summoning 7 (62, 1, D) a +0 short sword of venom (63, 1, D) the +5 glaive "Heot" {chop, rElec Str+4 Dex-4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-4). It insulates you from electricity. (67, 1, D) a +0 shortbow (68, 1, D) a +0 arbalest 14 bolts (69, 1, D) a +0 shortbow 12 arrows the Compendium of the Ancient Songs Spells Type Level a - Swiftness Charms/Air 2 b - Warp Weapon Charms/Translocation 5 c - Ring of Flames Charms/Fire 7 (70, 1, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. 30 arrows (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +0 fire dragon armour (73, 2, D) a book of Beasts (75, 2, D) the cursed -2 morningstar "Qien" {flame, rElec rPois rC+ Int-4 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It protects you from cold. It insulates you from electricity. It protects you from poison. It makes you less stealthy. It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (68, 6, D) 2 bolts (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +2 robe of the Archmagi (62, 9, D) an uncursed ring of teleport control (63, 9, D) a crystal ball of energy (70, 9, D) a +0 buckler a +0 short sword (71, 9, D) a +1 halberd of freezing (72, 9, D) a lantern of shadows (70, 10, D) a phantom mirror (72, 10, D) a +1 flail of crushing (71, 11, D) a +0 vampiric lajatang a +0 robe (61, 17, D) an uncursed staff of fire (62, 17, D) a +3 hand crossbow of freezing (63, 17, D) the +7 great mace of Xiym {speed, -Cast rElec rF+ Str+4 Int-5} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (-5). It protects you from fire. It insulates you from electricity. It prevents spellcasting. (71, 17, D) a +3 ring of intelligence (72, 17, D) an uncursed staff of wizardry (62, 18, D) a legendary deck of changes (63, 18, D) a lantern of shadows (71, 18, D) an uncursed staff of power (72, 18, D) a +0 rapier (73, 18, D) the +5 triple crossbow of Equilibrium {penet, rF+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from fire. (71, 20, D) a +0 dagger (unseen) (73, 20, D) a +2 rapier of electrocution (unseen) (73, 23, D) a cursed -2 dagger (unseen) (61, 27, D) Wyema's Almanac of Enchantment Spells Type Level a - Corona Hexes 1 b - Dazzling Spray Conjuration/Hexes 3 c - Spectral Weapon Hexes/Charms 3 d - Enslavement Hexes 4 (62, 27, D) a plain deck of changes (63, 27, D) a book of Conjurations (64, 27, D) the +8 hand axe of Lahoa {chop, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. (65, 27, D) a +3 scale mail of magic resistance (71, 27, D) a sack of spiders (72, 27, D) a +0 long sword an uncursed staff of energy (73, 27, D) the Compendium of Conjuration and Venom Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Venom Bolt Conjuration/Poison 5 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Delayed Fireball Conjuration/Fire 7 (62, 28, D) a +4 rod of clouds (11/11) (63, 28, D) a box of beasts (64, 28, D) a book of Power (71, 28, D) a +4 scale mail of poison resistance (73, 28, D) a cursed -1 long sword (still there?) a scroll of brand weapon (still there?) (61, 29, D) a +0 scimitar of flaming (71, 29, D) a +0 rapier (unseen) (63, 30, D) a +0 scimitar of flaming (72, 30, D) a +0 long sword (70, 31, D) a +0 short sword (64, 32, D) a +3 scimitar of flaming (50, 37, D) the Grimoire of the Vacuum Spells Type Level a - Static Discharge Conjuration/Air 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Sticky Flame Conjuration/Fire 4 d - Throw Icicle Conjuration/Ice 4 e - Bolt of Cold Conjuration/Ice 6 (51, 37, D) a book of Cantrips (52, 37, D) a scroll of brand weapon (59, 37, D) an uncursed staff of air (60, 37, D) a phial of floods (61, 37, D) a disc of storms (62, 37, D) the Papyrus of Ashen Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Stoneskin Transmutation/Earth 2 c - Passwall Transmutation/Earth 3 d - Alistair's Intoxication Transmutation/Poison 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Blade Hands Transmutation 5 (69, 37, D) the amulet of Gisum {Inacc Int+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+2). (71, 37, D) a +5 ring of dexterity (72, 37, D) a +3 scale mail of fire resistance (73, 37, D) a +0 trident (49, 38, D) a plain deck of destruction (50, 38, D) a cursed ring of loudness (51, 38, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (52, 38, D) a plain deck of summoning (53, 38, D) an uncursed ring of magical power (59, 38, D) a +2 arbalest of flaming (60, 38, D) the ring of Cowardice {EV+3 Str+4 Int-4 Dex+4} [ring of evasion] It affects your evasion (+3). It affects your strength (+4). It affects your intelligence (-4). It affects your dexterity (+4). (61, 38, D) a +0 giant club (still there?) the amulet of Fallacy {rCorr Str+4} (still there?) [amulet of resist corrosion] It protects you from acid and corrosion. It affects your strength (+4). (62, 38, D) a +1 broad axe of electrocution (63, 38, D) a +3 trident of protection (70, 38, D) a +0 whip of electrocution (71, 38, D) an uncursed amulet of the gourmand (60, 40, D) a +0 giant club a +0 giant club (61, 40, D) 7 large rocks (70, 40, D) a +0 shortbow (unseen) (73, 41, D) a +0 shortbow 17 arrows (61, 42, D) 2 large rocks (72, 42, D) a +0 trident (73, 42, D) a +0 trident 4 tomahawks a +2 scale mail of poison resistance (73, 43, D) a +1 triple sword of electrocution a +0 trident 5 tomahawks of dispersal (61, 44, D) a +0 giant spiked club (71, 44, D) a throwing net 6 arrows (61, 45, D) 5 large rocks