Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 11238418917590102292 18 gildax the Magician (level 2, -2/21 HPs) Began as a Djinni Wanderer on Aug 31, 2023. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:03:54 (821 turns). gildax the Magician (Djinni Wanderer) Turns: 821, Time: 00:03:55 Health: -2/21 AC: 2 Str: 9 XL: 2 Next: 90% Gold: 57 EV: 12 Int: 13 God: SH: 0 Dex: 14 rFire + + + a - +0 dagger rCold . . . (no shield) rNeg . . . e - +0 robe rPois ∞ o - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + g - ring of protection from fire HPRegen 0.23/turn k - ring of protection from cold MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 8 boomerangs (quivered) Armour e - a +0 robe (worn) o - a +0 hat (worn) Jewellery g - a ring of protection from fire (left hand) k - a ring of protection from cold (right hand) Scrolls d - a scroll of blinking h - a scroll of fog {unknown} i - a scroll of identify {unknown} m - a scroll of enchant weapon {unknown} Potions c - a potion of attraction f - 2 potions of heal wounds {unknown} j - 2 potions of curing {unknown} l - a potion of haste {unknown} n - a potion of berserk rage {unknown} Skills: - Level 2.4 Throwing + Level 1.2 Dodging + Level 0.1 Stealth + Level 2.3 Unarmed Combat + Level 2.8 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 36% 1d5 7% 1 b - Ensorcelled Hibernat Hex/Ice 18% N/A 11% 2 c - Ice Form Ice/Tmut 9% N/A 56% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here 9 gold pieces. An endoplasm comes into view. Found an amethyst potion. The gnoll shouts! The endoplasm quivers. Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (chance to affect: 51%) The gnoll resists with significant effort. Casting: Ensorcelled Hibernation (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club You freeze the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club! Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, chance to affect: 51%) The gnoll looks drowsy... The helpless gnoll fails to defend itself. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Ensorcelled Hibernation (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded) You freeze the gnoll. The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. You die... ...!...##........+...###...# ................#.........# #.......#......#.........# .##.......#......#.......... ..........#......#...#....## ............................ ............................ .........####.....#.....#.#. ..........g@......'......... .......##.J.......#...###.#. ....... #..$................ ....... ##...#........##.... ............................ #############..........#.... ######## #.....>....#.... ####......#### ##........##.... ##....(.(.....## #........##.... You could see a gnoll and an endoplasm. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) A ball python (D:1) 2 bats (D:1) 3 frilled lizards (D:1) A kobold (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gildax the Djinni Wanderer began the quest for the Orb. 0 | D:1 | gildax set off with the following items: a +0 dagger, 8 | boomerangs, a potion of attraction, a scroll of blinking, a | +0 robethe following spells memorised: Freeze, Ensorcelled | Hibernation, Ice Form. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 223 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 821 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic, kennysheep_nondescript, grunt_decor_resistance Action || total ---------------------------++------- Melee: Dagger || 74 Punch || 2 Cast: Freeze || 4 Ensorcelled Hiber || 3 Stab: Sleeping || 3 Armour: Robe || 10 Dodge: Dodged || 43