Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 6604291705670709494 50 gildax the Sneak (level 4, -10/35 HPs) Began as a Djinni Wanderer on Aug 31, 2023. Mangled by Terence ... wielding the +7 Throatcutter {drain, coup de grace} (18 damage) ... on level 2 of the Dungeon. The game lasted 00:05:38 (1399 turns). gildax the Sneak (Djinni Wanderer) Turns: 1399, Time: 00:05:38 Health: -10/35 AC: 2 Str: 9 XL: 4 Next: 4% Gold: 38 EV: 11 Int: 16 God: SH: 0 Dex: 14 rFire + + . a - +1 dagger rCold x . . (no shield) rNeg . . . e - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-11 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles b - 2 atropa-tipped darts (quivered) c - a datura-tipped dart Armour e - a +0 robe (worn) Scrolls d - 4 scrolls of fear h - 2 scrolls of magic mapping {unknown} k - a scroll of blinking {unknown} l - a scroll of teleportation {unknown} Potions f - 2 potions of degeneration {unknown} g - a potion of might {unknown} i - a potion of magic {unknown} j - a potion of ambrosia {unknown} m - a potion of heal wounds {unknown} Skills: + Level 3.1 Fighting + Level 0.5 Short Blades + Level 0.2 Dodging + Level 4.9 Stealth * Level 1.7 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Static Discharge Conj/Air 14% 2-3/arc 16% 2 b - Searing Ray Conj 14% 2d5 16% 2 c - Shock Conj/Air 28% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) The adder closely misses you. The searing ray hits the adder. You kill the adder! You have reached level 4! You feel clever. You see here an adder corpse. m - a grey potion You see here a Trismegistus Codex. d - 4 scrolls of fear (gained 1) A rat comes into view. Terence the Incautious comes into view. He is wielding the +7 Throatcutter {drain, coup de grace} and wearing a +0 ring mail of poison resistance. Found a dagger. Terence shouts! Casting: Searing Ray (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (wandering, hasn't noticed you, 74% to hit) The searing ray hits Terence! Terence is heavily wounded. The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) Terence screams, "I want your blood!" The searing ray hits Terence. Terence is heavily wounded. A rat comes into view. The searing ray hits Terence. Terence is almost dead. Terence hits you with the +7 Throatcutter {drain, coup de grace}! The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence hits you with the +7 Throatcutter {drain, coup de grace}! Terence hits you with the +7 Throatcutter {drain, coup de grace}! * * * LOW HITPOINT WARNING * * * Terence hits you with the +7 Throatcutter {drain, coup de grace}!! Ouch! That really hurt! You die... .# #...#..#............... #...###....########..## .#...#...†..# #.... ..###...###:## #.... #.#.....#.....# #.... #.#...###...#.# #.... #..#...#..#.# #.... .###...#..#.# ##### #..@#....# # #...###@..### ..#.....#.## ###...#........ ..#..#..†..... #.. ###........) #. .....≈~≈. . .#......≈≈ ##.......≈ You could see Terence. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 3 ball pythons (D:1) 3 bats (D:1) 2 endoplasms (D:1) 2 goblins (D:1) 5 hobgoblins 2 quokkas (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 6 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gildax the Djinni Wanderer began the quest for the Orb. 0 | D:1 | gildax set off with the following items: a +1 dagger, 2 | atropa-tipped darts, a datura-tipped dart, a scroll of | fear, a +0 robethe following spells memorised: Static | Discharge, Searing Ray. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 183 | D:1 | Reached XP level 2. HP: 25/25 MP: 0/0 477 | D:1 | Reached XP level 3. HP: 12/30 MP: 0/0 477 | D:1 | Learned a level 1 spell: Shock 1368 | D:2 | Reached XP level 4. HP: 33/35 MP: 0/0 1391 | D:2 | Noticed Terence 1399 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_rooms, serial_co_window_serial, co_window_paths_a, co_window_paths_a, co_window_corner_a, co_window_paths_b, co_window_paths_a, co_window_cross_2, co_window_corner_b, co_window_broadway_b, co_window_4corner_a, co_window_paths_d, glass_columns_b, glass_columns_b, glass_columns_a D:2: layout_basic, minivault_19, chequers_serial_rivers_small_a, nicolae_titane, uniq_terence, uniq_robin Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 65 | || 65 Cast: Searing Ray | 10 | 1 || 11 Stab: Sleeping | 5 | || 5 Armour: Robe | 16 | || 16 Dodge: Dodged | 53 | || 53