Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 6455867000254421821 4 gildax the Magician (level 1, 0/17 HPs) Began as a Djinni Wanderer on Sept 12, 2023. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:45 (165 turns). gildax the Magician (Djinni Wanderer) Turns: 165, Time: 00:01:45 Health: 0/17 AC: 2 Str: 9 XL: 1 Next: 66% Gold: 27 EV: 12 Int: 12 God: SH: 0 Dex: 15 rFire + + . f - +0 dagger rCold x . . (no shield) rNeg . . . c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons a - a +1 long sword f - a +0 dagger (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of fear d - a scroll of identify {unknown} g - a scroll of vulnerability {unknown} Potions e - a potion of magic {unknown} Skills: + Level 1.0 Fighting - Level 1.7 Long Blades + Level 1.1 Dodging + Level 3.4 Spellcasting + Level 2.0 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Vhi's Electric Charg Tloc/Air 20% N/A 17% 3 b - Shock Conj/Air 40% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a quokka (56% to hit) The zap misses the quokka. The quokka closely misses you. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (56% to hit) The zap misses the quokka. * * * LOW HITPOINT WARNING * * * The quokka barely misses you. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (56% to hit) The zap hits the quokka. The quokka is heavily wounded. * * * LOW HITPOINT WARNING * * * The quokka closely misses you. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, 56% to hit) The zap hits the quokka. The quokka is severely wounded. * * * LOW HITPOINT WARNING * * * The quokka misses you. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded, 56% to hit) The zap misses the quokka. * * * LOW HITPOINT WARNING * * * The quokka barely misses you. x2 You miss the quokka. The quokka is severely wounded. The quokka bites you. You die... #......# #......# #†.....# #####......# ...#......### .. ####.#......... ... #...........#### #..########....#.........# #.......@rK..........##.# #.......#####.....†...#.# #..........##...........# ###.......#.##...#.##..### #...###(#.#.##...#.##..... #.#.....#...........#..... #...###.....##...####...## #.[..##.....##.... ...... #..~..####...##.## #.##.# You could see a quokka and a kobold. Vanquished Creatures A goblin (D:1) A quokka (D:1) 2 rats (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gildax the Djinni Wanderer began the quest for the Orb. 0 | D:1 | gildax set off with the following items: a +1 long sword, a | scroll of fear, a +0 robethe following spells memorised: | Vhi's Electric Charge, Shock. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 165 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_basic Action || total ---------------------------++------- Melee: Dagger || 13 Long sword || 2 Cast: Shock || 5 Armour: Robe || 1 Dodge: Dodged || 18