Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 2004518517196483949 0 gildax the Charlatan (level 1, 15/15 HPs) Began as a Djinni Wanderer on Sept 13, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:15 (0 turns). gildax the Charlatan (Djinni Wanderer) Turns: 0, Time: 00:00:15 Health: 15/15 AC: 2 Str: 10 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 17 God: SH: 0 Dex: 9 rFire + + . a - +0 club rCold x . . (no shield) rNeg . . . c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) Wands d - a wand of flame (6) Potions b - a potion of haste Skills: + Level 1.0 Throwing + Level 1.0 Armour + Level 1.1 Dodging + Level 2.4 Spellcasting + Level 3.0 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 40% 1d5 7% 1 b - Ignite Poison Fire/Tmut/Pois 10% N/A 21% 3 c - Poisonous Vapours Pois/Air 20% N/A 11% 2 d - Foxfire Conj/Fire 40% 2x1d6 7% 1 e - Ignite Poison Fire/Tmut/Pois 10% N/A 21% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, gildax the Djinni Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a book of Alchemy. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of haste, a +0 robe, a wand of flame (6); and the following spells memorised: Sting, Ignite Poison, Poisonous Vapours, Foxfire, Ignite Poison. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. .:# ♣♣♣♣♣♣♣♣♣.. ♣PP..PP..♣ ♣PP..P...♣ ♣..PP...P♣ ♣..P...PP♣ ♣PP.@.P..♣ ♣P...PP..♣ ♣...P..PP♣ ♣..PP..PP♣ ..♣♣♣♣♣♣♣♣♣ ... #.. ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gildax the Djinni Wanderer began the quest for the Orb. 0 | D:1 | gildax set off with the following items: a +0 club, a | potion of haste, a +0 robe, a wand of flame (6)the | following spells memorised: Sting, Ignite Poison, Poisonous | Vapours, Foxfire, Ignite Poison. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_basic, serial_curves, eino_curves_03, eino_curves_01