Dungeon Crawl Stone Soup version 0.13-a0-2716-gc56f784 (webtiles) character file. 103 glosham the Vexing (level 2, 0/24 HPs) Began as a Troll Enchanter on Aug 17, 2013. Slain by a gnoll ... wielding a +0,+1 whip (4 damage) ... on Level 1 of the Dungeon. The game lasted 00:08:16 (699 turns). glosham the Vexing (Troll Enchanter) Turns: 699, Time: 00:08:16 HP 0/24 AC 6 Str 15 XL: 2 Next: 44% MP 1/3 EV 9 Int 11 God: Gold 86 SH 0 Dex 10 Spells: 1 memorised, 2 levels left Res.Fire : . . . See Invis. : . a - +1 club {=f} Res.Cold : . . . Warding : . b - +1 robe Life Prot.: . . . Conserve : . (shield restricted) Res.Poison: . Res.Corr. : + (helmet restricted) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (gloves unavailable) Res.Mut. : . Stasis : . (boots unavailable) Res.Rott. : . Flight : . z - amulet of resist corrosion {unknown} Gourmand : + (no ring) (no ring) @: very slightly contaminated, not resistant to hostile enchantments, unstealthy A: unfitting armour, claws 3, fast metabolism 3, gourmand, regeneration 2, saprovore 2, tough skin 2, AC +1 a: no special abilities You were on level 1 of the Dungeon. You were very full. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 66 gold pieces. Inventory: Hand weapons a - a +1,+1 club (weapon) {=f} h - a +0,+0 dwarven dagger i - a +0,+0 orcish club j - a +0,+1 dwarven dagger k - a +1,+0 whip m - a +0,+0 short sword Missiles d - 12 darts (quivered) Armour b - a +1 robe (worn) Comestibles f - 2 meat rations Scrolls e - a scroll of recharging {unknown} Jewellery z - an amulet of resist corrosion (around neck) {unknown} Potions g - a potion of restore abilities {unknown} l - 2 potions of curing {unknown} o - a potion of brilliance {unknown} Books c - a book of Maledictions Spells Type Level *Corona Hexes 1 Sure Blade Hexes/Charms 2 Ensorcelled Hibernation Hexes/Ice 2 Confuse Hexes 3 Enslavement Hexes 4 Invisibility Hexes 6 Carrion n - a rat skeleton p - a hobgoblin skeleton Skills: * Level 1.7 Fighting - Level 0.8 Maces & Flails - Level 0.8 Throwing - Level 1.5 Dodging - Level 1.1 Stealth - Level 1.0 Spellcasting - Level 2.0 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger c - Corona Hex #...... 17% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/27) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your metabolism is lightning-fast. You like to eat raw meat. You heal very quickly. You can eat rotten meat. You are covered in fur (AC +1). You have very tough skin (AC +2). Message History Magic restored. Eat a chunk of hobgoblin flesh? (ye/n/q/i?) This raw flesh tastes great. p - a hobgoblin skeleton There are no items here. You see here an oily silvery potion. l - 2 oily silvery potions (gained 1) Found a stone staircase leading down. There is a stone staircase leading down here. A gnoll comes into view. It is wielding a whip. The gnoll shouts! Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a whip You miscast Corona. You are very lightly contaminated with residual magic. Waves of light ripple over your body. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a whip The gnoll is outlined in light. The gnoll hits you with a whip. You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you with a whip. You hit the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. The gnoll hits you with a whip! * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a whip. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a whip. You die... #..♣#♣#♣#♣'♣ #♣.## #.# ...# #.# #♣## ##.## ### ##...##### # #........# #########...###># ......# ##.####.#######.# #####.####.###..@g......# #...........######### #####.####.####.# ......# #.# #.# .....## #.# #.# .#.#..###### #.# .#.#..##...####.### .#.#.....#..##....## .#.#.###.......#...# You could see a gnoll. Vanquished Creatures An ooze (D:1) 2 bats (D:1) 3 hobgoblins (D:1) 3 kobolds (D:1) A giant cockroach (D:1) A giant newt (D:1) A goblin (D:1) 5 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | glosham, the Troll Enchanter, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 231 | D:1 | Reached skill level 1 in Fighting 363 | D:1 | Reached XP level 2. HP: 24/24 MP: 3/3 699 | D:1 | Slain by a gnoll Action || total -------------------------++------- Melee: Club || 72 Cast: Corona || 3 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.2 | 653.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.2 | 653.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 25.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 25.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_entry_round_b, serial_forest, infiniplex_forest_straight_4, infiniplex_forest_end_1, infiniplex_forest_clump_double, infiniplex_forest_lined_room_3, infiniplex_forest_end_2, infiniplex_forest_lined_3_way, infiniplex_forest_straight_3, infiniplex_forest_straight_4, infiniplex_forest_clump_tiny, minmay_misc_feat_rows