Dungeon Crawl Stone Soup version 0.14-a0-2964-g8dc6adb (webtiles) character file. 0 glosham the Skirmisher (level 1, 0/18 HPs) Began as a Merfolk Fighter on Mar 5, 2014. Slain by a giant gecko (2 damage) ... on Level 1 of the Dungeon. The game lasted 00:02:37 (32 turns). glosham the Skirmisher (Merfolk Fighter) Turns: 32, Time: 00:02:37 HP 0/18 AC 0 Str 16 XL: 1 Next: 0% MP 1/1 EV 8 Int 7 God: Gold 0 SH 18 Dex 13 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Clarity . (no armour) rNeg . . . Conserve . c - +0 shield rPois . rCorr . (no helmet) rElec . rRot . (no cloak) SustAb . . Spirit . (no gloves) rMut . Warding . (no boots) Saprov . . . Stasis . (no amulet) MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: change form in water, swift swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons a - a +0,+0 trident (weapon) Armour b - a +0 scale mail c - a +0 shield (worn) e - a +2 ring mail Comestibles d - a bread ration Skills: - Level 3.2 Fighting * Level 3.0 Polearms - Level 2.1 Armour + Level 0.0 Dodging + Level 0.0 Stealth - Level 3.0 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/16) Altars: Message History Welcome, glosham the Merfolk Fighter. Will you prevail where others failed? Will you get the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Take off which item? (? for menu, Esc to quit) You finish taking off your +0 scale mail. There is a fountain of clear blue water here. You open the large door. There is a staircase leading out of the dungeon here. There is a fountain of clear blue water here. As you open the large door, it creaks loudly! You hear a bark! There is a fountain of clear blue water here. You open the door. Found a ring mail. There is an open door here. You see here a ring mail. e - a ring mail A giant gecko and a kobold come into view. Attack whom? Press: ? - help, Dir - move target cursor, f - giant gecko Aim: a giant gecko (clinging) You reach to attack! You barely miss the giant gecko. You block the giant gecko's attack. You closely miss the giant gecko. The giant gecko barely misses you. You hit the kobold but do no damage. The giant gecko bites you. The kobold hits you with a glowing short sword. You closely miss the kobold. You block the giant gecko's attack. The kobold hits you with a glowing short sword. The giant gecko bites you. * * * LOW HITPOINT WARNING * * * You barely miss the kobold. The giant gecko bites you. You die... #.# #.# #.# #.# #.# #.# #.# #l# #@# # ##### #K# ...##...#####.## ...........##...# #.........#.# . ##..#'#..##... .....####⌠####..#.# ...8..''⌠<⌠''..8..# .....####⌠####..#.# You could see a giant gecko and a kobold. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | glosham, the Merfolk Fighter, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 32 | D:1 | Slain by a giant gecko Action || total -------------------------++------- Melee: Trident || 5 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 33.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 33.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: grunt_arrival_crossed_arrows