Dungeon Crawl Stone Soup version 0.14-a0-3247-g5fd345f (webtiles) character file. 0 glosham the Vexing (level 1, 0/13 HPs) Began as a Formicid Enchanter on Mar 12, 2014. Succumbed to an adder's poison ... on Level 2 of the Dungeon. The game lasted 00:03:10 (91 turns). glosham the Vexing (Formicid Enchanter) Turns: 91, Time: 00:03:10 HP 0/13 AC 3 Str 12 XL: 1 Next: 0% MP 2/3 EV 12 Int 14 God: Gold 0 SH 0 Dex 11 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Clarity . b - +1 robe rNeg . . . Conserve . (no shield) rPois . rCorr . (helmet unavailable) rElec . rRot . (no cloak) SustAb . . Spirit . (no gloves) rMut . Warding . (no boots) Saprov . . . Stasis + (no amulet) MR ..... (no ring) (no ring) @: lethally poisoned, not resistant to hostile enchantments, fairly stealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand weapons a - a +1,+1 dagger (weapon) Missiles d - 12 darts (quivered) Armour b - a +1 robe (worn) Comestibles f - a bread ration g - a meat ration Books c - a book of Maledictions Spells Type Level *Corona Hexes 1 Sure Blade Hexes/Charms 2 Ensorcelled Hibernation Hexes/Ice 2 Confuse Hexes 3 Enslavement Hexes 4 Invisibility Hexes 6 Skills: + Level 1.1 Short Blades + Level 0.7 Throwing + Level 1.7 Dodging + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 3.6 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger c - Corona Hex ##..... 6% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield any weapon, most with a shield. You have a pair of large antennae on your head (SInv). Message History There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You open the door. An adder comes into view. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder The adder is outlined in light. You hit the adder. The adder is moderately wounded. The adder bites you. You are poisoned. The adder poisons you! You hit the adder. The adder is heavily wounded. You feel sick. The adder bites you. The adder bites you. You are more poisoned. The adder poisons you! You hit the adder. The adder is heavily wounded. You feel sick. The adder barely misses you. You miss the adder. The adder is heavily wounded. The adder bites you but does no damage. You hit the adder but do no damage. The adder is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder completely misses you. You barely miss the adder. The adder is heavily wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder misses you. You aren't carrying any potions. You hit the adder. The adder is severely wounded. You die... ### ### #.###.# #<....# ###########.# #...........# #@########### #S# ... +.... #..... #.....# #.....# ####### You could see an adder. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | glosham, the Formicid Enchanter, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 90 | D:2 | HP: 1/13 [adder (2)] 91 | D:2 | Succumbed to an adder's poison Action || total -------------------------++------- Melee: Dagger || 7 Cast: Corona || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 50.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 50.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: scummos_arrival_simple_crosswalls