Dungeon Crawl Stone Soup version 0.17-a0-1435-geafbe2f (webtiles) character file. 0 glosham the Skirmisher (level 1, -6/18 HPs) Began as a Merfolk Abyssal Knight on June 27, 2015. Was a Follower of Lugonu. Killed from afar by a ynoxinul (24 damage) ... with an iron shot ... on level 1 of the Abyss. The game lasted 00:01:57 (118 turns). glosham the Skirmisher (Merfolk Abyssal Knight) Turns: 118, Time: 00:01:57 Health: -6/18 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 11 God: Lugonu [*.....] Gold: 14 SH: 0 Dex: 13 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Clarity . b - +0 leather armour rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 14 gold pieces. Inventory: Hand weapons a - a +1 spear (weapon) Missiles e - 13 stones (quivered) Armour b - a +0 leather armour (worn) Scrolls d - a scroll of amnesia {unknown} Comestibles c - a bread ration Skills: - Level 3.2 Fighting * Level 3.0 Polearms - Level 0.6 Armour - Level 2.6 Dodging - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Message History Welcome, glosham the Merfolk Abyssal Knight. It is said that the Orb of Zot exists deep within this dungeon, but nobody has ever found it. Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found a gateway leading out of the Abyss. Found a gateway leading out of the Abyss. Found 11 gold pieces. Your legs become a tail as you enter the water. You see here 11 gold pieces. You now have 11 gold pieces. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. Found 3 gold pieces. You see here 3 gold pieces. You now have 14 gold pieces (gained 3). Your legs become a tail as you enter the water. Found a scroll labeled TUAQOMONUSSY. You see here a scroll labeled TUAQOMONUSSY. d - a scroll labeled TUAQOMONUSSY Autopickup is now on. Found 13 stones. You see here 13 stones. e - 13 stones A ynoxinul comes into view. The ynoxinul moves out of view. The ynoxinul gestures at you. The iron shot hits you! Ouch! That really hurt! You die... .#.#.#.#..##.# ..#.# #.###.#.#.#..## .... . .# .#.....## #..# .##..#.##......##..## ## #.....# .#...#..#.#.#..# #.#.#..##.#.#........# ##...###.##....# . #. ............#..# . #...###...#@.# # . #.##.##.#..##.# #.# .#...3. .# ## ..###.. # #.# .#. .. ##.# . . You could see a ynoxinul. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | glosham the Merfolk Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 104 | Abyss:1 | Noticed a ynoxinul 118 | Abyss:1 | Killed from afar by a ynoxinul Vault maps used: Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 120.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 120.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: