Dungeon Crawl Stone Soup version 0.17-a0-1572-g7a1422d (webtiles) character file. 0 glosham the Caller (level 1, 0/14 HPs) Began as a Demigod Summoner on July 26, 2015. Slain by a worm (12 damage) ... on level 1 of the Dungeon. The game lasted 00:02:18 (89 turns). glosham the Caller (Demigod Summoner) Turns: 89, Time: 00:02:18 Health: 0/14 AC: 2 Str: 11 XL: 1 Next: 6% Magic: 1/5 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 16 Spells: 1 memorised, 2 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . a - +0 robe rNeg . . . SustAt + (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: high mp 1, sustain attributes a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles d - 35 stones (quivered) Armour a - a +0 robe (worn) Books b - a book of Callings Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Summon Lightning Spire Summoning/Air 4 f - Summon Ice Beast Ice/Summoning 4 Comestibles c - a bread ration f - a chunk of flesh Skills: * Level 0.1 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 1.7 Spellcasting - Level 3.6 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ ###. 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic (+10% MP). Your attributes are resistant to harm. Message History You see here a chunk of flesh. f - a chunk of flesh You see here a stone. d - 35 stones (gained 1) A bat comes into view. Found a scroll labeled XINIHA BOUSE. Casting: Summon Small Mammal Confirm with . or Enter, or press ? or * to list all spells. Casting: Summon Small Mammal Confirm with . or Enter, or press ? or * to list all spells. What do you say? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. w - Wait here. f - Follow me. Anything else - Stay silent. Gang up on whom? Press: ? - help, Dir - move target cursor, f - worm Aim: a worm Attack! Your bat hits the worm but does no damage. Your bat hits the worm but does no damage. Your bat hits the worm. x2 The worm closely misses your bat. Your bat hits the worm. Your bat barely misses the worm. Your bat barely misses the worm. Your quokka bites the worm. You hit the worm. The worm is heavily wounded. Your bat hits the worm. Your quokka barely misses the worm. Your bat hits the worm but does no damage. The worm closely misses your bat. You barely miss the worm. The worm is heavily wounded. Your bat hits the worm. Your quokka bites the worm. Your quokka barely misses the worm. You barely miss the worm. The worm is severely wounded. Your bat hits the worm. The worm bites you! Ouch! That really hurt! You die... #.# #. .##.# #.# #.# .... #.# #.####..# #.# #.......# . #w# #.......#.#.# #ยง# #............ #.# #.....>...b#. #.####rb...^##.... #.#...w@........#. #.#.###.....###..? #'#.# #.....# #...# ####### ##### You could see a worm, a friendly quokka and a friendly bat. Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | glosham the Demigod Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 89 | D:1 | Slain by a worm Vault maps used: D:1: evilmike_arrival_run_for_it, serial_glass, glass_columns_b, glass_columns_a, hangedman_decor_points, minmay_unequal Action || total -------------------------++------- Melee: Unarmed || 5 Throw: Stone || 1 Cast: Summon Small Mamm || 11 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 90.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 90.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 1.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: evilmike_arrival_run_for_it, serial_glass, glass_columns_b, glass_columns_a, hangedman_decor_points, minmay_unequal