Dungeon Crawl Stone Soup version 0.17-a0-1853-ge1bd2c8 (webtiles) character file. 0 glosham the Chucker (level 1, -1/17 HPs) Began as a Demigod Hunter on Sept 20, 2015. Slain by a hobgoblin ... wielding a +0 club (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:23 (58 turns). glosham the Chucker (Demigod Hunter) Turns: 58, Time: 00:01:23 Health: -1/17 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Gold: 7 SH: 0 Dex: 16 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . c - +0 short sword rCold . . . Clarity . d - +0 leather armour rNeg . . . SustAt + (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: high mp 1, sustain attributes a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand weapons c - a +0 short sword (weapon) Missiles a - 4 javelins (quivered) b - 2 throwing nets Armour d - a +0 leather armour (worn) Comestibles e - a bread ration Skills: - Level 1.7 Fighting * Level 3.6 Throwing - Level 1.7 Dodging - Level 0.8 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic (+10% MP). Your attributes are resistant to harm. Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found a leather armour. Found 7 gold pieces. You see here 7 gold pieces. Autopickup is now on. You now have 7 gold pieces. A hobgoblin comes into view. It is wielding a club. A giant cockroach comes into view. The hobgoblin shouts! You hit the hobgoblin but do no damage. The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. The hobgoblin closely misses you. You completely miss the hobgoblin. The hobgoblin completely misses you. Your leather armour prevents you from hitting the hobgoblin. You closely miss the hobgoblin. The hobgoblin barely misses you. You closely miss the hobgoblin. The hobgoblin hits you with a club. You closely miss the hobgoblin. The hobgoblin hits you with a club. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you with a club. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you with a club. * * * LOW HITPOINT WARNING * * * Throwing (i - inventory. (,) - cycle): a - 6 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a club (almost dead) You throw a javelin. The javelin hits the hobgoblin but does no damage. The hobgoblin is almost dead. The hobgoblin barely misses you. Throwing (i - inventory. (,) - cycle): a - 5 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (almost dead) You throw a javelin. The javelin hits the hobgoblin but does no damage. The hobgoblin is almost dead. The hobgoblin hits you with a club. You die... #.######..######..## #......###......### #######......# ######## #............# +............##### #.....[.##.......# #.......###.####.# ######### #.# #@# #g# #s# #.# #.# #.. ### You could see a giant cockroach and a hobgoblin. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | glosham the Demigod Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 56 | D:1 | HP: 1/17 [hobgoblin/club (5)] 58 | D:1 | Slain by a hobgoblin Vault maps used: D:1: dpeg_arrival_solitude Action || total -------------------------++------- Melee: Short sword || 9 Throw: Javelin || 2 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 55.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 55.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_solitude