Dungeon Crawl Stone Soup version 0.18-a0-750-g37044d6 (webtiles) character file. 6 glosham the Insei (level 1, -3/18 HPs) Began as a Demigod Monk on Dec 12, 2015. Slain by a hobgoblin ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:18 (107 turns). glosham the Insei (Demigod Monk) Turns: 107, Time: 00:02:18 Health: -3/18 AC: 2 Str: 14 XL: 1 Next: 60% Magic: 3/3 EV: 13 Int: 14 God: Gold: 19 SH: 0 Dex: 18 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Clarity . b - +0 robe rNeg . . . SustAt + (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Dismiss . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: high mp 1, sustain attributes a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Missiles d - 7 stones (quivered) Armour b - a +0 robe (worn) Scrolls e - 3 scrolls of immolation {unknown} g - a scroll of teleportation {unknown} Potions c - a potion of mutation {unknown} Comestibles a - a bread ration f - a slice of pizza Skills: - Level 2.6 Fighting - Level 2.6 Dodging - Level 1.7 Stealth * Level 3.9 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic (+10% MP). Your attributes are resistant to harm. Message History The hobgoblin shouts! You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! Things that are here: a club; a hobgoblin corpse You now have 12 gold pieces. You now have 19 gold pieces (gained 7). A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! Found a bread ration. You hit the hobgoblin. The hobgoblin is severely wounded. You closely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you with a club. You barely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The hobgoblin hits you with a club! You closely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you with a club. You closely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you with a club. * * * LOW HITPOINT WARNING * * * You closely miss the hobgoblin. The hobgoblin is severely wounded. You barely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The hobgoblin hits you with a club. You die... #.....# #.>...# #.#...## #......# #....### #...#####.# .#####.........# ........######### ######...@g...... #..######### #..% #### You could see a hobgoblin. Vanquished Creatures A giant cockroach (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | glosham the Demigod Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 107 | D:1 | Slain by a hobgoblin Vault maps used: D:1: dpeg_arrival_ternary Action || total -------------------------++------- Melee: Unarmed || 29 Stab: Sleeping || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 101.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 101.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 9.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 9.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_ternary