Dungeon Crawl Stone Soup version 0.18.1-48-g4cf74bf (webtiles) character file. 0 glosham the Ducker (level 1, -1/10 HPs) Began as a Felid Abyssal Knight on July 23, 2016. Was a Follower of Lugonu. Slain by a spatial maelstrom (5 damage) ... on level 2 of the Abyss. The game lasted 00:00:43 (47 turns). glosham the Ducker (Felid Abyssal Knight) Turns: 47, Time: 00:00:44 Health: -1/10 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 18 Int: 13 God: Lugonu [*.....] Gold: 43 SH: 0 Dex: 15 Spells: 0 memorised, 0 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (armour unavailable) rNeg . . . Faith . (shield unavailable) rPois . Spirit . (helmet unavailable) rElec . Dismiss . (cloak unavailable) rCorr . Reflect . (gloves unavailable) SustAt . Harm . (boots unavailable) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: about to teleport, quick, not resistant to hostile enchantments, unstealthy A: no armour, no weapons or thrown items, claws 1, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: Depart the Abyss, Renounce Religion You were on level 2 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 43 gold pieces. Inventory: Wands b - a wand of confusion (28/48) Comestibles a - a meat ration Skills: - Level 3.0 Fighting - Level 3.2 Dodging + Level 0.0 Stealth - Level 2.0 Unarmed Combat - Level 1.7 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur (AC +1). You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Welcome, glosham the Felid Abyssal Knight. It is said that the Orb of Zot exists deep within this dungeon, but nobody has ever found it. Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found two corrupted altars of Lugonu. Found a gateway leading out of the Abyss. You enter the shallow water. Moving in this stuff is going to be slow. Found a gateway leading deeper into the Abyss. There is a gateway leading deeper into the Abyss here. You plunge deeper into the Abyss. Found 15 gold pieces. Found a jewelled copper wand. A blink frog comes into view. Found 43 gold pieces. You see here a jewelled copper wand. b - a wand of confusion A spatial maelstrom comes into view. You see here 43 gold pieces. You now have 43 gold pieces. The spatial maelstrom barely misses you. The spatial maelstrom misses you. A spatial vortex comes into view. The spatial maelstrom hits you. Ouch! That really hurt! You feel strangely unstable. You feel the power of the Abyss delaying your translocation! The spatial maelstrom hits you. Ouch! That really hurt! You die... #...###........ . . ##.#........ ...##.. #...##....#. ..... . #........#.#... . #..#.......#.#..# # #..#...#.....# # . # #.##.#.###...# #.# #.#####v#.#.# .# # #...#.@...## .# #....v####.... #.....# .#.. #.#..### # # ...... # ##.#. #..## .. ... You could see a spatial maelstrom and a spatial vortex (wandering). Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | glosham the Felid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 10/10 MP: 3/3 29 | Abyss:2 | Noticed a blink frog 42 | Abyss:2 | Noticed a spatial maelstrom 46 | Abyss:2 | Noticed a spatial vortex 47 | Abyss:2 | Slain by a spatial maelstrom Action || total -------------------------++------- Dodge: Dodged || 2 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 23.5 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 23.5 +-------+-------+-------+-------+-------+---------------------- Vault maps used: Abyss:1: abyss_exit_lava, hangedman_abyss_monster_moat Abyss:2: evilmike_abyss_exit_15