Dungeon Crawl Stone Soup version 0.19-a0-1111-gcceb26a (webtiles) character file. 0 glosham the Skirmisher (level 1, -5/24 HPs) Began as an Ogre Abyssal Knight on Aug 10, 2016. Was a Follower of Lugonu. Slain by an ancient zyme (11 damage) ... on level 1 of the Abyss. The game lasted 00:00:53 (57 turns). glosham the Skirmisher (Ogre Abyssal Knight) Turns: 57, Time: 00:00:53 Health: -5/24 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 11 God: Lugonu [*.....] Gold: 18 SH: 0 Dex: 9 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +1 mace rCold . . . Gourm . b - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (gloves unavailable) SustAt . Harm . (boots unavailable) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: A: unfitting armour, tough skin 1 a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 18 gold pieces. Inventory: Hand Weapons a - a +1 mace (weapon) Armour b - a +0 robe (worn) Comestibles c - a bread ration Skills: - Level 4.0 Fighting * Level 2.6 Maces & Flails - Level 2.1 Dodging - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Welcome, glosham the Ogre Abyssal Knight. It is said that the Orb of Zot exists deep within this dungeon. Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found 6 gold pieces. Found a gateway leading deeper into the Abyss. Found 12 gold pieces. You see here 6 gold pieces. You now have 6 gold pieces. An ettin zombie comes into view. You see here 12 gold pieces. You now have 18 gold pieces (gained 12). An ancient zyme comes into view. The ancient zyme moves out of view. You feel yourself growing ill in the presence of the ancient zyme. A starcursed mass comes into view. A starcursed mass splits. The starcursed mass shrieks in your mind. You feel yourself growing ill in the presence of the ancient zyme. The ancient zyme hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The ancient zyme hits you! You die... #.### #..### .#..# X... .. ..##.. ..##..# ..# # ..##..#.#.#.## X.# .. ... .#..# ....#.###X#.... # ....##.#.##....#......# #..##.....#..###.# ### #..# .#....##.# #.........###.#x..# ...#.##.###...#@.# ..#. .. #......### #.#..##....#.... . #.#.#....#.. .#.#.#..####.... .#.. # # #.## # # .## ## ## .#.....# .. .. ..# You could see 2 starcursed masses and an ancient zyme. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Ogre Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 24/24 MP: 2/2 29 | Abyss:1 | Noticed an ettin zombie 49 | Abyss:1 | Noticed an ancient zyme 54 | Abyss:1 | Noticed a starcursed mass 57 | Abyss:1 | Slain by an ancient zyme Vault maps used: Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 58.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 58.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: