Dungeon Crawl Stone Soup version 0.19-a0-1168-g98094fc (webtiles) character file. 0 glosham the Skirmisher (level 1, -8/18 HPs) Began as a Merfolk Abyssal Knight on Aug 15, 2016. Was a Follower of Lugonu. Mangled by a small abomination (17 damage) ... on level 1 of the Abyss. The game lasted 00:01:05 (62 turns). glosham the Skirmisher (Merfolk Abyssal Knight) Turns: 62, Time: 00:01:05 Health: -8/18 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 11 God: Lugonu [*.....] Gold: 3 SH: 0 Dex: 13 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth +......... (no amulet) (no ring) (no ring) @: slowed, very slow A: change form in water, swift swim a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 3 gold pieces. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Skills: - Level 3.2 Fighting * Level 3.0 Polearms - Level 0.6 Armour - Level 2.6 Dodging - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Message History Welcome, glosham the Merfolk Abyssal Knight. It is said that the Orb of Zot exists deep within this dungeon. Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a scroll labeled LIFIXZI NERCHAC. Found a corrupted altar of Lugonu. Found a gateway leading out of the Abyss. Found a dagger. You see here a scroll labeled LIFIXZI NERCHAC. d - a scroll labeled LIFIXZI NERCHAC As you read the scroll labeled LIFIXZI NERCHAC, it crumbles to dust. You feel strangely unstable. You feel the power of the Abyss delaying your translocation! It was a scroll of teleportation. You are suddenly pulled into a different region of the Abyss! Found 3 gold pieces. Found 11 gold pieces. You see here 3 gold pieces. You now have 3 gold pieces. A guardian serpent and a small abomination come into view. The guardian serpent shouts! The guardian serpent casts a spell at you. The bolt of poison misses you. The small abomination moves out of view. The guardian serpent casts a spell at you. You feel yourself slow down. The guardian serpent coils itself and performs some mystic snake dance. The small abomination blinks! The small abomination hits you! Ouch! That really hurt! You hit the small abomination. The small abomination is lightly damaged. The small abomination hits you! Ouch! That really hurt! You die... # ##.....## .# ...#.#...... #.....####.. .. ##.#.....# ...# ####ยง...#....# ## #.......# ####.###S...#.# #......x#..#.## #..#..@####.# . #.......# ..... ####.$#.. #.. ... #.###..# . ..# #. .... ...### .. ..##. #. . ##. . . . You could see a guardian serpent and a small abomination. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Merfolk Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 57 | Abyss:1 | Noticed a small abomination 57 | Abyss:1 | Noticed a guardian serpent 62 | Abyss:1 | Mangled by a small abomination Vault maps used: Action || total -------------------------++------- Melee: Spear || 1 Use: Scroll || 1 Dodge: Dodged || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 64.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 64.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: