Dungeon Crawl Stone Soup version 0.19-a0-1170-g18f0c96 (webtiles) character file. 4 glosham the Skirmisher (level 1, -5/18 HPs) Began as a Mummy Abyssal Knight on Aug 16, 2016. Was a Follower of Lugonu. Splashed by a jelly's acid (10 damage) ... on level 3 of the Abyss. The game lasted 00:02:18 (157 turns). glosham the Skirmisher (Mummy Abyssal Knight) Turns: 157, Time: 00:02:18 Health: -5/18 AC: 0 Str: 15 XL: 1 Next: 58% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 17 SH: 0 Dex: 11 Spells: 0 memorised, 0 levels left rFire x . . SeeInvis . a - +1 hand axe rCold + . . Gourm . b - +0 leather armour rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth +......... (no amulet) (no ring) (no ring) @: corroded A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: Depart the Abyss, Renounce Religion You were on level 3 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 17 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Skills: - Level 3.0 Fighting - Level 1.5 Axes - Level 1.5 Armour - Level 0.7 Dodging + Level 1.0 Stealth - Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History You open the door. There is an open door here. You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. You open the door. You open the door. An ooze comes into view. A small abomination comes into view. There is an open door here. You hit the ooze. The ooze is heavily wounded. The ooze hits you. You barely miss the ooze. The ooze is heavily wounded. The ooze hits you. You hit the ooze. The ooze is severely wounded. The ooze misses you. You hit the ooze. You kill the ooze! Your Stealth skill increases to level 1! You open the door. There is an open door here. You open the door. You open the door. A jelly comes into view. The jelly quivers. You hit the jelly. Your hands burn! The jelly is moderately wounded. The jelly hits you but does no damage. x2 You hit the jelly. Your hands burn! The jelly is heavily wounded. The jelly hits you. You are splashed with acid! The acid corrodes you! The acid burns! Ouch! That really hurt! You die... +#+#+#'# ....# ## .'.+..#.... . #+#'# # ..# #.. +.'.+ +. #. .. #+#'#+# ..# ..#. +.'.+ +. ...# #'#' ##. #.# # +.+.+ .#. #.# #@#+# #.###.###. +.J.'.+ # #. . .. #+#+#+# ### # . #. #. #.# . # #.. # #.. #. You could see a jelly. Vanquished Creatures An ooze (Abyss:3) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Mummy Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 33 | Abyss:1 | Noticed a small abomination 66 | Abyss:2 | Noticed a giant orange brain 146 | Abyss:3 | Noticed a small abomination 151 | Abyss:3 | Reached skill level 1 in Stealth 155 | Abyss:3 | Noticed a jelly 157 | Abyss:3 | Splashed by a jelly's acid Vault maps used: Abyss:2: due_exit_kobolds Skill XL: | 1 | ---------------+----+----- Stealth | 1 | 1.0 Fighting | | 3.0 Axes | | 1.5 Armour | | 1.5 Dodging | | 0.7 Invocations | | 1.5 Action || total -------------------------++------- Melee: Hand axe || 6 Use: Scroll || 1 Armor: Leather armour || 2 Dodge: Dodged || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 52.3 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 52.3 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.3 Abyss | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.3 +-------+-------+-------+-------+-------+---------------------- Vault maps used: Abyss:2: due_exit_kobolds