Dungeon Crawl Stone Soup version 0.19.0-22-gd96e5fe (webtiles) character file. 0 glosham the Skirmisher (level 1, -1/14 HPs) Began as a Tengu Abyssal Knight on Nov 19, 2016. Was a Follower of Lugonu. Slain by a thrashing horror (15 damage) ... on level 1 of the Abyss. The game lasted 00:01:27 (126 turns). glosham the Skirmisher (Tengu Abyssal Knight) Turns: 126, Time: 00:01:27 Health: -1/14 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 12 God: Lugonu [*.....] Gold: 4 SH: 0 Dex: 13 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth +......... (no amulet) (no ring) (no ring) @: no status effects A: beak, talons 3 a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 4 gold pieces. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls d - a scroll of amnesia {unknown} Comestibles c - a bread ration Skills: - Level 3.0 Fighting - Level 2.1 Polearms - Level 2.1 Armour - Level 1.1 Dodging + Level 0.0 Stealth - Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Welcome, glosham the Tengu Abyssal Knight. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. You are suddenly pulled into a different region of the Abyss! Found 4 gold pieces. Found a scroll labeled RONOYDEYXT. You see here 4 gold pieces. You now have 4 gold pieces. You see here a scroll labeled RONOYDEYXT. d - a scroll labeled RONOYDEYXT An iron imp comes into view. A smoke demon comes into view. A quasit comes into view. The quasit gives a chilling moan. A thrashing horror comes into view. The thrashing horror barely misses you. x2 The thrashing horror barely misses you. The thrashing horror tramples you but does no damage. The thrashing horror roars! The thrashing horror tramples you! Ouch! That really hurt! You die... . #..... .. ##.###.... ... # ## #..#.....# ..# .. #. .##.##.#...##..##.. ##.. ...#.##.......... ..#.#.#..#.#......5. . ....#.#.....##..# .# ##.#X#..5...##..##..# #...@.#.#....5...... #.....###..#........... ...## #...##..##..# ..# . #.###.##.# .# ## ## ## ## You could see a thrashing horror and a quasit. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Tengu Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 14/14 MP: 3/3 53 | Abyss:1 | Noticed an iron imp 60 | Abyss:1 | Noticed a smoke demon 118 | Abyss:1 | Noticed a quasit 122 | Abyss:1 | Noticed a thrashing horror 126 | Abyss:1 | Slain by a thrashing horror Action || total -------------------------++------- Armor: Leather armour || 1 Dodge: Dodged || 3 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 129.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 129.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: