Dungeon Crawl Stone Soup version 0.20-a0-492-g6327889 (webtiles) character file. 0 glosham the Skirmisher (level 1, 13/18 HPs) Began as a Barachian Abyssal Knight on Jan 16, 2017. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:01:24 (70 turns). glosham the Skirmisher (Barachian Abyssal Knight) Turns: 70, Time: 00:01:25 Health: 13/18 AC: 4 Str: 10 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 10 God: Lugonu [......] Gold: 45 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 falchion rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . e - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.0/turn (no ring) (no ring) @: slow A: swims, slowness 1, strong legs 1 a: Hop, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 45 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) e - a +0 helmet (worn) Scrolls d - a scroll of identify Comestibles c - a bread ration Skills: - Level 3.2 Fighting - Level 2.1 Long Blades - Level 2.1 Armour - Level 1.0 Dodging * Level 0.0 Stealth - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can swim through water. You cover ground slowly. You can hop short distances. Message History Welcome, glosham the Barachian Abyssal Knight. Will you prevail where others failed? Will you find the Orb of Zot? Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found 12 gold pieces. You see here 12 gold pieces. You now have 12 gold pieces. Found a gateway leading out of the Abyss. Found a scroll labeled DUTSUM IKLING. Found a helmet. You see here a scroll labeled DUTSUM IKLING. d - a scroll labeled DUTSUM IKLING You see here a helmet. e - a helmet Wear which item? (? for menu, Esc to quit) You finish putting on your +0 helmet. Found a gateway leading deeper into the Abyss. There is a gateway leading deeper into the Abyss here. As you read the scroll labeled DUTSUM IKLING, it crumbles to dust. It is a scroll of identify. You don't have any unidentified items. You plunge deeper into the Abyss. Found a scroll of identify and 33 gold pieces. Found a corrupted altar of Lugonu. You see here a scroll of identify. d - a scroll of identify You see here 33 gold pieces. You now have 45 gold pieces (gained 33). Found a shimmering altar of Xom. A starcursed mass comes into view. The starcursed mass shrieks in your mind. You pass through the gate. You can no longer depart the Abyss at will. Found a dagger. There is a staircase leading out of the dungeon here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . #### . # #### #.#.#.#.#.#.# #.#.#.#.#.# #.#.≈≈≈≈≈)#.# #.#≈...≈#.# #.≈...≈.# #≈.@.≈# #.≈≈≈≈≈.# #.#.#.#.#.# #.#.#.#.#.#.# ## # . ## .# .. ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Barachian Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 42 | Abyss:2 | Found a corrupted altar of Lugonu. 67 | Abyss:2 | Found a shimmering altar of Xom. 68 | Abyss:2 | Noticed a starcursed mass 69 | D:1 | Escaped the Abyss 70 | D:1 | Quit the game Vault maps used: D:1: ncdulo_watergridlock, st_stairs_12, minmay_misc_feat_more_columns Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Scroll || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 22.7 Dungeon | 2.9 | 2.9 | 0.0 | 0.0 | 0.0 | 2.0 Abyss | 97.1 | 97.1 | 0.0 | 0.0 | 0.0 | 33.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: ncdulo_watergridlock, st_stairs_12, minmay_misc_feat_more_columns