Dungeon Crawl Stone Soup version 0.20-a0-494-gf50ee04 (webtiles) character file. 0 glosham the Skirmisher (level 1, -8/18 HPs) Began as a Barachian Abyssal Knight on Jan 17, 2017. Was a Follower of Lugonu. Mangled by an Executioner (20 damage) ... on level 1 of the Abyss. The game lasted 00:01:10 (47 turns). glosham the Skirmisher (Barachian Abyssal Knight) Turns: 47, Time: 00:01:11 Health: -8/18 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 10 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 falchion rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) (no ring) @: can't hop, slow A: swims, slowness 1, strong legs 1 a: Hop, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Skills: - Level 3.2 Fighting - Level 2.1 Long Blades - Level 2.1 Armour - Level 1.0 Dodging * Level 0.0 Stealth - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You can swim through water. You cover ground slowly. You can hop short distances. Message History Welcome, glosham the Barachian Abyssal Knight. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found a scroll labeled OCIENE DEGAZUI. Found a gateway leading out of the Abyss. You see here a scroll labeled OCIENE DEGAZUI. d - a scroll labeled OCIENE DEGAZUI An Executioner comes into view. The Executioner gives a hideous shriek! As you read the scroll labeled OCIENE DEGAZUI, it crumbles to dust. It is a scroll of identify. You don't have any unidentified items. Hop to where? Press: ? - help, Dir - move target cursor Boing! The Executioner closely misses you. The Executioner hits you. x2 The Executioner gestures at you. You barely resist. The Executioner gestures. The Executioner seems to speed up. The Executioner hits you!! Ouch! That really hurt! You die... .# .. #. .. ..## #. .#.###.. ...#... # #.####...#.##.## ........ยง#..... .# #.@##..##### #......#1.##....# ...##..#..#.#...# . #.#...#...# .####...## #. ####..# # #...##..# # ##.. ..#.#.. ##......#. You could see an Executioner. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Barachian Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 38 | Abyss:1 | Noticed an Executioner 47 | Abyss:1 | Mangled by an Executioner Vault maps used: Action || total -------------------------++------- Abil: Hop || 1 Use: Scroll || 1 Dodge: Dodged || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 51.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 51.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: