Dungeon Crawl Stone Soup version 0.20-a0-494-gf50ee04 (webtiles) character file. 0 glosham the Skirmisher (level 1, -6/18 HPs) Began as a Barachian Abyssal Knight on Jan 17, 2017. Was a Follower of Lugonu. Mangled by a starcursed mass (12 damage) ... on level 1 of the Abyss. The game lasted 00:01:10 (45 turns). glosham the Skirmisher (Barachian Abyssal Knight) Turns: 45, Time: 00:01:10 Health: -6/18 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 10 God: Lugonu [*.....] Gold: 12 SH: 0 Dex: 10 Spells: 0/0 levels left rFire + . . SeeInvis . a - +1 falchion rCold + . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois + Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr + Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) (no ring) @: resistant, can't hop, slow A: swims, slowness 1, strong legs 1 a: Hop, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 12 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Potions d - 2 potions of resistance Comestibles c - a bread ration Skills: - Level 3.2 Fighting - Level 2.1 Long Blades - Level 2.1 Armour - Level 1.0 Dodging * Level 0.0 Stealth - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You can swim through water. You cover ground slowly. You can hop short distances. Message History Welcome, glosham the Barachian Abyssal Knight. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found a gateway leading out of the Abyss. Hop to where? Press: ? - help, Dir - move target cursor Boing! Unknown command. Found 3 lumpy orange potions. You see here 3 lumpy orange potions. d - 3 lumpy orange potions A starcursed mass splits. A chorus of shrieks assaults your mind. A starcursed mass splits. It was a potion of resistance. You feel protected. A starcursed mass splits. x2 A starcursed mass splits. A starcursed mass splits. A chorus of shrieks assaults your mind. A starcursed mass splits. Found 12 gold pieces. You see here 12 gold pieces. You now have 12 gold pieces. The starcursed mass engulfs you! Ouch! That really hurt! You die... .# .# ..# ###..# ##@#..# ##.##.X.#.# #.....#X.# ##.#####.##..# ..# #..#X.#.#..# ..###..XX# . .. #.###.##...# # . #XX#. ... .#...XX##. #.. You could see 2 starcursed masses. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Barachian Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 23 | Abyss:1 | Noticed a starcursed mass 45 | Abyss:1 | Mangled by a starcursed mass Vault maps used: Action || total -------------------------++------- Abil: Hop || 1 Use: Potion || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 47.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 47.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: