Dungeon Crawl Stone Soup version 0.20-a0-540-ge6d1839 (webtiles) character file. 17 glosham the Ducker (level 2, -1/16 HPs) Began as a Deep Elf Gladiator on Jan 30, 2017. Slain by a worm (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:41 (196 turns). glosham the Ducker (Deep Elf Gladiator) Turns: 196, Time: 00:03:42 Health: -1/16 AC: 4 Str: 11 XL: 2 Next: 44% Magic: 4/4 EV: 13 Int: 12 God: Gold: 42 SH: 0 Dex: 16 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 quarterstaff rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (shield currently unavailable) rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons a - a +0 quarterstaff (weapon) Missiles d - 2 throwing nets (quivered) i - 9 poisoned needles Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls g - a scroll of teleportation {unknown} k - 2 scrolls of enchant armour {unknown} Potions e - a potion of might {unknown} j - a potion of haste {unknown} Comestibles f - 2 bread rations h - a chunk of flesh Skills: - Level 1.5 Fighting - Level 3.0 Staves - Level 2.0 Throwing - Level 3.6 Dodging * Level 3.0 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Your Stealth skill increases to level 3! You now have 18 gold pieces. Found a bread ration. You see here 9 poisoned needles. i - 9 poisoned needles f - 2 bread rations (gained 1) There is an open door here. Found 2 scrolls labeled DAEPLALLIE. Found 11 gold pieces. Found a silvery potion. You now have 29 gold pieces (gained 11). j - a silvery potion k - 2 scrolls labeled DAEPLALLIE Found 13 gold pieces. Found a stone staircase leading down. You now have 42 gold pieces (gained 13). There is a stone staircase leading down here. You climb downwards. A worm comes into view. Found a mace and 8 gold pieces. There is a stone staircase leading up here. You sock the worm! The worm is heavily wounded. The worm barely misses you. You hit the worm but do no damage. The worm is moderately wounded. You hit the worm. The worm is heavily wounded. The worm bites you! Ouch! That really hurt! You hit the worm. The worm is heavily wounded. You hit the worm. The worm is almost dead. The worm barely misses you. You hit the worm. The worm is almost dead. The worm bites you! Ouch! That really hurt! You die... #.# #.# #.# #.# #.# #.# #$# #w# #@####.## #.<.....# ####....). ...## .... ### You could see a worm. Vanquished Creatures A gnoll (D:1) A dart slug (D:1) 2 hobgoblins (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Deep Elf Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 84 | D:1 | Reached skill level 1 in Stealth 89 | D:1 | Reached skill level 2 in Stealth 89 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/4 106 | D:1 | Reached skill level 3 in Stealth 196 | D:2 | Slain by a worm Vault maps used: D:1: dpeg_arrival_court D:2: grunt_ministairs_2 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 3 | 3.0 Fighting | | 1.5 Staves | | 3.0 Throwing | | 2.0 Dodging | | 3.6 Action || total -------------------------++------- Melee: Quarterstaff || 18 Throw: Throwing net || 1 Use: Scroll || 1 Stab: Held in net/web || 1 Armor: Leather armour || 2 Dodge: Dodged || 6 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 89.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 89.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 12.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 12.5 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_court D:2: grunt_ministairs_2