Dungeon Crawl Stone Soup version 0.21-a0-201-g8501b10 (webtiles) character file. 0 glosham the Skirmisher (level 1, -16/19 HPs) Began as a Gnoll Abyssal Knight on Aug 18, 2017. Was a Follower of Lugonu. Demolished by a large abomination (30 damage) ... on level 1 of the Abyss. The game lasted 00:02:18 (127 turns). glosham the Skirmisher (Gnoll Abyssal Knight) Turns: 127, Time: 00:02:19 Health: -16/19 AC: 3 Str: 7 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 7 God: Lugonu [*.....] Gold: 11 SH: 0 Dex: 7 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: unchanging attributes, fangs 1, strong nose a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 11 gold pieces. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Skills: - Level 4.0 Fighting - Level 2.6 Polearms - Level 2.6 Armour - Level 1.3 Dodging * Level 0.0 Stealth - Level 2.4 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations Your physical attributes are unchanging. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Welcome, glosham the Gnoll Abyssal Knight. It is said that the Orb of Zot exists deep within this dungeon. Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. A small abomination comes into view. An earth elemental comes into view. Found 11 gold pieces. You see here 11 gold pieces. You now have 11 gold pieces. A starcursed mass comes into view. The raiju barks! The raiju bursts into living lightning! The living lightning hits you! The raiju blinks! x2 A large abomination comes into view. Found 17 poisoned needles. The large abomination hits you!! Ouch! That really hurt! You die... #.##.# ..##. .# #.#.#. #..#.## #...#....#..# . .#.#.#....... . # ##X.....#. #......#.. #.......... ##X..#.#.#( #@#X##..## ####.. ## .... ...#.# ..# # .. .## You could see 2 large abominations. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Gnoll Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 19/19 MP: 2/2 42 | Abyss:1 | Noticed a small abomination 48 | Abyss:1 | Noticed an earth elemental 63 | Abyss:1 | Noticed a starcursed mass 76 | Abyss:1 | Noticed a raiju 83 | Abyss:1 | Noticed a large abomination 125 | Abyss:1 | Noticed a large abomination 127 | Abyss:1 | Demolished by a large abomination Vault maps used: Abyss:1: evilmike_abyss_exit_10 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 129.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 129.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: Abyss:1: evilmike_abyss_exit_10