Dungeon Crawl Stone Soup version 0.21-a0-265-gb353147 (webtiles) character file. 0 glosham the Skirmisher (level 1, -1/14 HPs) Began as a Kobold Abyssal Knight on Sept 12, 2017. Was a Follower of Lugonu. Slain by a raiju (9 damage) ... on level 1 of the Abyss. The game lasted 00:01:32 (86 turns). glosham the Skirmisher (Kobold Abyssal Knight) Turns: 86, Time: 00:01:32 Health: -1/14 AC: 3 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 14 Int: 17 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 short sword rCold . . . Gourm . (shield restricted) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn d - +4 ring of intelligence MPRegen 0.08/turn (no ring) @: no status effects A: carnivore 3 a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 short sword (weapon) Armour b - a +0 leather armour (worn) Jewellery d - a +4 ring of intelligence (left hand) Comestibles c - a meat ration Skills: - Level 3.2 Fighting - Level 2.6 Short Blades - Level 0.7 Armour - Level 2.4 Dodging * Level 0.0 Stealth - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are carnivorous and can eat meat at any time. Message History Welcome, glosham the Kobold Abyssal Knight. Will you prevail where others failed? Will you find the Orb of Zot? Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. A raiju comes into view. An apocalypse crab comes into view. An iron imp comes into view. The iron imp shouts! Found a scratched cabochon ring. You see here a scratched cabochon ring. d - a scratched cabochon ring Put on which piece of jewellery? (? for menu, Esc to quit) You feel clever. d - a +4 ring of intelligence (left hand) A hell hound and a large abomination come into view. Found 10 gold pieces. The hell hound barely misses you. The raiju bites you. The raiju shocks you! Ouch! That really hurt! You die... ..##....###. #........ # # .#...#.. #........ #. #...#...##....... .....##..#........... #.##..#.#..#.....# #.#.#......#5.....##.. .. ######.#.#......... ## ....#.##.##........ #...@#h...X..... ##...h##.......$ ###...#........ #.#.#h....... .#..... .# .. . ..#.. .# . # . ...... .#. .. You could see a raiju and an iron imp. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Kobold Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 14/14 MP: 2/2 43 | Abyss:1 | Noticed a raiju 48 | Abyss:1 | Noticed an apocalypse crab 70 | Abyss:1 | Noticed an iron imp 81 | Abyss:1 | Noticed a large abomination 81 | Abyss:1 | Noticed a hell hound 86 | Abyss:1 | Slain by a raiju Vault maps used: Action || total -------------------------++------- Dodge: Dodged || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 86 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 86.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 86.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: