Dungeon Crawl Stone Soup version 0.22-a0-15-g4f60a598d5 (webtiles) character file. 21 glosham the Ducker (level 2, -2/26 HPs) Began as a Gnoll Gladiator on Jan 2, 2018. Slain by a worm (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:06 (93 turns). glosham the Ducker (Gnoll Gladiator) Turns: 93, Time: 00:02:06 Health: -2/26 AC: 4 Str: 16 XL: 2 Next: 83% Magic: 2/2 EV: 16 Int: 10 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... i - amulet of inaccuracy (curse) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles d - 3 throwing nets (quivered) h - 23 bolts Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery e - an uncursed amulet of the gourmand i - a cursed amulet of inaccuracy (around neck) Comestibles f - a ration Skills: + Level 4.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 6.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Slings + Level 0.5 Bows + Level 0.5 Crossbows + Level 4.5 Throwing + Level 0.5 Armour + Level 6.5 Dodging + Level 0.5 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 0.5 Spellcasting + Level 0.3 Conjurations + Level 0.3 Hexes + Level 0.3 Charms + Level 0.3 Summonings + Level 0.3 Necromancy + Level 0.3 Translocations + Level 0.3 Transmutations + Level 0.3 Fire Magic + Level 0.3 Ice Magic + Level 0.3 Air Magic + Level 0.3 Earth Magic + Level 0.3 Poison Magic + Level 0.6 Invocations + Level 0.5 Evocations You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History The adder bites you but does no damage. You slash the adder! You kill the adder! Found a dented garnet amulet. You see here a dagger. There is a stone staircase leading down here. You see here a dented garnet amulet. i - a dented garnet amulet Put on which piece of jewellery? (? for menu, Esc to quit) You remove your amulet of the gourmand. Oops, that amulet feels deathly cold. i - a cursed amulet of inaccuracy (around neck) As you read the scroll labeled YNUCZU VEAQITI, it crumbles to dust. You feel aware of your surroundings. You sensed 1 altar. It was a scroll of magic mapping. A worm comes into view. You barely miss the worm. You closely miss the worm. The worm bites you! You hit the worm. The worm is lightly wounded. The worm bites you. You barely miss the worm. Your bite misses the worm. The worm is lightly wounded. The worm bites you. You barely miss the worm. You hit the worm. The worm is moderately wounded. The worm bites you but does no damage. You hit the worm but do no damage. The worm is moderately wounded. The worm barely misses you. You closely miss the worm. The worm is lightly wounded. You hit the worm. The worm is heavily wounded. The worm bites you. You closely miss the worm. You bite the worm. The worm is heavily wounded. The worm bites you! You die... ************ ,,,,,,**,,,********************** ,,,,,,**,*,,,,,,,,,,,,,,,,,,,,,,, ****,,**,,,*******,*******,****** *,,,,,,,,,,,****,**** *,* *,,,**,,,,,,,,,,,,,∆* *,* *,,,**,****#####,**,****,* *,,,****,,,#.w.####,,,,,,*** *,>,,***,**,*#@##.##***,,,,* *,,,**_**,**∆##....###*,**,* *,,,***,**,**,###....#*,**,* ***,,,****,,***,,##....#*,**,**** ,,,,,,,,,#########.....#*,#...,,, ,,,,,,,,,..............#*,....,,, ,,,,,,,,,*######.......##*#..#*** ***,,,*,,* #........###..# * *,,,*,,* #....>....##..# You could see a worm. Vanquished Creatures 2 adders (D:2) A hobgoblin (D:1) 2 kobolds 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Gnoll Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 50 | D:2 | Noticed a worker ant 57 | D:2 | Reached XP level 2. HP: 26/26 MP: 2/2 93 | D:2 | Slain by a worm Vault maps used: D:1: dpeg_arrival_rooms_b D:2: marbit_many_paths Action || total -------------------------++------- Melee: War axe || 25 Bite || 2 Use: Scroll || 1 Armor: Leather armour || 3 Dodge: Dodged || 16 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 30 | 0.0 | 0 | 5 | 0.0 | 93 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 3 | 0.0 | 0 | 2 | 0.0 | 45 D:2 | 0 | 27 | 0.0 | 0 | 3 | 0.0 | 48 +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 46.5 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 46.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_rooms_b D:2: marbit_many_paths