Dungeon Crawl Stone Soup version 0.23-a0-393-g6e9e0f2070 (webtiles) character file. 0 glosham the Skirmisher (level 1, -11/14 HPs) Began as a Tengu Abyssal Knight on Oct 31, 2018. Was a Follower of Lugonu. Mangled by an angel ... wielding a +2 sacred scourge of holy wrath (25 damage) ... on level 1 of the Abyss. The game lasted 00:00:57 (47 turns). glosham the Skirmisher (Tengu Abyssal Knight) Turns: 47, Time: 00:00:57 Health: -11/14 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 12 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: glowing A: beak, talons 3 a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: - Level 3.0 Fighting - Level 2.1 Axes - Level 2.1 Armour - Level 1.1 Dodging * Level 0.0 Stealth - Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Welcome, glosham the Tengu Abyssal Knight. A terrible geas has sent you after the Orb of Zot. What a horrible night to Lugonu says: Depart the Abyss and spread corruption, my servant! Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. You enter the shallow water. Moving in this stuff is going to be slow. An angel comes into view. It is wielding a +2 sacred scourge of holy wrath. The angel shouts! You enter the shallow water. Moving in this stuff is going to be slow. The angel hits you with a +2 sacred scourge of holy wrath!! Ouch! That really hurt! You die... .. .. .. #.# ##.# #.# #.. ....... ...###.. ...... ....#..# ..# ..# .......##.. #.. #....#.###... #.@##...# #A♣≈...# ##≈≈≈#..### #.≈≈≈#.#..# ##≈≈≈..#.### #..≈≈≈#.#...# #§#.≈≈≈.##.. # .##..≈≈♣##.#..# #.≈≈≈≈≈≈#..##..##..# You could see an angel. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Tengu Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 14/14 MP: 3/3 41 | Abyss:1 | Noticed an angel 47 | Abyss:1 | Mangled by an angel Vault maps used: Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 47.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 47.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: