Dungeon Crawl Stone Soup version 0.23-a0-393-g6e9e0f2070 (webtiles) character file. 0 glosham the Skirmisher (level 1, -6/14 HPs) Began as a Tengu Abyssal Knight on Oct 31, 2018. Was a Follower of Lugonu. Mangled by a worldbinder (7 damage) ... on level 1 of the Abyss. The game lasted 00:00:52 (67 turns). glosham the Skirmisher (Tengu Abyssal Knight) Turns: 67, Time: 00:00:52 Health: -6/14 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 12 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: beak, talons 3 a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: - Level 3.0 Fighting - Level 2.1 Axes - Level 2.1 Armour - Level 1.1 Dodging * Level 0.0 Stealth - Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Welcome, glosham the Tengu Abyssal Knight. You hear a witch cackle, and suddenly arrive in the dungeon. If you don't find Lugonu says: Depart the Abyss and spread corruption, my servant! Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found a gateway leading out of the Abyss. Found a hand axe. A worldbinder comes into view. The worldbinder calls forth creatures from the Orcish Mines! The worldbinder hits you but does no damage. The worldbinder barely misses you. The worldbinder hits you. The worldbinder completely misses you. You hit the orc priest but do no damage. You claw the orc priest, but do no damage. You peck the orc priest, but do no damage. You hit the worldbinder. The worldbinder calls forth creatures from the Orcish Mines! The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The worldbinder hits you! Ouch! That really hurt! You die... ##### #.#.# ### ##.@##..# #..###..xo....# #......#..###.. ###.#...###h#..# ###.###.#. .#.## #. .#..##.# .# # # #.#....## ## #.. #.)..##### ## ### #.# . .#### # You could see a worldbinder, a warg and an orc priest. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Tengu Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 14/14 MP: 3/3 63 | Abyss:1 | Noticed a worldbinder 66 | Abyss:1 | Noticed an orc priest 67 | Abyss:1 | HP: 1/14 [orc priest/divine providence[a worldbinder] (11)] 67 | Abyss:1 | Mangled by a worldbinder Vault maps used: Action || total -------------------------++------- Melee: Hand axe || 1 Kick || 1 Peck || 1 Armor: Leather armour || 1 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 67.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 67.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: