Dungeon Crawl Stone Soup version 0.23-a0-402-g64599a10a2 (webtiles) character file. 0 glosham the Skirmisher (level 1, -6/14 HPs) Began as a Tengu Abyssal Knight on Nov 4, 2018. Was a Follower of Lugonu. Mangled by a small abomination (20 damage) ... on level 1 of the Abyss. The game lasted 00:00:50 (42 turns). glosham the Skirmisher (Tengu Abyssal Knight) Turns: 42, Time: 00:00:50 Health: -6/14 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 12 God: Lugonu [*.....] Gold: 21 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: beak, talons 3 a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 21 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: - Level 3.0 Fighting - Level 2.1 Long Blades - Level 2.1 Armour - Level 1.1 Dodging * Level 0.0 Stealth - Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Welcome, glosham the Tengu Abyssal Knight. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Lugonu says: Depart the Abyss and spread corruption, my servant! Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found a robe. Found 9 poisoned needles. Found 21 gold pieces. Found two gateways leading deeper into the Abyss. You see here 9 gold pieces. You now have 9 gold pieces. You see here 12 gold pieces. You now have 21 gold pieces (gained 12). Found a scroll labeled KESEUR SURPHU. There is a gateway leading deeper into the Abyss here. A worldbinder comes into view. The worldbinder calls forth creatures from the Crypt! Found 15 gold pieces. The worldbinder calls forth creatures from the Crypt! The shadow slips into darkness. The shadow flickers and vanishes! There is a gateway leading deeper into the Abyss here. The small abomination hits you!! Ouch! That really hurt! You die... ≈≈...# ##. ##..##...... ≈....###... #..##...... . ....#.....#........ . ≈ ................. ... #≈≈....#.....#... ...... #≈≈.. ###... #.. ....... #≈ . # ##x###.......... .≈♣.. ##..x##......... .≈≈≈ .#....@#..##... . ..≈ ........>...## ..... # ≈ ...#.....#...W..... ≈..###...##....?..... ≈.# ##.###........ . ≈. #... # ........ #... # ........ ..... .. ..... . .#. # .##. ... You could see a worldbinder, a wraith and a small abomination. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Tengu Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 14/14 MP: 3/3 25 | Abyss:1 | Noticed a small abomination 29 | Abyss:1 | Noticed a worldbinder 32 | Abyss:1 | Noticed a wraith 36 | Abyss:1 | Noticed a wraith 36 | Abyss:1 | Noticed a shadow 41 | Abyss:1 | Noticed a wraith 42 | Abyss:1 | Mangled by a small abomination Vault maps used: Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 42.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 42.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: