Dungeon Crawl Stone Soup version 0.23-a0-404-g0063841da3 (webtiles) character file. 16 glosham the Skirmisher (level 2, -18/19 HPs) Began as a Tengu Abyssal Knight on Nov 5, 2018. Was a Follower of Lugonu. Demolished by a lorocyproca (20 damage) ... on level 3 of the Abyss. The game lasted 00:05:45 (164 turns). glosham the Skirmisher (Tengu Abyssal Knight) Turns: 164, Time: 00:05:46 Health: -18/19 AC: 3 Str: 12 XL: 2 Next: 54% Magic: 4/4 EV: 11 Int: 12 God: Lugonu [*.....] Gold: 14 SH: 0 Dex: 13 Spells: 1/1 levels left rFire . . . SeeInvis . a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: confused, non-regenerating, diseased A: beak, talons 3 a: Depart the Abyss, Renounce Religion You were on level 3 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 14 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Wands d - a wand of flame (1) e - a wand of disintegration (12) Comestibles c - a ration Skills: - Level 3.0 Fighting - Level 2.1 Long Blades - Level 2.1 Armour - Level 1.1 Dodging * Level 2.3 Stealth - Level 1.5 Invocations You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History You feel yourself growing ill in the presence of the ancient zyme. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Disintegrate Press: ? - help, Shift-Dir - straight line, f - ancient zyme Aim: an ancient zyme (hasn't noticed you, chance to defeat MR: 30%) Okay, then. A wretched star comes into view. A worldbinder comes into view. A starcursed mass comes into view. The starcursed mass moves out of view. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Disintegrate Press: ? - help, Shift-Dir - straight line, f - worldbinder Aim: a worldbinder (hasn't noticed you, chance to defeat MR: 30%) Okay, then. You are starting to lose your buoyancy. You feel yourself growing ill in the presence of the ancient zyme. A starcursed mass comes into view. You feel ill. You float gracefully downwards. You feel ill. An iron imp comes into view. An ancient zyme comes into view. The iron imp shouts! You hear a chilling moan. The iron imp hits you. You hear a chilling moan. The iron imp hits you. * * * LOW HITPOINT WARNING * * * A glowing orange brain comes into view. The glowing orange brain turns its attention towards you. The glowing orange brain pulsates. You are confused. You aren't carrying any potions. Unknown command. The iron imp barely misses you. Something hits you but does no damage. Something hits you!! Ouch! That really hurt! You die... #...###.##.##. ... ### ...#.## #..#.. ##.###..##.## # ... #.....###...##.#..## #§...##.#.. # .... .#####.###...#.. ..# . .........##.x.#..###. .... ###..#..5..G.....#.. . .. #..#..§.@.##...... . ##..####....##.#.##. ..# . #...#.# ##.# . # #.###.# # ... #. # # . .. . #.# .. ## .. . You could see a glowing orange brain, an ancient zyme and an iron imp. Vanquished Creatures A small abomination (Abyss:2) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Tengu Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 14/14 MP: 3/3 48 | Abyss:2 | Reached skill level 2 in Stealth 48 | Abyss:2 | Reached XP level 2. HP: 5/19 MP: 4/4 68 | Abyss:2 | Noticed a sixfirhy 103 | Abyss:3 | Noticed an ancient zyme 109 | Abyss:3 | Noticed a wretched star 111 | Abyss:3 | Noticed a worldbinder 127 | Abyss:3 | Noticed a starcursed mass 138 | Abyss:3 | Noticed a starcursed mass 153 | Abyss:3 | Noticed an ancient zyme 159 | Abyss:3 | Noticed a glowing orange brain 164 | Abyss:3 | Demolished by a lorocyproca Vault maps used: Abyss:3: doesnt_abyss_rune_brain_food Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.3 Fighting | | 3.0 Long Blades | | 2.1 Armour | | 2.1 Dodging | | 1.1 Invocations | | 1.5 Action || total -------------------------++------- Evoke: Wand || 11 Use: Scroll || 2 Potion || 1 Armor: Leather armour || 1 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 23 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Abyss:2 | 23 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 2.4 | 0.0 | 54.7 Abyss | 100.0 | 100.0 | 0.0 | 2.4 | 0.0 | 54.7 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.7 Abyss | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.7 +-------+-------+-------+-------+-------+---------------------- Vault maps used: Abyss:3: doesnt_abyss_rune_brain_food