Dungeon Crawl Stone Soup version 0.23-a0-417-gf02c810438 (webtiles) character file.

0 glosham the Ducker (level 1, -9/10 HPs)
             Began as a Felid Abyssal Knight on Nov 10, 2018.
             Was a Follower of Lugonu.
             Mangled by a sixfirhy (11 damage)
             ... summoned by a glowing orange brain
             ... on level 2 of the Abyss.
             The game lasted 00:01:27 (57 turns).

glosham the Ducker (Felid Abyssal Knight)             Turns: 57, Time: 00:01:27

Health: -9/10      AC:  1    Str:  8      XL:     1   Next: 0%
Magic:  3/3        EV: 18    Int: 13      God:    Lugonu [*.....]
Gold:   0          SH:  0    Dex: 14 (15) Spells: 0/0 levels left
                                          Lives:  0   Deaths: 0

rFire    . . .     SeeInvis +     - Unarmed
rCold    . . .     Gourm    .   (shield unavailable)
rNeg     . . .     Faith    .   (armour unavailable)
rPois    .         Spirit   .   (helmet unavailable)
rElec    .         Reflect  .   (cloak unavailable)
rCorr    .         Harm     .   (gloves unavailable)
MR       .....                  (boots unavailable)
Stlth    ++........             (no amulet)
HPRegen  0.03/turn              (no ring)
MPRegen  0.08/turn              (no ring)

@: quick
A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3,
see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws
a: Depart the Abyss, Renounce Religion


You were on level 2 of the Abyss.
You worshipped Lugonu.
Lugonu was aware of your devotion.
You were not hungry.

You visited 0 branches of the dungeon, and saw 0 of its levels.
You visited the Abyss 1 time.

Inventory:

Comestibles
 a - a ration


   Skills:
 - Level 3.0 Fighting
 - Level 3.2 Dodging
 * Level 2.0 Unarmed Combat
 - Level 1.7 Invocations


You couldn't memorise any spells.
You didn't know any spells.
Your spell library was empty.

Dungeon Overview and Level Annotations

Branches:
Dungeon (0/15)            

Altars:


Innate Abilities, Weirdness & Mutations

You cannot wear armour.
You are incapable of wielding weapons or throwing items.
Your paws allow you to move quietly. (Stealth)
You have sharp claws.
You have razor-sharp teeth.
You have supernaturally acute eyesight. (SInv)
You are carnivorous and can eat meat at any time.
You cover ground quickly.
You are covered in fur. (AC +1)
You have a slow metabolism.
Your sharp claws are effective at attacking unaware monsters.


Message History

The glowing orange brain is lightly wounded.
You scratch the glowing orange brain.
The glowing orange brain is lightly wounded.
The glowing orange brain pulsates.
Something tries to feed on your intellect!
You barely miss the glowing orange brain.
The glowing orange brain is lightly wounded.
You scratch the glowing orange brain.
The glowing orange brain is lightly wounded.
The glowing orange brain pulsates.
The quasit barely misses you. x2; The quasit completely misses you.
You barely miss the glowing orange brain.
The glowing orange brain is lightly wounded.
The quasit closely misses you. The quasit claws you. The quasit misses you.
You scratch the glowing orange brain.
The glowing orange brain is lightly wounded.
The quasit misses you. The quasit claws you.
You feel clumsy.
The quasit completely misses you.
The glowing orange brain pulsates.
The glowing orange brain radiates an aura of fear!
You are terrified of the glowing orange brain!
You attempt to attack the glowing orange brain, but flinch away in fear!
The quasit bites you. The quasit closely misses you.
The quasit barely misses you.
You scratch the glowing orange brain.
The glowing orange brain is lightly wounded.
The quasit completely misses you. The quasit closely misses you.
The quasit barely misses you.
You scratch the glowing orange brain.
The glowing orange brain is lightly wounded.
The quasit barely misses you. The quasit misses you.
The quasit closely misses you. The quasit misses you.
The quasit barely misses you. The quasit misses you.
You are no longer terrified.
The sixfirhy closely misses you. x3; The sixfirhy hits you.
* * * LOW HITPOINT WARNING * * *
The sixfirhy shocks you!
Ouch! That really hurt!
You die...

..  .   #.#
 ...#. ...
  .( #.###
##  ...#.
 #.  #...#  ##
#.. .#.#####.#
 #..#.#.##G5#
   ##....@#.Z###
 #. #.#..#3##..#
 .  .#..##.#. .#
   ...###... # #
  #.......### .#
 #...# ...     .
 #..   #..    ..
       .#.     .
      .#        .


You could see a glowing orange brain, a sixfirhy and a quasit.


Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | Abyss:1  | glosham the Felid Abyssal Knight began the quest for the
                  | Orb.
     0 | Abyss:1  | Reached XP level 1. HP: 10/10 MP: 3/3
     6 | Abyss:2  | Found a corrupted altar of Lugonu.
    31 | Abyss:2  | Noticed a glowing orange brain
    51 | Abyss:2  | Noticed a sixfirhy
    51 | Abyss:2  | Noticed a storm dragon zombie
    51 | Abyss:2  | Noticed a quasit
    57 | Abyss:2  | Mangled by a sixfirhy

Vault maps used:
Abyss:1:  hangedman_abyss_lost_library
Abyss:2:  hangedman_relentless_pull

Action                   || total
-------------------------++-------
Melee: Unarmed           ||    11
  Use: Scroll            ||     1
Dodge: Dodged            ||    21

Table legend:
 A = Non-vault XP
 B = Vault XP
 C = Vault XP percentage of total XP
 D = Non-vault monster count
 E = Vault monster count
 F = Vault count percentage of total count

                 A         B        C        D         E        F   
            +---------+---------+-------+---------+---------+-------
      Total |       0 |       0 |  N/A  |       0 |       0 |  -nan
            +---------+---------+-------+---------+---------+-------
            +---------+---------+-------+---------+---------+-------

Table legend:
 A = Turns spent in this place as a percentage of turns spent in the
     entire game.
 B = Non-inter-level travel turns spent in this place as a percentage of
     non-inter-level travel turns spent in the entire game.
 C = Inter-level travel turns spent in this place as a percentage of
     turns spent in this place.
 D = Turns resting spent in this place as a percentage of non-inter-level
     travel turns spent in this place.
 E = Turns spent auto-exploring this place as a percentage of
     non-inter-level travel turns spent in this place.
 F = Non-inter-level travel turns spent in this place divided by the
     number of levels of this place that you've seen.

                   A       B       C       D       E               F
               +-------+-------+-------+-------+-------+----------------------
         Total | 100.0 | 100.0 |   0.0 |   0.0 |   0.0 |          28.5
         Abyss | 100.0 | 100.0 |   0.0 |   0.0 |   0.0 |          28.5
               +-------+-------+-------+-------+-------+----------------------

Vault maps used:
Abyss:1:  hangedman_abyss_lost_library
Abyss:2:  hangedman_relentless_pull