Dungeon Crawl Stone Soup version 0.23-a0-417-gf02c810438 (webtiles) character file. 0 glosham the Ducker (level 1, -9/10 HPs) Began as a Felid Abyssal Knight on Nov 10, 2018. Was a Follower of Lugonu. Mangled by a sixfirhy (11 damage) ... summoned by a glowing orange brain ... on level 2 of the Abyss. The game lasted 00:01:27 (57 turns). glosham the Ducker (Felid Abyssal Knight) Turns: 57, Time: 00:01:27 Health: -9/10 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 18 Int: 13 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 14 (15) Spells: 0/0 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: Depart the Abyss, Renounce Religion You were on level 2 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Comestibles a - a ration Skills: - Level 3.0 Fighting - Level 3.2 Dodging * Level 2.0 Unarmed Combat - Level 1.7 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History The glowing orange brain is lightly wounded. You scratch the glowing orange brain. The glowing orange brain is lightly wounded. The glowing orange brain pulsates. Something tries to feed on your intellect! You barely miss the glowing orange brain. The glowing orange brain is lightly wounded. You scratch the glowing orange brain. The glowing orange brain is lightly wounded. The glowing orange brain pulsates. The quasit barely misses you. x2; The quasit completely misses you. You barely miss the glowing orange brain. The glowing orange brain is lightly wounded. The quasit closely misses you. The quasit claws you. The quasit misses you. You scratch the glowing orange brain. The glowing orange brain is lightly wounded. The quasit misses you. The quasit claws you. You feel clumsy. The quasit completely misses you. The glowing orange brain pulsates. The glowing orange brain radiates an aura of fear! You are terrified of the glowing orange brain! You attempt to attack the glowing orange brain, but flinch away in fear! The quasit bites you. The quasit closely misses you. The quasit barely misses you. You scratch the glowing orange brain. The glowing orange brain is lightly wounded. The quasit completely misses you. The quasit closely misses you. The quasit barely misses you. You scratch the glowing orange brain. The glowing orange brain is lightly wounded. The quasit barely misses you. The quasit misses you. The quasit closely misses you. The quasit misses you. The quasit barely misses you. The quasit misses you. You are no longer terrified. The sixfirhy closely misses you. x3; The sixfirhy hits you. * * * LOW HITPOINT WARNING * * * The sixfirhy shocks you! Ouch! That really hurt! You die... .. . #.# ...#. ... .( #.### ## ...#. #. #...# ## #.. .#.#####.# #..#.#.##G5# ##....@#.Z### #. #.#..#3##..# . .#..##.#. .# ...###... # # #.......### .# #...# ... . #.. #.. .. .#. . .# . You could see a glowing orange brain, a sixfirhy and a quasit. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Felid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 10/10 MP: 3/3 6 | Abyss:2 | Found a corrupted altar of Lugonu. 31 | Abyss:2 | Noticed a glowing orange brain 51 | Abyss:2 | Noticed a sixfirhy 51 | Abyss:2 | Noticed a storm dragon zombie 51 | Abyss:2 | Noticed a quasit 57 | Abyss:2 | Mangled by a sixfirhy Vault maps used: Abyss:1: hangedman_abyss_lost_library Abyss:2: hangedman_relentless_pull Action || total -------------------------++------- Melee: Unarmed || 11 Use: Scroll || 1 Dodge: Dodged || 21 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 28.5 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 28.5 +-------+-------+-------+-------+-------+---------------------- Vault maps used: Abyss:1: hangedman_abyss_lost_library Abyss:2: hangedman_relentless_pull