Dungeon Crawl Stone Soup version 0.24-a0-619-gb7544fd237 (webtiles) character file. Game seed: 12158288868277547564, levelgen mode: deterministic 7 glosham the Grave Robber (level 1, 0/10 HPs) Began as a Deep Elf Necromancer on Sept 18, 2019. Slain by a goblin ... wielding a +0 club (1 damage) ... on level 2 of the Dungeon. The game lasted 00:01:20 (56 turns). glosham the Grave Robber (Deep Elf Necromancer) Turns: 56, Time: 00:01:21 Health: 0/10 AC: 2 Str: 5 XL: 1 Next: 83% Magic: 0/7 EV: 13 Int: 19 God: Gold: 10 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) Comestibles e - a ration Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.8 Spellcasting - Level 4.8 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Pain Necr ###. 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 1% 1 None Vampiric Draining Necr ###....... 6% 3 ###.... Regeneration Chrm/Necr ##........ 16% 3 ###.... Animate Dead Necr N/A 19% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History A rat comes into view. Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (chance to defeat MR: 91%) The rat writhes in agony! You kill the rat! There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. A bat, a quokka and a goblin come into view. The goblin shouts! Found 8 gold pieces and a mace. Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (chance to defeat MR: 91%) You miscast Pain. You are very lightly contaminated with residual magic. Your bones ache. The bat misses you. Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (chance to defeat MR: 91%) The bat writhes in agony. You kill the bat! Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (chance to defeat MR: 91%) The goblin barely resists. Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. The goblin hits you with a +0 club. You die... ## .. .# .# #########.## . #......@g..#.... +........†.r.... #.............$. #.........#..... #.........# )... #.........# ... #.........# .. #.........# . .........# You could see a quokka and a goblin. Vanquished Creatures A dart slug (D:1) A bat (D:2) A frilled lizard (D:1) 4 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Deep Elf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 56 | D:2 | Slain by a goblin Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_basic D:2: layout_basic, first_ration, serial_bayou_pond_a, uniq_terence Action || total -------------------------++------- Cast: Pain || 10 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 6 | 4 | 40.0 | 3 | 4 | 57.1 +---------+---------+-------+---------+---------+------- D:1 | 5 | 4 | 44.4 | 2 | 4 | 66.7 D:2 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 28.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 28.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_basic D:2: layout_basic, first_ration, serial_bayou_pond_a, uniq_terence