Dungeon Crawl Stone Soup version 0.25-a0-743-g84dc20635f (webtiles) character file. Game seed: 10070943757974609792, levelgen mode: deterministic 4 glosham the Ducker (level 1, 0/10 HPs) Began as a Felid Berserker on Apr 13, 2020. Was a Follower of Trog. Slain by a goblin ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:03:24 (136 turns). glosham the Ducker (Felid Berserker) Turns: 136, Time: 00:03:25 Health: 0/10 AC: 1 Str: 13 XL: 1 Next: 50% Magic: 2/2 EV: 19 Int: 8 God: Trog [*.....] Gold: 4 SH: 0 Dex: 15 Spells: 0/0 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: Berserk, Renounce Religion You were on level 1 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were full. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Comestibles e - 2 rations Skills: + Level 3.0 Fighting + Level 4.1 Dodging + Level 0.4 Stealth * Level 3.1 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History You scratch the kobold. You kill the kobold! Trog accepts your kill. You now have 4 gold pieces. Things that are here: a +0 whip; 3 stones; a kobold corpse You scratch the hobgoblin but do no damage. The hobgoblin hits you with a +0 club. You scratch the hobgoblin but do no damage. You bite the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you with a +0 club. You claw the hobgoblin! You kill the hobgoblin! Trog accepts your kill. e - 2 rations (gained 1) Things that are here: a +0 whip; 3 stones; a kobold corpse Things that are here: a +0 buckler; a hobgoblin skeleton Welcome back, glosham the Felid Berserker. Trog says: Kill them all! Press ? for a list of commands and other information. Autopickup is now on. Found an escape hatch in the floor. There is an escape hatch in the floor here. A goblin comes into view. It is wielding a +0 club. The goblin shouts! The goblin moves out of view. Found a ration. The goblin is too close now for your liking. A dart slug comes into view. You scratch the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. You miss the goblin. The goblin is heavily wounded. The goblin hits you with a +0 club. Ouch! That really hurt! You die... ..# ..# # ..# #. .%# .###.###..###.. ............... #....g.w.# #@# #.# #.# #.# #.# #.# #.# . #.# # .## ###.##.# You could see a dart slug and a goblin. Vanquished Creatures 2 hobgoblins (D:1) A frilled lizard (D:1) A kobold (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Felid Berserker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2 136 | D:1 | Slain by a goblin Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_loops_ring, chequers_garden Action || total -------------------------++------- Melee: Unarmed || 10 Bite || 2 Eat: Chunk || 2 Dodge: Dodged || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 6 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 6 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 136.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 136.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_loops_ring, chequers_garden