Dungeon Crawl Stone Soup version 0.25-a0-815-gab441bd002 (webtiles) character file. Game seed: 762744332559619134, levelgen mode: deterministic 1 glosham the Ducker (level 1, -1/10 HPs) Began as a Felid Berserker on Apr 20, 2020. Was a Follower of Trog. Slain by a hobgoblin ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:39 (92 turns). glosham the Ducker (Felid Berserker) Turns: 92, Time: 00:01:40 Health: -1/10 AC: 1 Str: 13 XL: 1 Next: 16% Magic: 2/2 EV: 19 Int: 8 God: Trog [*.....] Gold: 32 SH: 0 Dex: 15 Spells: 0/0 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: Berserk, Renounce Religion You were on level 1 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Potions a - 2 potions of lignification {unknown} b - a potion of heal wounds {unknown} Comestibles e - a ration Skills: - Level 3.0 Fighting * Level 4.0 Dodging * Level 3.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History There is an open door here. Found 13 stones. You see here 2 inky potions. a - 2 inky potions There is an open door here. You see here a lumpy cyan potion. b - a lumpy cyan potion Found 11 gold pieces. You see here 11 gold pieces. You now have 20 gold pieces (gained 11). As you open the door, it creaks loudly! There is an open door here. A hobgoblin comes into view. You closely miss the hobgoblin. The hobgoblin completely misses you. You scratch the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. You completely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. You scratch the hobgoblin. You kill the hobgoblin! Trog accepts your kill. Found 12 gold pieces. Found a dagger. You see here 12 gold pieces. You now have 32 gold pieces (gained 12). A hobgoblin comes into view. It is wielding a +0 club. The hobgoblin shouts! You hear a bark! Found a bubbling yellow potion. You closely miss the hobgoblin. The hobgoblin barely misses you. You scratch the hobgoblin but do no damage. The hobgoblin hits you with a +0 club. You scratch the hobgoblin. The hobgoblin is heavily wounded. You scratch the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin hits you with a +0 club. Ouch! That really hurt! You die... ! .. ########## ... .........##.. ........... .........# ......g@.# #######.#### #.......# #.......# #.......# #.......# #.......# #......)# ####.######### You could see a hobgoblin. Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Felid Berserker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2 92 | D:1 | Slain by a hobgoblin Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic Action || total -------------------------++------- Melee: Unarmed || 8 Dodge: Dodged || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 92.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 92.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic