Dungeon Crawl Stone Soup version 0.25-a0-942-g87a53962fc (webtiles) character file. Game seed: 4958879315852164872, levelgen mode: deterministic 4 glosham the Ducker (level 1, -1/19 HPs) Began as a Deep Elf Berserker on May 6, 2020. Was a Follower of Trog. Slain by a leopard gecko (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:50 (23 turns). glosham the Ducker (Deep Elf Berserker) Turns: 23, Time: 00:00:50 Health: -1/19 AC: 2 Str: 14 XL: 1 Next: 58% Magic: 3/3 EV: 13 Int: 11 God: Trog [*.....] Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 animal skin rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: berserking, very quick A: no striking features a: Berserk, Renounce Religion You were on level 1 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Missiles c - 4 boomerangs (quivered) Armour b - a +0 animal skin (worn) Comestibles e - a ration Skills: - Level 2.4 Fighting - Level 2.6 Long Blades - Level 1.5 Armour * Level 3.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You throw a boomerang. The boomerang hits the ooze. The ooze is almost dead. You slash the ooze! You kill the ooze! Trog accepts your kill. Your Dodging skill increases to level 3! A leopard gecko comes into view. Throwing (i - inventory) c - 4 boomerangs (quivered) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko You throw a boomerang. The boomerang hits the leopard gecko. The leopard gecko is lightly wounded. The leopard gecko barely misses you. You completely miss the leopard gecko. The leopard gecko bites you but does no damage. You closely miss the leopard gecko. The leopard gecko bites you. You hit the leopard gecko. The leopard gecko is moderately wounded. The leopard gecko barely misses you. You riposte. You barely miss the leopard gecko. The leopard gecko is moderately wounded. The leopard gecko misses you. You barely miss the leopard gecko. The leopard gecko is moderately wounded. The leopard gecko bites you. You miss the leopard gecko. The leopard gecko is moderately wounded. The leopard gecko bites you. x2 A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel a lot more hungry. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * You miss the leopard gecko. The leopard gecko is moderately wounded. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * You closely miss the leopard gecko. The leopard gecko is moderately wounded. The leopard gecko bites you. You die... # #.. #. #.. ############# #.##.. #...........# ..... #...........# #... #...........# ... #...........# #.#l#####...........# #...@...'.....<.....+ #.#.##.##...........# #....##...........# #.##.##...........# #. ..##...........# .. ..##...........# #.##.############## #. ### You could see a leopard gecko. Vanquished Creatures An ooze (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Deep Elf Berserker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 12 | D:1 | Reached skill level 3 in Dodging 22 | D:1 | HP: 1/19 [leopard gecko (2)] 23 | D:1 | Slain by a leopard gecko Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.0 Fighting | | 2.4 Long Blades | | 2.6 Armour | | 1.5 Action || total -------------------------++------- Melee: Falchion || 8 Throw: Boomerang || 3 Invok: Berserk || 1 Armor: Animal skin || 1 Dodge: Dodged || 3 Rpst.: Falchion || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 7 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 7 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 23.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 23.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_loops_ring