Dungeon Crawl Stone Soup version 0.25-a0-1015-g4819203062 (webtiles) character file. Game seed: 9774416328791792184, levelgen mode: deterministic 0 glosham the Ducker (level 1, 0/10 HPs) Began as a Felid Berserker on May 12, 2020. Was a Follower of Trog. Slain by a hobgoblin ... wielding a +0 club (7 damage) ... on level 1 of the Dungeon. The game lasted 00:01:26 (46 turns). glosham the Ducker (Felid Berserker) Turns: 46, Time: 00:01:26 Health: 0/10 AC: 1 Str: 13 XL: 1 Next: 8% Magic: 2/2 EV: 19 Int: 8 God: Trog [*.....] Gold: 7 SH: 0 Dex: 15 Spells: 0/0 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: Berserk, Renounce Religion You were on level 1 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Potions a - a potion of cancellation {unknown} b - a potion of curing {unknown} Comestibles e - a ration Skills: + Level 3.0 Fighting + Level 4.0 Dodging + Level 0.0 Stealth * Level 3.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Welcome, glosham the Felid Berserker. It is said that the Orb of Zot exists deep within this dungeon. Trog says: Kill them all! Press ? for a list of commands and other information. Found 7 gold pieces. Found a staircase leading out of the dungeon. You see here 7 gold pieces. You now have 7 gold pieces. You open the door. Found an emerald potion. Found a short sword and 20 stones. There is an open door here. You see here an emerald potion. a - an emerald potion A rat comes into view. You scratch the rat. The rat is severely wounded. The rat misses you. You closely miss the rat. The rat is severely wounded. The rat barely misses you. You scratch the rat. You kill the rat! Trog accepts your kill. Found 7 gold pieces and a silvery potion. You enter the shallow water. Moving in this stuff is going to be slow. You see here a silvery potion. b - a silvery potion A hobgoblin comes into view. It is wielding a +0 club. The hobgoblin hits you with a +0 club. You closely miss the hobgoblin. The hobgoblin completely misses you. You scratch the hobgoblin. You bite the hobgoblin, but do no damage. The hobgoblin is moderately wounded. You scratch the hobgoblin but do no damage. The hobgoblin is moderately wounded. The hobgoblin hits you with a +0 club! Ouch! That really hurt! You die... #.# #.# #.# #.# #.# #.# #.# #.# #@# #g# ..# #.## #. #. #. #. You could see a hobgoblin. Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Felid Berserker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2 46 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_loops_ring, chequers_serial_rivers_micro_b Action || total -------------------------++------- Melee: Unarmed || 6 Bite || 1 Dodge: Dodged || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 46.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 46.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_loops_ring, chequers_serial_rivers_micro_b