Dungeon Crawl Stone Soup version 0.25-a0-1132-g9d38388ac0 (webtiles) character file. Game seed: 4031741224423179167, levelgen mode: deterministic 213 glosham the Skirmisher (level 5, 0/35 HPs) Began as a Deep Elf Berserker on May 20, 2020. Was a Believer of Trog. Slain by a kobold (3 damage) ... on level 3 of the Dungeon. The game lasted 00:14:13 (562 turns). glosham the Skirmisher (Deep Elf Berserker) Turns: 562, Time: 00:14:13 Health: 0/35 AC: 5 Str: 15 XL: 5 Next: 59% Magic: 7/7 EV: 11 Int: 12 God: Trog [**....] Gold: 59 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . SeeInvis . b - +0 bardiche rCold . . . Gourm . (shield currently unavailable) rNeg + . . Faith . X - +0 ring mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.11/turn N - ring of positive energy MPRegen 0.10/turn (no ring) @: confused, berserk cooldown, slowed, very slow A: no striking features a: Berserk, Trog's Hand, Renounce Religion You were on level 3 of the Dungeon. You worshipped Trog. Trog was pleased with you. You were hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons a - a +0 falchion b - a +0 bardiche (weapon) c - a +0 hunting sling k - a +2 dagger of flaming m - a +0 war axe n - a +0 flail Missiles d - 12 stones (quivered) f - 15 poisoned darts g - 2 javelins i - 22 sling bullets Armour o - a +0 chain mail X - a +0 ring mail (worn) Jewellery N - a ring of positive energy (left hand) Scrolls l - a scroll of blinking Potions j - a potion of heal wounds {unknown} p - a potion of lignification {unknown} Comestibles e - 3 rations h - 4 chunks of flesh Skills: * Level 5.3 Fighting - Level 2.6 Long Blades - Level 1.5 Armour - Level 2.4 Dodging You had 4 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Message History You closely miss the hobgoblin. The hobgoblin is severely wounded. You are no longer berserk. You are exhausted. You feel yourself slow down. The kobold throws a poisoned dart. The poisoned dart closely misses you. The poisoned dart barely misses the hobgoblin. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin closely misses you. The hobgoblin barely misses you. The hobgoblin closely misses you. The kobold hits you but does no damage. There is a stone staircase leading down here. You see here a poisoned dart. You hit the hobgoblin. The hobgoblin is almost dead. The kobold hits you. The hobgoblin hits you but does no damage. The kobold hits you. The hobgoblin barely misses you. The kobold hits you. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. The kobold misses you. The hobgoblin closely misses you. The kobold closely misses you. The hobgoblin barely misses you. The kobold hits you. You barely miss the hobgoblin. The hobgoblin is almost dead. The kobold hits you. The hobgoblin hits you with a +0 war axe! * * * LOW HITPOINT WARNING * * * The kobold completely misses you. The hobgoblin hits you with a +0 war axe. * * * LOW HITPOINT WARNING * * * The kobold closely misses you. Some of the chunks of flesh in your inventory have rotted away. You are confused. You feel invigorated. The hobgoblin hits you with a +0 war axe. * * * LOW HITPOINT WARNING * * * The kobold hits you. You die... ####.########... .......g@K?...# #####.######### # You could see a hobgoblin and a kobold. Vanquished Creatures An ogre (D:4) 2 orc priests (D:3) An orc wizard (D:3) 2 adders (D:2) 2 leopard geckos (D:3) An orc (D:3) 2 bats A giant cockroach (D:2) 5 goblins 5 hobgoblins 2 kobolds A quokka (D:2) 3 frilled lizards A rat (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Deep Elf Berserker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 192 | D:2 | Reached XP level 2. HP: 17/18 MP: 4/4 206 | D:2 | Reached skill level 3 in Fighting 245 | D:2 | Reached XP level 3. HP: 23/23 MP: 5/5 342 | D:3 | Reached ** piety under Trog 441 | D:3 | Reached skill level 4 in Fighting 441 | D:3 | Reached XP level 4. HP: 29/29 MP: 6/6 531 | D:4 | Noticed an ogre 551 | D:4 | Killed an ogre 551 | D:4 | Reached skill level 5 in Fighting 551 | D:4 | Reached XP level 5. HP: 35/35 MP: 7/7 561 | D:3 | HP: 1/35 [hobgoblin/+0 war axe (5)] 562 | D:3 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_loops_ring D:2: wander_river, layout_basic, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_b, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_d, chequers_serial_rivers_room_a D:3: minmay_roachtagon, layout_rooms, marbit_many_paths, ebering_ghost_sewer_d, serial_bayou, serial_bayou_lagoon_b, serial_bayou_shore_a, serial_bayou_pond_c, serial_bayou_lagoon_a D:4: layout_basic, gammafunk_ghost_abyssal_escape, first_ration, uniq_ijyb, uniq_blork_the_orc Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 3 4 5 | 5.3 Long Blades | | 2.6 Armour | | 1.5 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Falchion | 45 | 2 || 47 Bardiche | 2 | 18 || 20 Fire: Hunting sling | 26 | || 26 Invok: Berserk | 2 | 1 || 3 Use: Scroll | 3 | || 3 Potion | | 1 || 1 Eat: Chunk | | 1 || 1 Armor: Animal skin | 1 | || 1 Chain mail | 21 | 2 || 23 Ring mail | | 3 || 3 Dodge: Dodged | 26 | 15 || 41 Rpst.: Falchion | 4 | || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 305 | 0 | 0.0 | 29 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 9 | 0 | 0.0 | 5 | 0 | 0.0 D:2 | 44 | 0 | 0.0 | 12 | 0 | 0.0 D:3 | 136 | 0 | 0.0 | 11 | 0 | 0.0 D:4 | 116 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 140.5 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 140.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 76.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 76.2 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_loops_ring D:2: wander_river, layout_basic, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_b, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_d, chequers_serial_rivers_room_a D:3: minmay_roachtagon, layout_rooms, marbit_many_paths, ebering_ghost_sewer_d, serial_bayou, serial_bayou_lagoon_b, serial_bayou_shore_a, serial_bayou_pond_c, serial_bayou_lagoon_a D:4: layout_basic, gammafunk_ghost_abyssal_escape, first_ration, uniq_ijyb, uniq_blork_the_orc