Dungeon Crawl Stone Soup version 0.25-a0-1136-gc1285e62ab (webtiles) character file. Game seed: 544177497682899406, levelgen mode: deterministic 345 glosham the Ducker (level 6, -4/43 HPs) Began as a Felid Berserker on May 23, 2020. Was a Follower of Trog. Slain by a water moccasin (6 damage) ... on level 8 of the Dungeon. The game lasted 00:10:15 (497 turns). glosham the Ducker (Felid Berserker) Turns: 497, Time: 00:10:16 Health: -4/43 AC: 4 Str: 15 XL: 6 Next: 32% Magic: 7/7 EV: 21 Int: 8 God: Trog [*.....] Gold: 35 SH: 0 Dex: 14 Spells: 5/5 levels left Lives: 0 Deaths: 1 rFire . . . SeeInvis + - Unarmed rCold + . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth .......... (no amulet) HPRegen 0.14/turn (no ring) MPRegen 0.10/turn (no ring) @: berserking (expiring), lethally poisoned (-4 -> -21), very quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, molten scales 1, see invisible, carnivore, clumsy 1, cold resistance 1, speed 1, shaggy fur 2, slow metabolism 1, sharp paws a: Berserk, Renounce Religion You were on level 8 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 8 of its levels. You collected 35 gold pieces. Inventory: Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of amnesia {unknown} Comestibles e - 3 rations Skills: + Level 4.4 Fighting + Level 6.0 Dodging + Level 4.4 Stealth * Level 5.6 Unarmed Combat You had 5 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple: D:4-7 Lair: D:8-11 Altars: Ashenzari Annotations: D:7 Joseph Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in thick fur. (AC +2) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. You are partially covered in molten scales. (AC +2) You are clumsy. (Dex -2) Your flesh is cold resistant. (rC+) Message History The wyvern bites you! The water moccasin bites you. You are poisoned. The water moccasin poisons you! You claw the wyvern! You bite the wyvern! The wyvern is almost dead. You feel sick. The wyvern closely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You claw the wyvern! You kill the wyvern! Trog accepts your kill. Your Dodging skill increases to level 6! Welcome back to level 6! * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin misses you. You closely miss the water moccasin. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin barely misses you. You barely miss the water moccasin. You bite the water moccasin. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin barely misses you. You miss the water moccasin. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin misses you. You scratch the water moccasin. Your bite misses the water moccasin. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. You barely miss the water moccasin. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin barely misses you. You claw the water moccasin! Your bite misses the water moccasin. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. You die... # ### ... ..## .....#####...## ......†@SS...<# .....#####.$.## #.. ..## # ..# ..# ... .#.# ##.# You could see a water moccasin and an adder. Vanquished Creatures A wyvern (D:8) A water moccasin (D:7) A phantom (D:7) A black bear (D:7) A crimson imp (D:7) A bullfrog zombie (D:7) An orc wizard (D:7) An adder (D:2) A shadow imp (D:7) 5 orcs (D:7) A bat (D:2) 2 frilled lizards 3 kobolds (D:7) A rat (D:2) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Felid Berserker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2 45 | D:2 | Reached skill level 1 in Stealth 45 | D:2 | Reached XP level 2. HP: 14/14 MP: 3/3 53 | D:3 | Found a shattered altar of Ashenzari. 129 | D:5 | Entered Level 5 of the Dungeon 129 | D:5 | Noticed a crimson imp 212 | D:7 | Noticed a water moccasin 216 | D:7 | Killed a water moccasin 216 | D:7 | Reached skill level 2 in Stealth 216 | D:7 | Reached skill level 4 in Unarmed Combat 216 | D:7 | Reached XP level 3. HP: 17/17 MP: 4/4 216 | D:7 | Reached XP level 4. HP: 21/21 MP: 5/5 222 | D:7 | Reached skill level 5 in Dodging 222 | D:7 | Reached XP level 5. HP: 25/25 MP: 6/6 227 | D:7 | Noticed Joseph 248 | D:7 | Reached skill level 3 in Stealth 261 | D:7 | Noticed a black bear 274 | D:7 | Killed a black bear 274 | D:7 | Reached skill level 4 in Fighting 274 | D:7 | Gained mutation: You are covered in thick fur. (AC +2) | [Felid growth] 274 | D:7 | Reached XP level 6. HP: 21/28 MP: 7/7 365 | D:7 | Reached skill level 5 in Unarmed Combat 393 | D:7 | Reached skill level 4 in Stealth 453 | D:7 | HP: 2/28 [big kobold/+0 flail (7)] 454 | D:7 | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 454 | D:7 | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 454 | D:7 | Gained mutation: You are partially covered in molten | scales. (AC +2) [potion of mutation] 457 | D:7 | Mangled by a big kobold 458 | D:7 | Reached XP level 5. HP: -7/37 MP: 6/6 480 | D:7 | Noticed a centaur 480 | D:7 | Noticed a centaur 483 | D:8 | Noticed a wyvern 483 | D:8 | Noticed a water moccasin 491 | D:8 | Killed a wyvern 491 | D:8 | Reached skill level 6 in Dodging 491 | D:8 | Reached XP level 6. HP: 9/29 MP: 7/7 495 | D:8 | HP: 4/43 [poisoned by a water moccasin] 497 | D:8 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_loops_ring D:2: layout_basic, uniq_jessica, uniq_sigmund D:3: layout_rooms, ashenzari_conservatory_becter, minmay_stone_trees_medium D:4: layout_basic, first_ration, corexii_checkpoint_a, grunt_ministairs_10, uniq_ijyb, uniq_natasha, uniq_grinder D:5: layout_rooms, serial_shops, nicolae_shop_waterfront D:6: layout_basic, minmay_temple_entry_gardened_gates, wad_rectangle_vault D:7: layout_loops_ring, okawaru_altar_gauntlet_db, serial_shops, shop, uniq_joseph D:8: layout_loops_ring, led_sif_pool, marbit_many_paths, special_room [special_room_orc] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 1 2 3 4 | 4.4 Unarmed Combat | 4 5 | 5.6 Dodging | 5 6 | 6.0 Fighting | 4 | 4.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 9 | 78 || 87 Bite | | 8 || 8 Punch | | 1 || 1 Invok: Berserk | 1 | 3 || 4 Use: Potion | | 3 || 3 Stab: Sleeping | 3 | || 3 Eat: Chunk | 2 | 2 || 4 Armor: Skin | | 5 || 5 Dodge: Dodged | 5 | 47 || 52 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 771 | 0 | 0.0 | 21 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 D:2 | 15 | 0 | 0.0 | 3 | 0 | 0.0 D:4 | 1 | 0 | 0.0 | 1 | 0 | 0.0 D:7 | 558 | 0 | 0.0 | 15 | 0 | 0.0 D:8 | 196 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 4.4 | 0.0 | 62.1 Dungeon | 100.0 | 100.0 | 0.0 | 4.4 | 0.0 | 62.1 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 96.4 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 96.4 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_loops_ring D:2: layout_basic, uniq_jessica, uniq_sigmund D:3: layout_rooms, ashenzari_conservatory_becter, minmay_stone_trees_medium D:4: layout_basic, first_ration, corexii_checkpoint_a, grunt_ministairs_10, uniq_ijyb, uniq_natasha, uniq_grinder D:5: layout_rooms, serial_shops, nicolae_shop_waterfront D:6: layout_basic, minmay_temple_entry_gardened_gates, wad_rectangle_vault D:7: layout_loops_ring, okawaru_altar_gauntlet_db, serial_shops, shop, uniq_joseph D:8: layout_loops_ring, led_sif_pool, marbit_many_paths, special_room [special_room_orc]