Dungeon Crawl Stone Soup version 0.26-a0-21-gf97e55dc39 (webtiles) character file. Game seed: 9029267039313515081, levelgen mode: deterministic 16 glosham the Skirmisher (level 2, 0/19 HPs) Began as a Deep Elf Berserker on May 26, 2020. Was a Follower of Trog. Slain by an adder (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:59 (155 turns). glosham the Skirmisher (Deep Elf Berserker) Turns: 155, Time: 00:03:59 Health: 0/19 AC: 3 Str: 14 XL: 2 Next: 37% Magic: 4/4 EV: 13 Int: 11 God: Trog [*.....] Gold: 20 SH: 0 Dex: 14 Spells: 1/1 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 animal skin rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: lethally poisoned (0 -> -7), berserk cooldown, slowed, very slow A: no striking features a: Berserk, Renounce Religion You were on level 2 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Missiles d - 21 arrows Armour a - a +0 animal skin (worn) c - a +0 helmet (worn) Comestibles e - a ration f - a chunk of flesh Skills: * Level 3.1 Fighting - Level 1.5 Armour - Level 2.4 Dodging - Level 2.4 Unarmed Combat You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You hit the kobold. The kobold is moderately wounded. The kobold hits you with a +0 whip. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel a lot more hungry. The kobold misses you. You punch the kobold! You kill the kobold! Trog accepts your kill. You hit the leopard gecko. The leopard gecko is heavily wounded. You punch the leopard gecko! You kill the leopard gecko! Trog accepts your kill. Things that are here: a +0 whip; a leopard gecko corpse; a kobold corpse You butcher the leopard gecko corpse. You feel a strong urge to attack something. Items here: % ) ÷ † a +0 whip; a chunk of flesh; a leopard gecko skeleton; a kobold corpse f - a chunk of flesh You are no longer berserk. You are exhausted. You feel yourself slow down. An adder comes into view. Press: ? - help, v - describe, . - travel, g - get item A stone. A stone staircase leading down. You start resting. The adder is too close now for your liking. The adder hisses angrily. There is an escape hatch in the ceiling here. As you read the scroll labeled TAOTETENAAN, it crumbles to dust. It is a scroll of identify. You don't have any unidentified items. The adder misses you. The adder barely misses you. The adder bites you. You are lethally poisoned! The adder poisons you! The adder bites you. You die... .# .### ...... ...... ...... ###...## #.S....# #@#..!.# ###.#....# #.).>....# #.#.####.# #.#.# #.#.. #.####.. .. #.# #.####.#.# #####.####........ You could see an adder. Vanquished Creatures An adder (D:2) A leopard gecko (D:2) A goblin (D:2) A bat (D:2) 2 kobolds 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Deep Elf Berserker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 86 | D:2 | Reached skill level 3 in Fighting 86 | D:2 | Reached XP level 2. HP: 19/19 MP: 4/4 155 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_loops_ring, ebering_dispersal_statue_hall D:2: layout_loops_cross Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.1 Armour | | 1.5 Dodging | | 2.4 Unarmed Combat | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 22 Invok: Berserk || 2 Use: Scroll || 2 Armor: Animal skin || 6 Dodge: Dodged || 23 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 23 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 D:2 | 22 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 1.3 | 0.0 | 77.5 Dungeon | 100.0 | 100.0 | 0.0 | 1.3 | 0.0 | 77.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.5 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_loops_ring, ebering_dispersal_statue_hall D:2: layout_loops_cross