Dungeon Crawl Stone Soup version 0.25.0-8-gfd19cd77bd (webtiles) character file. Game seed: 4922072705508614534 149 glosham the Skirmisher (level 4, -5/41 HPs) Began as a Demigod Hunter on June 16, 2020. Slain by an ogre ... wielding a +0 giant club (23 damage) ... on level 5 of the Dungeon. The game lasted 00:32:39 (2212 turns). glosham the Skirmisher (Demigod Hunter) Turns: 2212, Time: 00:32:40 Health: -5/41 AC: 7 Str: 17 XL: 4 Next: 82% Magic: 6/6 EV: 11 Int: 15 God: Gold: 101 SH: 0 Dex: 15 (16) Spells: 3/3 levels left rFire . . . SeeInvis . a - +2 dagger (venom) rCold + . . Gourm . (no shield) rNeg . . . Faith . X - +2 ring mail {rC+} rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ z - amulet of the acrobat HPRegen 0.13/turn A - ring of stealth MPRegen 0.10/turn (no ring) @: no status effects A: high mp 1 a: no special abilities You were on level 5 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) b - a +0 quarterstaff c - a +1 shortbow k - a +0 quarterstaff q - a +0 long sword Missiles d - 45 arrows f - 7 javelins g - 5 curare-tipped darts (quivered) h - 85 stones j - 13 bolts Armour X - a +2 ring mail of cold resistance (worn) Jewellery z - an amulet of the acrobat (around neck) A - a ring of stealth (left hand) Wands t - a wand of acid (8) Scrolls i - a scroll of magic mapping m - 2 scrolls of fog n - a scroll of fear o - a scroll of remove curse Potions p - a potion of berserk rage {unknown} r - 3 potions of curing s - 2 potions of heal wounds Comestibles e - 2 rations l - 2 chunks of flesh Skills: * Level 4.6 Fighting - Level 3.6 Bows - Level 1.0 Armour - Level 1.7 Dodging - Level 0.8 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History Adjust to which letter? (? for menu, Esc to quit) c - a +1 shortbow; k - a quarterstaff You closely miss the adder skeleton. The adder skeleton bites you but does no damage. The adder skeleton closely misses you. You closely miss the adder skeleton. Your +2 dagger of venom begins to drip with poison! a - a +2 dagger of venom (weapon) You closely miss the leopard gecko. The leopard gecko bites you. You hit the leopard gecko. You kill the leopard gecko! You feel your dexterity returning. Your +2 dagger of venom stops dripping with poison. b - a +0 quarterstaff (weapon) The leopard gecko skeleton bites you but does no damage. You barely miss the leopard gecko skeleton. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - adder skeleton Aim: an adder skeleton The bolt of acid hits the ogre! The ogre is splashed with acid. The acid corrodes the ogre! The ogre is heavily wounded. The bolt of acid misses the adder skeleton. The ogre hits you with a +0 giant club! Unknown command. Your +2 dagger of venom begins to drip with poison! a - a +2 dagger of venom (weapon) You barely miss the ogre. The ogre is heavily wounded. The ogre closely misses you. You hit the ogre. The ogre is poisoned. The ogre is severely wounded. You barely miss the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #........ #........ #.....<.. ..... #........ #...... #......(. #...... #........ #...... +........ #......##+##@....... +....!....ZO######.. #..........Z# #...........+ #......>....# #.............# #.............+ #.............# #.............# You could see an ogre (poisoned, corroded), a leopard gecko skeleton and an adder skeleton. Vanquished Creatures A quasit (D:6) 6 adders An ooze (D:1) 2 worms A dart slug (D:2) 3 leopard geckos An orc (D:3) 5 bats A giant cockroach (D:1) 8 goblins 3 hobgoblins (D:2) A jackal (D:3) 9 kobolds 2 frilled lizards 3 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Demigod Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 22 | D:1 | Reached skill level 2 in Fighting 141 | D:1 | Reached XP level 2. HP: 7/25 MP: 4/4 522 | D:1 | Reached skill level 1 in Armour 1144 | D:2 | Reached skill level 3 in Fighting 1144 | D:2 | Reached XP level 3. HP: 25/31 MP: 5/5 1161 | D:2 | Found a hide-covered altar of Uskayaw. 1767 | D:2 | Reached XP level 4. HP: 40/40 MP: 6/6 1904 | D:3 | Reached skill level 4 in Fighting 2072 | D:3 | Found a glowing silver altar of Zin. 2105 | D:3 | You fall into a shaft and drop 3 floors! 2194 | D:5 | Entered Level 5 of the Dungeon 2194 | D:5 | Noticed an ogre 2212 | D:5 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_loops_ring, serial_co_window_serial, co_window_corner_a, co_window_corner_a, co_window_paths_a, co_window_cross_1, co_window_paths_a, co_window_of_opportunity_c, co_window_broadway_b, co_window_corner_b, co_window_unsneaky_path_d, co_window_unsneaky_path_d, co_window_4corner_a, co_window_4corner_b, glass_columns_c, glass_columns_c, glass_columns_a D:2: layout_basic, overflow_temple_1_default D:3: layout_basic, lemuel_zombie_altar_kikubaaqudgha, first_ration, lemuel_tele_altar D:5: layout_gridville, minitemple, basic_altar D:6: layout_basic, lemuel_round_altar, minmay_temple_entry_drinking_statues Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 2 3 4 | 4.6 Armour | 1 | 1.0 Bows | | 3.6 Dodging | | 1.7 Stealth | | 0.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 55 | || 55 Dagger | 66 | 67 || 133 Quarterstaff | | 3 || 3 Evoke: Wand | | 1 || 1 Use: Scroll | 5 | 4 || 9 Stab: Sleeping | 3 | 1 || 4 Eat: Chunk | 3 | 1 || 4 Armor: Leather armour | 12 | || 12 Ring mail | 11 | 61 || 72 Dodge: Dodged | 60 | 71 || 131 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 19.6 | 0.5 | 0.0 | 355.6 Dungeon | 100.0 | 100.0 | 19.6 | 0.5 | 0.0 | 355.6 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 42.6 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 42.6 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_loops_ring, serial_co_window_serial, co_window_corner_a, co_window_corner_a, co_window_paths_a, co_window_cross_1, co_window_paths_a, co_window_of_opportunity_c, co_window_broadway_b, co_window_corner_b, co_window_unsneaky_path_d, co_window_unsneaky_path_d, co_window_4corner_a, co_window_4corner_b, glass_columns_c, glass_columns_c, glass_columns_a D:2: layout_basic, overflow_temple_1_default D:3: layout_basic, lemuel_zombie_altar_kikubaaqudgha, first_ration, lemuel_tele_altar D:5: layout_gridville, minitemple, basic_altar D:6: layout_basic, lemuel_round_altar, minmay_temple_entry_drinking_statues