Dungeon Crawl Stone Soup version 0.26-a0-466-g989023bd0d (webtiles) character file. Game seed: 8860968265023499637 4 glosham the Sneak (level 1, -3/11 HPs) Began as a Vine Stalker Delver on July 29, 2020. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 10 of the Dungeon. The game lasted 00:10:43 (461 turns). glosham the Sneak (Vine Stalker Delver) Turns: 461, Time: 00:10:43 Health: -3/11 AC: 3 Str: 14 XL: 1 Next: 70% Magic: 0/2 EV: 12 Int: 12 God: Gold: 103 SH: 0 Dex: 15 Spells: 0/0 levels left rFire + + . SeeInvis . - Unarmed rCold x . . Faith . (no shield) rNeg + . . Spirit + a - +0 leather armour rPois . Reflect . b - +0 hat "Cous" {rF+ Int+2} (curse) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.03/turn N - ring of positive energy MPRegen 0.08/turn D - ring of fire @: brilliant, hasted, very quick A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 10 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 103 gold pieces. Inventory: Missiles i - 27 stones (quivered) Armour a - a +0 leather armour (worn) b - the cursed +0 hat "Cous" (worn) {rF+ Int+2} (You found it on level 5 of the Dungeon) It affects your intelligence (+2). It protects you from fire. It has a curse placed upon it. j - a +0 ring mail l - a +0 helmet p - a +0 ring mail Jewellery D - a ring of fire (right hand) N - a ring of positive energy (left hand) Wands g - a wand of digging (3) Scrolls c - a scroll of magic mapping d - a scroll of identify {unknown} e - a scroll of teleportation {unknown} f - a scroll of amnesia {unknown} h - a scroll of remove curse {unknown} k - a scroll of enchant armour {unknown} m - a scroll of fog n - 2 scrolls of fear Skills: - Level 2.6 Fighting - Level 1.5 Dodging - Level 6.0 Stealth * Level 2.4 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple: D:4-7 Lair: D:8-11 Orc: D:9-12 Altars: Shops: D:5 [ Annotations: D:10 Josephine Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History You climb upwards. There is a stone staircase leading down here. You see here a ring mail. p - a ring mail You open the door. An orc wizard comes into view. It is wielding a +0 dagger. There is an open door here. There is an open door here. You open the door. Found a stone staircase leading down. There is an open door here. Found a stone staircase leading down. There is a stone staircase leading down here. You climb downwards. An ogre mage, a wraith, Josephine and a simulacrum come into view. Josephine is wielding a +0 dagger of venom. Found the brooch of Shielding {Spirit SH+8} and 16 gold pieces. There is a stone staircase leading up here. Evoke which item? (* to show all) (? for menu, Esc to quit) Evoke which item? (* to show all) (? for menu, Esc to quit) You don't have any such object. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Unknown command. Okay, then. You feel yourself speed up. An ice beast comes into view. It was a potion of brilliance. You feel clever all of a sudden. A steam dragon comes into view. Okay, then. The ogre mage shouts! The wraith barely misses you. An orc priest comes into view. It is wielding a -2 trident. Unknown command. An orc warrior comes into view. It is wielding a -2 glaive. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... #.....O....# #..##.##...# ##.##...##..# ..#.###.#..# .#..".Z#W.###### ...#.###.#$......# ...##..D##.......# #..##Y##..####### #....@..## ###.#..## #....# ###.o# .... ....o. ....### ....# You could see a wraith, an orc warrior (asleep), an ice beast (wandering) and an orc priest. Vanquished Creatures A leopard gecko (D:5) An orc (D:4) A ball python zombie (D:5) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:5 | glosham the Vine Stalker Delver began the quest for the | Orb. 0 | D:5 | Reached XP level 1. HP: 11/11 MP: 2/2 4 | D:5 | Noticed a sky beast 5 | D:5 | Got a fine hat 12 | D:5 | Identified the cursed +0 hat "Cous" {rF+ Int+2} (You found | it on level 5 of the Dungeon) 25 | D:5 | Found Gufae's Armour Shoppe. 107 | D:4 | Noticed a worker ant 310 | D:9 | Noticed an ogre 340 | D:10 | Entered Level 10 of the Dungeon 340 | D:10 | Noticed a jelly 340 | D:10 | Noticed a phantom 352 | D:10 | Noticed a warg 352 | D:10 | Noticed an orc warrior 407 | D:9 | Noticed an orc wizard 443 | D:10 | Found the brooch of Shielding {Spirit SH+8} 443 | D:10 | Noticed an ogre mage 443 | D:10 | Noticed a centaur warrior simulacrum 443 | D:10 | Noticed Josephine 443 | D:10 | Noticed a wraith 446 | D:10 | Noticed an ice beast 449 | D:10 | Noticed a steam dragon 458 | D:10 | Noticed an orc priest 460 | D:10 | Noticed an orc warrior 461 | D:10 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:4: layout_basic, minmay_temple_entry_hall D:5: layout_rooms, serial_shops, nicolae_shop_crystal D:6: layout_basic, uniq_pikel D:7: layout_loops_cross, gammafunk_ghost_necromancy D:8: layout_loops_corners, kennysheep_vampire_church, grunt_ogre_cave, hex_large, st_stairs_6 D:9: layout_roguey D:10: layout_small_grid, erik_lair_orcish_takeover, serial_shops, shop, minmay_checkerbox, uniq_josephine Action || total -------------------------++------- Melee: Unarmed || 14 Bite || 4 Use: Potion || 2 Armor: Leather armour || 2 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 454 | 454 | 0 | 0 | 0 | 7 | 64.9 | Dungeon | 454 | 454 | 0 | 0 | 0 | 7 | 64.9 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 128 daAuts D:9: 116 daAuts D:10: 63 daAuts D:6: 51 daAuts D:7: 44 daAuts D:4: 39 daAuts D:8: 9 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 454 | 454 | 0 | 0 | 0 | 7 | 64.9 | Dungeon | 454 | 454 | 0 | 0 | 0 | 7 | 64.9 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 128 daAuts D:9: 116 daAuts D:10: 63 daAuts D:6: 51 daAuts D:7: 44 daAuts D:4: 39 daAuts D:8: 9 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:4: layout_basic, minmay_temple_entry_hall D:5: layout_rooms, serial_shops, nicolae_shop_crystal D:6: layout_basic, uniq_pikel D:7: layout_loops_cross, gammafunk_ghost_necromancy D:8: layout_loops_corners, kennysheep_vampire_church, grunt_ogre_cave, hex_large, st_stairs_6 D:9: layout_roguey D:10: layout_small_grid, erik_lair_orcish_takeover, serial_shops, shop, minmay_checkerbox, uniq_josephine