glosham Level 1 of the Dungeon (0, 0, D:1) a cursed -2 club (10, -47, D:1) a +0 chain mail 25 stones (11, -8, D:1) a +0 leather armour (13, -45, D:1) 19 stones (13, -8, D:1) a +0 club (unseen) (15, -8, D:1) a +0 club (18, -50, D:1) a stone (23, -52, D:1) a +2 whip of holy wrath (23, -15, D:1) a +0 hand axe (25, -35, D:1) a +0 whip (26, -1, D:1) 21 stones (27, -35, D:1) 5 large rocks (27, -1, D:1) 22 stones (30, -31, D:1) a +0 dagger (34, -11, D:1) a +0 whip (36, -19, D:1) a +0 robe (38, -42, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, -22, D:2) 14 stones (8, -16, D:2) a cursed -2 hunting sling 23 stones (11, -21, D:2) a stone (25, -20, D:2) a +0 dagger (35, -7, D:2) a +0 club a +0 ring mail (41, -19, D:2) a +0 hand axe (41, -17, D:2) a +0 dagger (41, -16, D:2) 22 stones (42, -19, D:2) 13 stones a +0 hunting sling (42, -16, D:2) a +0 dagger (43, -18, D:2) 3 stones (still there?) a +0 club (still there?) (43, -17, D:2) a +0 dagger a +0 club a +0 animal skin a +0 mace a stone (47, -13, D:2) a cursed amulet of inaccuracy (47, 18, D:2) a +0 chain mail (48, -21, D:2) a +0 hunting sling (51, -24, D:2) 17 stones (57, -11, D:2) 2 potions of degeneration Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (17, 13, D:3) a +0 flail (20, 19, D:3) a stone (unseen) (33, -6, D:3) a +0 flail (still there?) a cursed +0 chain mail (still there?) (35, -6, D:3) a +0 short sword a +0 flail a +0 scale mail (36, -5, D:3) a cursed -3 dagger a +0 robe (38, 2, D:3) a +0 dagger 17 stones (50, 11, D:3) a +0 mace (50, 24, D:3) 19 stones (55, -6, D:3) 11 stones (59, 20, D:3) 28 stones Level 4 of the Dungeon [Shop] Ewus's Magic Scroll Emporium a scroll of magic mapping (35 gold) a scroll of teleportation (30 gold) a scroll of remove curse (30 gold) a scroll of enchant armour (75 gold) a scroll of identify (20 gold) a scroll of remove curse (30 gold) a scroll of amnesia (35 gold) a scroll of fog (20 gold) (0, 0, D:4) an uncursed ring of flight (2, -31, D:4) a +0 quarterstaff (4, -31, D:4) 21 stones (6, -3, D:4) a +0 spear (6, 19, D:4) a cursed +0 leather armour (14, -15, D:4) 15 stones (17, -25, D:4) a +0 whip of freezing a +0 robe (29, -20, D:4) a +0 club (29, -19, D:4) a +0 whip (unseen) (29, -7, D:4) a cursed -3 mace (30, -7, D:4) a +0 leather armour (38, -13, D:4) a +0 whip (still there?) a +0 robe (still there?) Level 5 of the Dungeon [Shop] Giddacs's Antique Armour Shoppe a +0 robe (18 gold) a +0 chain mail (117 gold) a +0 leather armour (52 gold) a +0 plate armour (598 gold) the +1 buckler of the Foremost Lives {Int+4} (647 gold) It affects your intelligence (+4). the +3 scale mail "Qaess" {*Contam rElec MR++ rCorr} (1076 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It provides partial protection from all sources of acid and corrosion. a +0 barding (598 gold) +0 ice dragon scales (1560 gold) the +1 scale mail of the Yeti {rF+} (598 gold) It protects you from fire. a +0 barding of stealth (780 gold) (0, 0, D:5) a +0 shortbow (1, -5, D:5) a +0 leather armour (13, -20, D:5) a +0 ring mail (26, -24, D:5) a +0 helmet (49, -23, D:5) 21 stones (49, 11, D:5) a +0 hunting sling (54, 9, D:5) a +0 dagger (58, -23, D:5) a scroll of random uselessness (58, 9, D:5) a +0 robe a +0 dagger (61, 9, D:5) a +0 hunting sling (64, 8, D:5) a +0 mace a +0 leather armour a +0 hand axe a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (15, -21, D:6) a +0 pair of gloves (19, 24, D:6) a +0 scale mail (20, -1, D:6) a +0 leather armour (20, 37, D:6) a +0 ring mail (34, -9, D:6) a +0 robe (still there?) a cursed +0 spear (still there?) (35, -9, D:6) a +0 robe a +2 falchion of freezing (36, -15, D:6) a +0 club (36, -13, D:6) a cursed +0 flail (still there?) a +0 robe (still there?) (36, -7, D:6) a +0 hand axe (39, 7, D:6) a +0 trident (still there?) a +0 chain mail (still there?) (40, 7, D:6) a +0 leather armour a +0 mace (41, -16, D:6) a +0 leather armour (41, 8, D:6) a +0 short sword a +0 robe a +0 dagger (42, 29, D:6) a +0 mace (54, -13, D:6) a +0 war axe a +0 dagger of electrocution a +4 quarterstaff of chaos (58, -11, D:6) a +0 shortbow Level 7 of the Dungeon (0, 0, D:7) a +0 hunting sling (3, -26, D:7) 19 stones (4, 0, D:7) a +0 scale mail (5, -4, D:7) a +0 shortbow (6, -9, D:7) a +0 chain mail (8, -35, D:7) a +0 leather armour (16, 0, D:7) a cursed +0 pair of boots (21, -30, D:7) a potion of degeneration (32, -25, D:7) a -2 mace Level 8 of the Dungeon [Shop] Ozere's Weapon Shop a +0 falchion (36 gold) a +4 mace of protection (307 gold) a +0 hand crossbow (42 gold) 24 arrows (57 gold) a +0 hand crossbow (42 gold) a +0 whip (30 gold) a +0 rapier (48 gold) a +0 hand axe (36 gold) a +3 war axe of venom (254 gold) a +0 spear (36 gold) a +0 rapier (48 gold) a +6 trident of flaming (459 gold) the +4 battleaxe of Theory {protect, Dex+5} (543 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+5). a +6 long sword of freezing (459 gold) (0, 0, D:8) a scroll of random uselessness (5, -2, D:8) 6 stones (10, -14, D:8) a +0 giant spiked club (22, 12, D:8) a +0 robe (27, -16, D:8) a +0 scale mail a +2 short sword of flaming a +0 hand axe (27, 21, D:8) a +0 mace a +0 short sword a +0 chain mail a +0 dire flail (27, 26, D:8) 12 stones (29, -1, D:8) a +0 long sword (30, -16, D:8) a +0 club (32, 3, D:8) a potion of degeneration (36, -17, D:8) a +0 ring mail (39, 7, D:8) a +0 leather armour (39, 15, D:8) 2 large rocks (40, 6, D:8) a +0 trident a +0 leather armour a +1 flail of holy wrath (41, -12, D:8) a +0 shortbow (47, 17, D:8) a cursed +2 halberd (47, 32, D:8) a +0 quarterstaff (49, 14, D:8) a +0 scythe (49, 15, D:8) a +0 hunting sling (49, 18, D:8) a +0 short sword a +0 helmet (50, 0, D:8) a +1 hand axe (51, 7, D:8) a cursed +0 robe (58, -14, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 giant club (15, 3, D:9) a +0 giant spiked club (18, -2, D:9) 12 stones (27, -3, D:9) a wand of random effects (3) a -2 spear a +0 animal skin (32, 12, D:9) 25 stones (35, -4, D:9) 7 stones (45, 16, D:9) a +0 leather armour (still there?) a +0 dagger (still there?) (58, -10, D:9) a +5 trident of protection a +1 fustibalus of flaming (59, 2, D:9) a +0 scale mail (still there?) a +0 club (still there?) (60, 1, D:9) a +0 leather armour 3 silver boomerangs a +0 mace (61, 1, D:9) a +0 morningstar (still there?) a +0 short sword (still there?) Level 10 of the Dungeon (0, 0, D:10) a +0 buckler (8, 13, D:10) a +0 flail (unseen) (16, 8, D:10) a +0 cloak a cursed +5 hand axe (17, -24, D:10) a +0 war axe (18, -24, D:10) a +0 robe (18, 7, D:10) a +0 shortbow (24, -12, D:10) 5 javelins a tin of tremorstones (3/3) 2 potions of stabbing a scroll of amnesia a scroll of holy word 4 scrolls of immolation a +0 kite shield +0 steam dragon scales the +3 rapier "Worm's Wrath" {protect, rElec MR+ Int+10 Dex-3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+10). It affects your dexterity (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 longbow (24, 8, D:10) 16 stones (29, -1, D:10) a +0 short sword (32, -2, D:10) a +0 giant club (33, 6, D:10) 25 stones (33, 20, D:10) a +0 hand axe a +0 leather armour (35, 21, D:10) a +0 dagger (still there?) a +0 leather armour (still there?) (36, 23, D:10) a +0 long sword (still there?) a +0 plate armour (still there?) (43, -9, D:10) the +6 shillelagh "Devastator" {shatter} (59, -14, D:10) a cursed +0 spear a +0 robe a +3 halberd a +0 robe (59, -13, D:10) a cursed +3 mace a +0 robe a +0 robe (60, -13, D:10) a cursed +0 great sword (still there?) a +0 robe (still there?) (60, 17, D:10) a +0 giant club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a blink frog corpse (2, 21, Lair:1) a +0 flail (5, 5, Lair:1) an ice dragon corpse (12, 12, Lair:1) a wand of paralysis (5) (42, 34, Lair:1) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (46, 29, Lair:1) a +0 rapier (61, -6, Lair:1) a +0 ring mail (62, 12, Lair:1) 5 stones