glosham Level 1 of the Dungeon (0, 0, D:1) a cursed +0 dagger (13, -11, D:1) a +0 whip (13, -8, D:1) a +0 club (26, -21, D:1) a +0 whip (32, -17, D:1) a potion of curing (35, -33, D:1) a +0 short sword (39, -44, D:1) a +0 robe (42, -41, D:1) a potion of haste (50, -23, D:1) an uncursed ring of positive energy Level 2 of the Dungeon (0, 0, D:2) a potion of curing (3, 2, D:2) a +0 club (11, -2, D:2) a +0 dagger (12, -11, D:2) a potion of resistance (12, 41, D:2) a potion of heal wounds (24, 37, D:2) a +0 dagger (31, 22, D:2) a potion of resistance a +0 robe a +0 club (38, 23, D:2) a +0 short sword (38, 29, D:2) a +0 dagger (46, 13, D:2) a cursed +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour a +0 mace a +0 hand axe a +0 dagger a +0 hand axe a +0 mace (1, 1, D:3) a +0 club (1, 2, D:3) a +0 mace (2, -5, D:3) a +0 spear (13, -1, D:3) a +0 pair of boots of running (26, -1, D:3) a +0 whip (27, -1, D:3) a +0 hand axe a +0 leather armour (27, 1, D:3) a +0 hand axe (unseen) (28, 0, D:3) a cursed -2 mace a +0 leather armour (29, -3, D:3) a potion of curing (29, 0, D:3) a +0 dagger a +0 robe (32, -9, D:3) a potion of curing (36, 37, D:3) a +0 short sword (40, 15, D:3) a +0 whip (47, -13, D:3) a +0 club (51, 20, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a potion of might (2, -41, D:4) a +0 club a +0 club a +0 club a +0 club (4, -17, D:4) a +0 ring mail (9, -25, D:4) a +0 mace (21, -13, D:4) a potion of haste (28, -15, D:4) a +0 club (37, -24, D:4) a +0 dagger a +0 dagger a +0 hunting sling a +0 club a +0 animal skin a +0 helmet a potion of brilliance (49, -39, D:4) a +0 dagger (still there?) a +0 robe (still there?) (58, -14, D:4) a potion of flight Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the cursed +0 leather armour of the Tormentor {Int+4 Dex+2 Stlth-} (1720 gold) It affects your intelligence (+4). It affects your dexterity (+2). It makes you less stealthy. It has a curse placed upon it. the +7 short sword of glosham's Doom {protect, rN+} (4980 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from negative energy. the +0 leather armour "Laylenut" {Harm rF- rC+++ Regen+} (3700 gold) It makes you vulnerable to fire. It renders you almost immune to cold. It increases your rate of regeneration. It increases damage dealt and taken. the +9 spear of Experimentation {freeze, Dex+6} (7000 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). (0, 0, D:5) an uncursed ring of positive energy (7, -11, D:5) a +0 spear (7, -9, D:5) a +0 spear (9, -9, D:5) a +0 mace (14, -18, D:5) a potion of curing (16, -21, D:5) a +0 hand axe (19, -19, D:5) a +0 mace (20, -27, D:5) a cursed -3 dagger (22, -28, D:5) a +0 flail (22, -21, D:5) 2 potions of heal wounds (23, -29, D:5) a +0 dagger (still there?) a +0 robe (still there?) (24, -29, D:5) a +0 club (25, -27, D:5) a +0 war axe a +0 flail a +0 dagger a +0 robe (26, -12, D:5) a +0 club (31, -6, D:5) a +0 giant spiked club (33, -25, D:5) a +0 whip a +0 leather armour (34, -14, D:5) a +0 club (42, -5, D:5) a +0 ring mail (45, -4, D:5) a +0 spear (47, -24, D:5) a +0 rapier (49, -20, D:5) a +0 leather armour (51, -11, D:5) 2 potions of stabbing (53, -25, D:5) a potion of invisibility Level 6 of the Dungeon [Shop] Dimer's Antique Weapon Shop a +1 dire flail of protection (271 gold) a +0 giant spiked club (43 gold) a +0 club (23 gold) a +0 hunting sling (34 gold) a +0 flail (80 gold) a +0 shortbow (69 gold) a +0 war axe (80 gold) a +0 long sword (80 gold) (2, 21, D:6) a +0 leather armour a +0 robe a +0 dagger a +0 ring mail a +2 antimagic hand axe a +0 hand axe a +0 flail (23, 7, D:6) a +0 falchion (25, -4, D:6) a potion of stabbing (25, 4, D:6) a potion of stabbing (33, 42, D:6) a potion of resistance (33, 47, D:6) a +0 shortbow (36, 38, D:6) a potion of curing (43, -6, D:6) a cursed +0 trident (45, 29, D:6) a +0 chain mail (58, 8, D:6) a cursed +0 scale mail (58, 12, D:6) a potion of stabbing (58, 23, D:6) a +0 short sword Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail a +0 plate armour a +0 robe (17, -19, D:7) 2 potions of flight (18, -2, D:7) a cursed +0 mace (20, -2, D:7) a +0 club a +0 dagger a +0 hand axe a +0 robe a +0 dagger a +0 leather armour a +0 club (21, -2, D:7) a +0 short sword a cursed -3 short sword a +0 hand axe a +0 dagger a +0 giant club (22, -2, D:7) a +0 ring mail (23, -8, D:7) a +0 club a +0 short sword (25, -8, D:7) a +0 hand axe a +0 chain mail (34, 8, D:7) a +0 robe (43, -31, D:7) a +0 dagger (44, -12, D:7) a worker ant corpse (51, -32, D:7) a potion of heal wounds (51, -31, D:7) a potion of lignification (56, -20, D:7) a +0 robe (63, -22, D:7) a +0 dagger a +0 robe (63, -21, D:7) a cursed -1 club a cursed +0 leather armour a +0 club a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) Level 8 of the Dungeon (0, 0, D:8) 12 gold pieces (7, -10, D:8) an arrow