glosham Level 1 of the Dungeon (0, 5, D:1) a +0 club (unseen) (23, -20, D:1) a +0 spear (39, -19, D:1) a +0 club (52, 16, D:1) a +0 scale mail Level 2 of the Dungeon (13, 19, D:2) a +0 chain mail (14, 35, D:2) a +0 dagger (22, -8, D:2) a +0 club (29, 21, D:2) a +0 dagger (unseen) (29, 22, D:2) a +0 club (30, 22, D:2) a +0 club (unseen) (31, 21, D:2) a +0 dagger (31, 22, D:2) a +0 dagger (33, 23, D:2) a +0 dagger (unseen) Level 3 of the Dungeon (25, 17, D:3) a Fen Folio (29, -21, D:3) a +0 club (34, -7, D:3) a +0 robe (35, 1, D:3) a book of the Senses (37, 4, D:3) a +0 robe (37, 6, D:3) a +0 dagger (38, 7, D:3) a +0 dagger a +0 robe a +0 whip (39, 7, D:3) a +0 dagger (unseen) (44, -8, D:3) a ring of poison resistance (46, 11, D:3) a +0 falchion (53, -1, D:3) a +0 falchion (53, 0, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (1, 31, D:4) the +8 war axe of Wuriukk {flame, rN+ Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+7). rN: It protects you from negative energy. (9, 4, D:4) a book of Vapours (22, 13, D:4) an adder corpse (skeletalised by now) (30, 12, D:4) a +0 dagger (38, 11, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 whip (1, -41, D:5) 12 gold pieces (11, -28, D:5) a +0 mace (11, -21, D:5) 22 arrows (11, -20, D:5) 2 potions of haste (12, 3, D:5) 12 gold pieces (14, -19, D:5) a ring of positive energy (15, -19, D:5) a scroll of noise