Dungeon Crawl Stone Soup version 0.27.1 (webtiles) character file. Game seed: 7577899427450004312 13 glosham the Magician (level 2, -2/23 HPs) Began as a Djinni Enchanter on Aug 29, 2021. Frozen to death by an endoplasm (3 damage) ... on level 3 of the Dungeon. The game lasted 00:06:07 (469 turns). glosham the Magician (Djinni Enchanter) Turns: 469, Time: 00:06:08 Health: -2/23 AC: 2 Str: 7 XL: 2 Next: 50% Gold: 25 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . a - +1 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . g - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, invisible A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1, fangs 1, electricity resistance, wild magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) b - a +0 flail Missiles d - 13 stones Armour g - a +0 robe (worn) Scrolls c - 2 scrolls of fog {unknown} Skills: * Level 2.0 Fighting - Level 0.8 Short Blades - Level 2.1 Dodging - Level 2.4 Stealth - Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level c - Confusing Touch Hex 12% N/A 30% 3 d - Dazzling Flash Conj/Hex 24% N/A 30% 3 e - Ensorcelled Hibernat Hex/Ice 24% N/A 16% 2 q - Corona Hex 13% N/A 12% 1 t - Tukima's Dance Hex 12% N/A 30% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 exclusion: kobold Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) You have very sharp teeth. You are resistant to electric shocks. (rElec) Your spells are a little harder to cast, but a little more powerful. Message History g - a +0 flail Adjust (i)tems, (s)pells, or (a)bilities? g - a +0 flail Adjust to which letter? (? for menu, Esc to quit) b - a +0 flail; g - a +0 robe (worn) There is a stone staircase leading down here. You fly downwards. The ball python hisses angrily. There is a stone staircase leading up here. A frilled lizard comes into view. An endoplasm comes into view. Casting: Ensorcelled Hibernation (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (chance to affect: 58%) The endoplasm resists with significant effort. Casting: Ensorcelled Hibernation (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (chance to affect: 58%) The endoplasm looks drowsy... The endoplasm quivers. The endoplasm jiggles. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You feel less in control of your magic. You feel insulated. Your teeth lengthen and sharpen. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * It was a potion of invisibility. You fade into invisibility! The endoplasm freezes you. You feel a terrible chill! You die... .....#####....S.# ...............l. ......#.......... .l.......<......# .....#...#....... .........#####... #...##S## . ..# #.## # #@.# ##J# ..# #.# .. .## .. . You could see an endoplasm and a ball python. Vanquished Creatures 2 bats 2 endoplasms (D:2) A giant cockroach (D:2) 3 goblins A jackal (D:2) 3 rats (D:1) 12 creatures vanquished. Vanquished Creatures (others) A plant (D:2) 1 creature vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Djinni Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 103 | D:1 | Reached skill level 1 in Fighting 158 | D:2 | Reached XP level 2. HP: 18/22 MP: 0/0 434 | D:2 | Reached skill level 2 in Fighting 468 | D:3 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 468 | D:3 | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 468 | D:3 | Gained mutation: You have very sharp teeth. [potion of | mutation] 468 | D:3 | HP: 1/23 [frozen (4)] 469 | D:3 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_loops_ring, chequers_ecumenical_altar_lobes, hangedman_abyss_or_decor_stabs, st_stairs_7, chequers_serial_rivers_micro_e D:2: layout_rooms, serial_forest, infiniplex_forest_lined_room_2, infiniplex_forest_clump_cross, infiniplex_forest_straight_2, infiniplex_forest_lined_3_way, infiniplex_forest_lined_2, infiniplex_forest_zigzag_1, infiniplex_forest_lined_room_3, infiniplex_forest_zigzag_1, infiniplex_forest_straight_3, st_stairs_6, grunt_ministairs_11, kennysheep_generic_room_6 D:3: layout_rooms, fedhas_altar_4, jmf_multi_god_temple2, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.0 Short Blades | | 0.8 Dodging | | 2.1 Stealth | | 2.4 Spellcasting | | 2.4 Action || total -------------------------++------- Melee: Dagger || 20 Cast: Corona || 4 Ensorcelled Hiber || 9 Use: Potion || 2 Stab: Sleeping || 9 Armor: Robe || 4 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 467 | 467 | 0 | 185 | 0 | 3 | 155.7 | Dungeon | 467 | 467 | 0 | 185 | 0 | 3 | 155.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 303 daAuts D:1: 155 daAuts D:3: 8 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.3 +-------+-------+-------+-------+-------+----------------------