Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 275621587691781179 115 glosham the Magician (level 5, -3/40 HPs) Began as a Djinni Enchanter on Sept 9, 2021. Slain by a kobold brigand (4 damage) ... in a sewer. The game lasted 00:26:38 (1438 turns). glosham the Magician (Djinni Enchanter) Turns: 1438, Time: 00:26:38 Health: -3/40 AC: 3 Str: 7 XL: 5 Next: 20% Gold: 58 EV: 12 Int: 21 God: SH: 0 Dex: 13 rFire + + . SeeInvis . b - +5 war axe "Jigar" {pain, *Rage rC- rCorr Stlth+} rCold x x . Faith . (no shield) rNeg . . . Spirit . X - +1 robe of Old and Reckless {rCorr Int+3} rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... Rnd*Rage + (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 58 gold pieces. Inventory: Hand Weapons a - a +1 dagger b - the +5 war axe "Jigar" (weapon) {pain, *Rage rC- rCorr Stlth+} (You found it in a sewer) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rC: It makes you vulnerable to cold. *Rage: It may make you go berserk in combat. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. Missiles c - 9 stones Armour X - the +1 robe of Old and Reckless (worn) {rCorr Int+3} (You found it in a sewer) Int: It affects your intelligence (+3). rCorr: It protects you from acid and corrosion. Potions v - a potion of haste Skills: + Level 3.0 Fighting - Level 0.8 Short Blades + Level 3.0 Dodging - Level 2.4 Stealth * Level 3.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level c - Confusing Touch Hex 16% N/A 11% 3 d - Dazzling Flash Conj/Hex 32% N/A 11% 3 e - Ensorcelled Hibernat Hex/Ice 32% N/A 5% 2 q - Corona Hex 17% N/A 3% 1 t - Tukima's Dance Hex 16% N/A 11% 3 A - Animate Skeleton Necr 32% N/A 3% 1 R - Corpse Rot Necr/Air N/A N/A 5% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Annotations: D:2 exclusions: endoplasm, hobgoblin, 2 jackals and kobold D:3 exclusion: adder Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The kobold brigand hits you with a +0 dagger. You hit the kobold brigand. The kobold brigand is almost dead. You closely miss the kobold brigand. The kobold brigand hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The kobold brigand hits you but does no damage. You barely miss the kobold brigand. The kobold brigand is almost dead. You hit the kobold brigand. The kobold brigand splashes around in the water. The kobold brigand hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit the kobold brigand. You kill the kobold brigand! You miss the kobold brigand. The kobold brigand hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 3! Your Dodging skill increases to level 3! Your Spellcasting skill increases to level 3! You have reached level 5! The power to cast Corpse Rot wells up from within. Spell assigned to 'R'. Casting: Dazzling Flash (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (heavily wounded, chance to affect: 47%) Okay, then. Press: ? - help, v - describe, . - travel, g - get item Here: a kobold brigand, wielding a +0 whip and quivering poisoned darts (heavily wounded) Items here: a +0 short sword; a kobold corpse. Some shallow water. Casting: Ensorcelled Hibernation (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You smell decay. * * * LOW HITPOINT WARNING * * * The kobold brigand hits you with a +0 whip. You die... #### #####..# #...#... ##########...#... ######......##........ #[...#................ #.![☼'≈P.≈.......≈P≈P. #?∩.☼@K≈≈≈...≈≈≈P≈≈≈≈≈ #....#§≈≈P...P≈P≈≈≈≈P≈ ######≈##########≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ###########≈####### #≈≈≈.≈≈≈≈≈≈≈≈..P≈ +≈≈....≈≈≈≈≈≈...≈ You could see a kobold brigand. Vanquished Creatures A kobold brigand (Sewer) 2 adders (D:3) 3 ball pythons (Sewer) 2 endoplasms A giant cockroach (Sewer) A goblin (D:3) A quokka (D:3) 7 bats 2 frilled lizards 8 kobolds 4 rats 32 creatures vanquished. Vanquished Creatures (others) 2 fungi (Sewer) 4 plants (Sewer) 6 creatures vanquished. Grand Total: 38 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Djinni Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 177 | D:2 | Reached skill level 1 in Fighting 326 | D:3 | Reached XP level 2. HP: 14/22 MP: 0/0 502 | D:3 | HP: 1/23 [adder (3)] 508 | D:3 | Reached skill level 2 in Fighting 508 | D:3 | Reached XP level 3. HP: 9/29 MP: 0/0 508 | D:3 | Learned a level 1 spell: Animate Skeleton 565 | D:3 | Found a glowing drain. 588 | Sewer | Entered a sewer 1351 | Sewer | Identified the +5 war axe "Jigar" {pain, *Rage rC- rCorr | Stlth+} 1355 | Sewer | Identified the +1 robe of Old and Reckless {rCorr Int+3} 1418 | Sewer | Noticed a kobold brigand 1418 | Sewer | Noticed a kobold brigand 1428 | Sewer | Reached XP level 4. HP: 16/34 MP: 0/0 1437 | Sewer | Killed a kobold brigand 1437 | Sewer | HP: 2/34 [kobold brigand (3)] 1438 | Sewer | Reached skill level 3 in Fighting 1438 | Sewer | Reached skill level 3 in Dodging 1438 | Sewer | Reached skill level 3 in Spellcasting 1438 | Sewer | Reached XP level 5. HP: 3/40 MP: 0/0 1438 | Sewer | Learned a level 2 spell: Corpse Rot 1438 | Sewer | Slain by a kobold brigand Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_rooms, minmay_misc_feat_ornament, minmay_cut_off D:2: layout_loops_ring D:3: kennysheep_the_goblin_king, layout_loops_cross, lemuel_coloured_pillars_altar, mainiacjoe_overflow_concentric_impassable, cheibrodos_sewer_entry_sluice, hellmonk_ecumenical_altar_lost_god Sewer: kennysheep_pipe_town Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | 3 | 3.1 Short Blades | | 0.8 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 66 | || 66 War axe | 6 | 6 || 12 Cast: Corona | 6 | || 6 Ensorcelled Hiber | 22 | || 22 Dazzling Flash | 2 | || 2 Corpse Rot | | 1 || 1 Use: Potion | 1 | 3 || 4 Scroll | 1 | || 1 Stab: Sleeping | 20 | || 20 Invisible | 1 | || 1 Armor: Robe | 28 | 2 || 30 Dodge: Dodged | 52 | 4 || 56 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1435 | 1435 | 0 | 513 | 0 | 4 | 358.8 | Dungeon | 585 | 585 | 0 | 0 | 0 | 3 | 195.0 | Sewer | 850 | 850 | 0 | 513 | 0 | 1 | 850.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Sewer: 850 daAuts D:3: 283 daAuts D:2: 241 daAuts D:1: 60 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 41.2 Dungeon | 43.8 | 43.8 | N/A | N/A | 26.7 | 14.7 Sewer | 56.2 | 56.2 | N/A | N/A | 73.3 | 121.0 +-------+-------+-------+-------+-------+----------------------