Dungeon Crawl Stone Soup version 0.27.1-3-gb3d3a73c9e (webtiles) character file. Game seed: 5764293353984458340 4 glosham the Magician (level 1, -3/17 HPs) Began as a Djinni Enchanter on Oct 26, 2021. Slain by a water moccasin skeleton (6 damage) ... on level 2 of the Dungeon. The game lasted 00:08:43 (293 turns). glosham the Magician (Djinni Enchanter) Turns: 293, Time: 00:08:43 Health: -3/17 AC: 2 Str: 7 XL: 1 Next: 77% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . a - +1 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: silenced, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1, no potion heal 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles c - 19 stones Armour b - a +0 robe (worn) Skills: * Level 1.2 Fighting - Level 0.8 Short Blades - Level 2.1 Dodging - Level 2.4 Stealth - Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level c - Confusing Touch Hex 9% N/A 22% 3 d - Dazzling Flash Conj/Hex 18% N/A 22% 3 e - Ensorcelled Hibernat Hex/Ice 18% N/A 11% 2 q - Corona Hex 10% N/A 8% 1 t - Tukima's Dance Hex 9% N/A 22% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 exclusions: 2 adders and 2 hobgoblins Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Potions are less effective at restoring your health. Message History You are electrocuted! * * * LOW HITPOINT WARNING * * * Found 11 gold pieces. The kobold barely misses you. A hobgoblin comes into view. A frilled lizard comes into view. Found a viscous golden potion. The frilled lizard hisses angrily. The frilled lizard closely misses you. The frilled lizard barely misses you. You see here a viscous golden potion. It was a potion of mutation. You feel extremely strange. Your system partially rejects the healing effects of potions. The hobgoblin shouts! The frilled lizard misses you. The frilled lizard bites you. There is a stone staircase leading down here. The frilled lizard bites you but does no damage. You fly downwards. Level annotation: exclusions: 2 adders and 2 hobgoblins There is a stone staircase leading up here. Casting: Corona (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (chance to affect: 62%) The frilled lizard is outlined in light. The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * You barely miss the frilled lizard. The frilled lizard misses you. You hit the frilled lizard. You kill the frilled lizard! A water moccasin skeleton comes into view. As you read the scroll labelled WESELO PEXZA, it crumbles to dust. A profound silence engulfs you. It was a scroll of silence. The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. The water moccasin skeleton bites you. You die... ##### ####..#...#...... ##+#.....#.#.#...... #........#.#........ #......###.#.....S.. #......+...#....... #......#####....... #.....## ....... ######.....#######..g... .........@Z.#....... ##########†...# ##.### #... ##### You could see a water moccasin skeleton. Vanquished Creatures 2 ball pythons An endoplasm (D:2) A frilled lizard (D:2) A rat (D:2) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Djinni Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 44 | D:1 | Reached skill level 1 in Fighting 236 | D:1 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 293 | D:2 | Slain by a water moccasin skeleton Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic, serial_co_window_serial, co_window_paths_a, co_window_paths_b, co_window_of_opportunity_a, co_window_paths_a, co_window_of_opportunity_a, co_window_broadway_a, co_window_broadway_b, co_window_unsneaky_path_e, co_window_2corner, co_window_broadway_b, glass_columns_b, glass_columns_b, glass_columns_b, serial_shops, nicolae_shop_waterfront, minmay_tetromino_l4 D:2: minmay_diamond_boxcup, layout_basic, shapermc_ecumenical_altar_pompeii, minmay_misc_feat_doors Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.2 Short Blades | | 0.8 Dodging | | 2.1 Stealth | | 2.4 Spellcasting | | 2.4 Action || total -------------------------++------- Melee: Dagger || 11 Cast: Corona || 4 Use: Scroll || 1 Potion || 1 Stab: Sleeping || 1 Armor: Robe || 3 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 294 | 294 | 0 | 0 | 0 | 2 | 147.0 | Dungeon | 294 | 294 | 0 | 0 | 0 | 2 | 147.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 184 daAuts D:2: 109 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.5 +-------+-------+-------+-------+-------+----------------------